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Issue 229463002: Add audio playback (all platforms) to cast_receiver_app. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <climits> 6 #include <climits>
7 #include <cstdarg> 7 #include <cstdarg>
8 #include <cstdio> 8 #include <cstdio>
9 #include <deque>
9 #include <string> 10 #include <string>
11 #include <utility>
10 12
11 #include "base/at_exit.h" 13 #include "base/at_exit.h"
12 #include "base/command_line.h" 14 #include "base/command_line.h"
13 #include "base/logging.h" 15 #include "base/logging.h"
14 #include "base/memory/ref_counted.h" 16 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
16 #include "base/message_loop/message_loop.h" 18 #include "base/message_loop/message_loop.h"
19 #include "base/synchronization/lock.h"
20 #include "base/synchronization/waitable_event.h"
17 #include "base/threading/thread.h" 21 #include "base/threading/thread.h"
18 #include "base/time/default_tick_clock.h" 22 #include "base/time/default_tick_clock.h"
23 #include "base/timer/timer.h"
24 #include "media/audio/audio_io.h"
25 #include "media/audio/audio_manager.h"
26 #include "media/audio/audio_parameters.h"
27 #include "media/audio/fake_audio_log_factory.h"
19 #include "media/base/audio_bus.h" 28 #include "media/base/audio_bus.h"
29 #include "media/base/channel_layout.h"
20 #include "media/base/video_frame.h" 30 #include "media/base/video_frame.h"
21 #include "media/cast/cast_config.h" 31 #include "media/cast/cast_config.h"
22 #include "media/cast/cast_environment.h" 32 #include "media/cast/cast_environment.h"
23 #include "media/cast/cast_receiver.h" 33 #include "media/cast/cast_receiver.h"
24 #include "media/cast/logging/logging_defines.h" 34 #include "media/cast/logging/logging_defines.h"
25 #include "media/cast/test/utility/default_config.h" 35 #include "media/cast/test/utility/default_config.h"
26 #include "media/cast/test/utility/in_process_receiver.h" 36 #include "media/cast/test/utility/in_process_receiver.h"
27 #include "media/cast/test/utility/input_builder.h" 37 #include "media/cast/test/utility/input_builder.h"
28 #include "media/cast/test/utility/standalone_cast_environment.h" 38 #include "media/cast/test/utility/standalone_cast_environment.h"
29 #include "media/cast/transport/transport/udp_transport.h" 39 #include "media/cast/transport/transport/udp_transport.h"
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
120 video_config->rtp_payload_type = input.GetIntInput(); 130 video_config->rtp_payload_type = input.GetIntInput();
121 } 131 }
122 132
123 VideoReceiverConfig GetVideoReceiverConfig() { 133 VideoReceiverConfig GetVideoReceiverConfig() {
124 VideoReceiverConfig video_config = GetDefaultVideoReceiverConfig(); 134 VideoReceiverConfig video_config = GetDefaultVideoReceiverConfig();
125 GetSsrcs(&video_config); 135 GetSsrcs(&video_config);
126 GetPayloadtype(&video_config); 136 GetPayloadtype(&video_config);
127 return video_config; 137 return video_config;
128 } 138 }
129 139
130 // An InProcessReceiver that renders video frames to a LinuxOutputWindow. While 140 AudioParameters ToAudioParameters(const AudioReceiverConfig& config) {
131 // it does receive audio frames, it does not play them. 141 const int samples_in_10ms = config.frequency / 100;
132 class ReceiverDisplay : public InProcessReceiver { 142 return AudioParameters(AudioParameters::AUDIO_PCM_LOW_LATENCY,
143 GuessChannelLayout(config.channels),
144 config.frequency, 32, samples_in_10ms);
145 }
146
147 // An InProcessReceiver that renders video frames to a LinuxOutputWindow and
148 // audio frames via Chromium's audio stack.
149 //
150 // InProcessReceiver pushes audio and video frames to this subclass, and these
151 // frames are pushed into a queue. Then, for audio, the Chromium audio stack
152 // will make polling calls on a separate, unknown thread whereby audio frames
153 // are pulled out of the audio queue as needed. For video, however, NaivePlayer
154 // is responsible for scheduling updates to the screen itself. For both, the
155 // queues are pruned (i.e., received frames are skipped) when the system is not
156 // able to play back as fast as frames are entering the queue.
157 //
158 // This is NOT a good reference implementation for a Cast receiver player since:
159 // 1. It only skips frames to handle slower-than-expected playout, or halts
160 // playback to handle frame underruns.
161 // 2. It makes no attempt to synchronize the timing of playout of the video
162 // frames with the audio frames.
163 // 3. It does nothing to smooth or hide discontinuities in playback due to
164 // timing issues or missing frames.
165 class NaivePlayer : public InProcessReceiver,
166 public AudioOutputStream::AudioSourceCallback {
133 public: 167 public:
134 ReceiverDisplay(const scoped_refptr<CastEnvironment>& cast_environment, 168 NaivePlayer(const scoped_refptr<CastEnvironment>& cast_environment,
135 const net::IPEndPoint& local_end_point, 169 const net::IPEndPoint& local_end_point,
136 const net::IPEndPoint& remote_end_point, 170 const net::IPEndPoint& remote_end_point,
137 const AudioReceiverConfig& audio_config, 171 const AudioReceiverConfig& audio_config,
138 const VideoReceiverConfig& video_config) 172 const VideoReceiverConfig& video_config)
139 : InProcessReceiver(cast_environment, 173 : InProcessReceiver(cast_environment,
140 local_end_point, 174 local_end_point,
141 remote_end_point, 175 remote_end_point,
142 audio_config, 176 audio_config,
143 video_config), 177 video_config),
178 max_frame_age_(base::TimeDelta::FromSeconds(1) * 3 /
imcheng 2014/04/09 01:34:45 Could you add a comment here about how you arrived
miu 2014/04/09 04:07:19 Done.
