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Unified Diff: media/gpu/avda_picture_buffer_manager.h

Issue 2296513003: Delete AVDACopyingBackingStrategy and rename AVDADeferredRenderingBackingStrategy (Closed)
Patch Set: Created 4 years, 4 months ago
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Index: media/gpu/avda_picture_buffer_manager.h
diff --git a/media/gpu/android_deferred_rendering_backing_strategy.h b/media/gpu/avda_picture_buffer_manager.h
similarity index 35%
rename from media/gpu/android_deferred_rendering_backing_strategy.h
rename to media/gpu/avda_picture_buffer_manager.h
index 948ff952285db7c6b7f93528b71af0c7f5718be8..3c156fd30df4a219fd72eb9cc56ddb3918ac20cc 100644
--- a/media/gpu/android_deferred_rendering_backing_strategy.h
+++ b/media/gpu/avda_picture_buffer_manager.h
@@ -2,71 +2,93 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
-#define MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
+#ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
+#define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_
#include <stdint.h>
#include <vector>
#include "base/macros.h"
-#include "media/gpu/android_video_decode_accelerator.h"
+#include "media/gpu/avda_state_provider.h"
#include "media/gpu/media_gpu_export.h"
-namespace gl {
-class GLImage;
-}
-
namespace gpu {
namespace gles2 {
class GLStreamTextureImage;
-class TextureRef;
}
}
+namespace gl {
+class ScopedJavaSurface;
+class SurfaceTexture;
+}
+
namespace media {
-
-class AVDACodecImage;
class AVDASharedState;
+class VideoCodecBridge;
-// A BackingStrategy implementation that defers releasing codec buffers until
-// a PictureBuffer's texture is used to draw, then draws using the surface
-// texture's front buffer rather than a copy. To do this, it uses a GLImage
-// implementation to talk to MediaCodec.
-class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
- : public AndroidVideoDecodeAccelerator::BackingStrategy {
+// AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with
+// MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer
+// textures so that when they're used to draw the AVDACodecImage can release the
+// MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture,
+// the front buffer can then be used to draw without needing to copy the pixels.
+// If the Surface is a SurfaceView, the release causes the frame to be displayed
+// immediately.
+class MEDIA_GPU_EXPORT AVDAPictureBufferManager {
public:
- explicit AndroidDeferredRenderingBackingStrategy(
- AVDAStateProvider* state_provider);
- ~AndroidDeferredRenderingBackingStrategy() override;
-
- // AndroidVideoDecodeAccelerator::BackingStrategy
- gl::ScopedJavaSurface Initialize(int surface_view_id) override;
- void BeginCleanup(
- bool have_context,
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
- void EndCleanup() override;
- scoped_refptr<gl::SurfaceTexture> GetSurfaceTexture() const override;
- uint32_t GetTextureTarget() const override;
- gfx::Size GetPictureBufferSize() const override;
- void UseCodecBufferForPictureBuffer(
- int32_t codec_buffer_index,
- const PictureBuffer& picture_buffer) override;
- void AssignOnePictureBuffer(const PictureBuffer&, bool) override;
- void ReuseOnePictureBuffer(const PictureBuffer& picture_buffer) override;
- void MaybeRenderEarly() override;
- void CodecChanged(VideoCodecBridge* codec) override;
- void ReleaseCodecBuffers(
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) override;
- void OnFrameAvailable() override;
- bool ArePicturesOverlayable() override;
- void UpdatePictureBufferSize(PictureBuffer* picture_buffer,
- const gfx::Size& new_size) override;
+ using PictureBufferMap = std::map<int32_t, PictureBuffer>;
+
+ AVDAPictureBufferManager();
+ virtual ~AVDAPictureBufferManager();
+
+ // Must be called before anything else. If |surface_view_id| is |kNoSurfaceID|
+ // then a new SurfaceTexture will be returned. Otherwise, the corresponding
+ // SurfaceView will be returned.
+ gl::ScopedJavaSurface Initialize(AVDAStateProvider* state_provider,
+ int surface_view_id);
+
+ void Destroy(const PictureBufferMap& buffers);
+
+ // Returns the GL texture target that the PictureBuffer textures use.
+ uint32_t GetTextureTarget() const;
+
+ // Returns the size to use when requesting picture buffers.
+ gfx::Size GetPictureBufferSize() const;
+
+ // Sets up |picture_buffer| so that its texture will refer to the image that
+ // is represented by the decoded output buffer at codec_buffer_index.
+ void UseCodecBufferForPictureBuffer(int32_t codec_buffer_index,
+ const PictureBuffer& picture_buffer);
+
+ // Assigns a picture buffer and attaches an image to its texture.
+ void AssignOnePictureBuffer(const PictureBuffer& picture_buffer,
+ bool have_context);
+
+ // Reuses a picture buffer to hold a new frame.
+ void ReuseOnePictureBuffer(const PictureBuffer& picture_buffer);
+
+ // Release MediaCodec buffers.
+ void ReleaseCodecBuffers(const PictureBufferMap& buffers);
+
+ // Attempts to free up codec output buffers by rendering early.
+ void MaybeRenderEarly();
+
+ // Called when the MediaCodec instance changes. If |codec| is nullptr the
+ // MediaCodec is being destroyed. Previously provided codecs should no longer
+ // be referenced.
+ void CodecChanged(VideoCodecBridge* codec);
+
+ // Whether the pictures buffers are overlayable.
+ bool ArePicturesOverlayable();
private:
// Release any codec buffer that is associated with the given picture buffer
// back to the codec. It is okay if there is no such buffer.
void ReleaseCodecBufferForPicture(const PictureBuffer& picture_buffer);
+ gpu::gles2::TextureRef* GetTextureForPicture(
+ const PictureBuffer& picture_buffer);
+
// Sets up the texture references (as found by |picture_buffer|), for the
// specified |image|. If |image| is null, clears any ref on the texture
// associated with |picture_buffer|.
@@ -74,17 +96,6 @@ class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
const PictureBuffer& picture_buffer,
const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
- // Make a copy of the SurfaceTexture's front buffer and associate all given
- // picture buffer textures with it. The picture buffer textures will not
- // dependend on |this|, the SurfaceTexture, the MediaCodec or the VDA, so it's
- // used to back the picture buffers when the VDA is being destroyed.
- void CopySurfaceTextureToPictures(
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers);
-
- // Return true if and only if CopySurfaceTextureToPictures is expected to work
- // on this device.
- bool ShouldCopyPictures() const;
-
scoped_refptr<AVDASharedState> shared_state_;
AVDAStateProvider* state_provider_;
@@ -93,15 +104,18 @@ class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
// we're not rendering to a SurfaceView.
scoped_refptr<gl::SurfaceTexture> surface_texture_;
+ class OnFrameAvailableHandler;
+ scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
+
VideoCodecBridge* media_codec_;
// Picture buffer IDs that are out for display. Stored in order of frames as
// they are returned from the decoder.
std::vector<int32_t> pictures_out_for_display_;
- DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
+ DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager);
};
} // namespace media
-#endif // MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
+#endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_

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