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Side by Side Diff: cc/quads/render_pass_draw_quad.h

Issue 2297213003: Fix CSS reference filters with negative transformed children. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
11 11
12 #include "cc/base/cc_export.h" 12 #include "cc/base/cc_export.h"
13 #include "cc/output/filter_operations.h" 13 #include "cc/output/filter_operations.h"
14 #include "cc/quads/draw_quad.h" 14 #include "cc/quads/draw_quad.h"
15 #include "cc/quads/render_pass_id.h" 15 #include "cc/quads/render_pass_id.h"
16 16
17 #include "ui/gfx/geometry/point_f.h"
18
17 namespace cc { 19 namespace cc {
18 20
19 class CC_EXPORT RenderPassDrawQuad : public DrawQuad { 21 class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
20 public: 22 public:
21 static const size_t kMaskResourceIdIndex = 0; 23 static const size_t kMaskResourceIdIndex = 0;
22 24
23 RenderPassDrawQuad(); 25 RenderPassDrawQuad();
24 RenderPassDrawQuad(const RenderPassDrawQuad& other); 26 RenderPassDrawQuad(const RenderPassDrawQuad& other);
25 ~RenderPassDrawQuad() override; 27 ~RenderPassDrawQuad() override;
26 28
27 void SetNew(const SharedQuadState* shared_quad_state, 29 void SetNew(const SharedQuadState* shared_quad_state,
28 const gfx::Rect& rect, 30 const gfx::Rect& rect,
29 const gfx::Rect& visible_rect, 31 const gfx::Rect& visible_rect,
30 RenderPassId render_pass_id, 32 RenderPassId render_pass_id,
31 ResourceId mask_resource_id, 33 ResourceId mask_resource_id,
32 const gfx::Vector2dF& mask_uv_scale, 34 const gfx::Vector2dF& mask_uv_scale,
33 const gfx::Size& mask_texture_size, 35 const gfx::Size& mask_texture_size,
34 const FilterOperations& filters, 36 const FilterOperations& filters,
35 const gfx::Vector2dF& filters_scale, 37 const gfx::Vector2dF& filters_scale,
38 const gfx::PointF& filters_origin,
36 const FilterOperations& background_filters); 39 const FilterOperations& background_filters);
37 40
38 void SetAll(const SharedQuadState* shared_quad_state, 41 void SetAll(const SharedQuadState* shared_quad_state,
39 const gfx::Rect& rect, 42 const gfx::Rect& rect,
40 const gfx::Rect& opaque_rect, 43 const gfx::Rect& opaque_rect,
41 const gfx::Rect& visible_rect, 44 const gfx::Rect& visible_rect,
42 bool needs_blending, 45 bool needs_blending,
43 RenderPassId render_pass_id, 46 RenderPassId render_pass_id,
44 ResourceId mask_resource_id, 47 ResourceId mask_resource_id,
45 const gfx::Vector2dF& mask_uv_scale, 48 const gfx::Vector2dF& mask_uv_scale,
46 const gfx::Size& mask_texture_size, 49 const gfx::Size& mask_texture_size,
47 const FilterOperations& filters, 50 const FilterOperations& filters,
48 const gfx::Vector2dF& filters_scale, 51 const gfx::Vector2dF& filters_scale,
52 const gfx::PointF& filters_origin,
49 const FilterOperations& background_filters); 53 const FilterOperations& background_filters);
50 54
51 RenderPassId render_pass_id; 55 RenderPassId render_pass_id;
52 gfx::Vector2dF mask_uv_scale; 56 gfx::Vector2dF mask_uv_scale;
53 gfx::Size mask_texture_size; 57 gfx::Size mask_texture_size;
54 58
55 // Post-processing filters, applied to the pixels in the render pass' texture. 59 // Post-processing filters, applied to the pixels in the render pass' texture.
56 FilterOperations filters; 60 FilterOperations filters;
57 61
58 // The scale from layer space of the root layer of the render pass to 62 // The scale from layer space of the root layer of the render pass to
59 // the render pass physical pixels. This scale is applied to the filter 63 // the render pass physical pixels. This scale is applied to the filter
60 // parameters for pixel-moving filters. This scale should include 64 // parameters for pixel-moving filters. This scale should include
61 // content-to-target-space scale, and device pixel ratio. 65 // content-to-target-space scale, and device pixel ratio.
62 gfx::Vector2dF filters_scale; 66 gfx::Vector2dF filters_scale;
63 67
68 // The origin for post-processing filters which will be used to offset
69 // crop rects, lights, etc.
70 gfx::PointF filters_origin;
71
64 // Post-processing filters, applied to the pixels showing through the 72 // Post-processing filters, applied to the pixels showing through the
65 // background of the render pass, from behind it. 73 // background of the render pass, from behind it.
66 FilterOperations background_filters; 74 FilterOperations background_filters;
67 75
68 // Helper function to generate the normalized uv rect. 76 // Helper function to generate the normalized uv rect.
69 gfx::RectF MaskUVRect() const; 77 gfx::RectF MaskUVRect() const;
70 78
71 ResourceId mask_resource_id() const { 79 ResourceId mask_resource_id() const {
72 return resources.ids[kMaskResourceIdIndex]; 80 return resources.ids[kMaskResourceIdIndex];
73 } 81 }
74 82
75 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); 83 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
76 84
77 private: 85 private:
78 void ExtendValue(base::trace_event::TracedValue* value) const override; 86 void ExtendValue(base::trace_event::TracedValue* value) const override;
79 }; 87 };
80 88
81 } // namespace cc 89 } // namespace cc
82 90
83 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ 91 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
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