Index: gm/aaclip.cpp |
diff --git a/gm/aaclip.cpp b/gm/aaclip.cpp |
index 1cb71577990ba75759a5c72c42db5ec42d4eb9b3..9b341d375be6fb655b73ceb13005051a9e599b12 100644 |
--- a/gm/aaclip.cpp |
+++ b/gm/aaclip.cpp |
@@ -9,6 +9,47 @@ |
#include "SkCanvas.h" |
#include "SkPath.h" |
+static void do_draw(SkCanvas* canvas, const SkRect& r) { |
+ SkPaint paint; |
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
+ paint.setColor(0x800000FF); |
+ canvas->drawRect(r, paint); |
+} |
+ |
+/** |
+ * Exercise kDontClipToLayer_Legacy_SaveLayerFlag flag, which does not limit the clip to the |
+ * layer's bounds. Thus when a draw occurs, it can (depending on "where" it is) draw into the layer |
+ * and/or draw onto the surrounding portions of the canvas, or both. |
+ * |
+ * This GM has a 100x100 rectangle (r), which its going to draw. However first it creates a layer |
+ * with this flag covering 1/2 of the rectangle (upper half). Then it draws the rect in SRC mode. |
+ * |
+ * The portion of the draw that intersects the layer should see the SRC draw, apply it to the layer |
+ * and then during restore, it will SRC_OVER that layer onto the canvas (SRC_OVER since the layer |
+ * has no paint, so it gets the default xfermode during restore). |
+ * |
+ * The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode, |
+ * it will wrote 0x80 to the canvas' alpha, making it appear darker when shown in the window. |
+ * The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas, so |
+ * they will appear lighter (since the canvas was erased to white initially). |
+ * |
+ * Thus the expected result is the upper half to be light-blue w/ 0xFF for its alpha, and |
+ * the lower half to be darker blue with 0x80 for its alpha. |
+ */ |
+DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) { |
+ SkRect r { 10, 10, 110, 110 }; |
+ SkRect r0 = SkRect::MakeXYWH(r.left(), r.top(), r.width(), r.height()/2); |
+ |
+ SkCanvas::SaveLayerRec rec; |
+ rec.fPaint = nullptr; |
+ rec.fBounds = &r0; |
+ rec.fBackdrop = nullptr; |
+ rec.fSaveLayerFlags = 1 << 31;//SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag; |
+ canvas->saveLayer(rec); |
+ do_draw(canvas, r); |
+ canvas->restore(); |
+} |
+ |
/** Draw a 2px border around the target, then red behind the target; |
set the clip to match the target, then draw >> the target in blue. |
*/ |