179 video_config.max_frame_rate),
144 #if defined(OS_LINUX) 180 #if defined(OS_LINUX)
145 render_(0, 0, kVideoWindowWidth, kVideoWindowHeight, "Cast_receiver"), 181 render_(0, 0, kVideoWindowWidth, kVideoWindowHeight, "Cast_receiver"),
146 #endif // OS_LINUX 182 #endif // OS_LINUX
147 last_playout_time_(), 183 num_video_frames_processed_(0),
148 last_render_time_() { 184 num_audio_frames_processed_(0),
149 } 185 currently_playing_audio_frame_start_(-1) {}
150 186
151 virtual ~ReceiverDisplay() {} 187 virtual ~NaivePlayer() {}
152 188
153 protected: 189 virtual void Start() OVERRIDE {
154 virtual void OnVideoFrame(const scoped_refptr<media::VideoFrame>& video_frame, 190 AudioManager::Get()->GetTaskRunner()->PostTask(
155 const base::TimeTicks& render_time, 191 FROM_HERE,
192 base::Bind(&NaivePlayer::StartAudioOutputOnAudioManagerThread,
193 base::Unretained(this)));
194 InProcessReceiver::Start();
imcheng 2014/04/09 01:34:45 Do we need to wait for StartAudioOutputOnAudioMana
miu 2014/04/09 04:07:19 Added comment to explain.
195 }
196
197 virtual void Stop() OVERRIDE {
198 // First, stop audio output to the Chromium audio stack.
199 base::WaitableEvent done(false, false);
200 DCHECK(!AudioManager::Get()->GetTaskRunner()->BelongsToCurrentThread());
imcheng 2014/04/09 01:34:45 Do we also need this DCHECK in Start()?
miu 2014/04/09 04:07:19 No, it doesn't matter there since the thread is no
201 AudioManager::Get()->GetTaskRunner()->PostTask(
202 FROM_HERE,
203 base::Bind(&NaivePlayer::StopAudioOutputOnAudioManagerThread,
204 base::Unretained(this),
205 &done));
206 done.Wait();
207
208 // Now, stop receiving new frames.
209 InProcessReceiver::Stop();
210
211 // Finally, clear out any frames remaining in the queues.
212 while (!audio_playout_queue_.empty()) {
imcheng 2014/04/09 01:34:45 If linked_ptr is used, then you won't have do this
213 const scoped_ptr<AudioBus> to_be_deleted(
214 audio_playout_queue_.front().second);
215 audio_playout_queue_.pop_front();
216 }
217 video_playout_queue_.clear();
218 }
219
220 private:
221 void StartAudioOutputOnAudioManagerThread() {
222 DCHECK(AudioManager::Get()->GetTaskRunner()->BelongsToCurrentThread());
223 audio_output_stream_.reset(AudioManager::Get()->MakeAudioOutputStreamProxy(
imcheng 2014/04/09 01:34:45 It looks like you will need to call Stop() and Clo
miu 2014/04/09 04:07:19 Instead, I added a DCHECK(!audio_output_stream_) s
224 ToAudioParameters(audio_config()), ""));
225 if (audio_output_stream_.get() && audio_output_stream_->Open()) {
226 audio_output_stream_->Start(this);
227 } else {
228 LOG(ERROR) << "Failed to open an audio output stream. "
229 << "Audio playback disabled.";
230 audio_output_stream_.reset();
231 }
232 }
233
234 void StopAudioOutputOnAudioManagerThread(base::WaitableEvent* done) {
235 DCHECK(AudioManager::Get()->GetTaskRunner()->BelongsToCurrentThread());
236 if (audio_output_stream_.get()) {
237 audio_output_stream_->Stop();
238 audio_output_stream_->Close();
239 audio_output_stream_.reset();
240 }
241 done->Signal();
242 }
243
244 ////////////////////////////////////////////////////////////////////
245 // InProcessReceiver overrides.
246
247 virtual void OnVideoFrame(const scoped_refptr<VideoFrame>& video_frame,
248 const base::TimeTicks& playout_time,
156 bool is_continuous) OVERRIDE { 249 bool is_continuous) OVERRIDE {
157 #ifdef OS_LINUX 250 DCHECK(cast_env()->CurrentlyOn(CastEnvironment::MAIN));
158 render_.RenderFrame(video_frame); 251 LOG_IF(WARNING, !is_continuous)
159 #endif // OS_LINUX 252 << "Video: Discontinuity in received frames.";
160 // Print out the delta between frames. 253 video_playout_queue_.push_back(std::make_pair(playout_time, video_frame));
161 if (!last_render_time_.is_null()) { 254 ScheduleVideoPlayout();
162 base::TimeDelta time_diff = render_time - last_render_time_;
163 VLOG(2) << "Size = " << video_frame->coded_size().ToString()
164 << "; RenderDelay[mS] = " << time_diff.InMilliseconds();
165 }
166 last_render_time_ = render_time;
167 } 255 }
168 256
169 virtual void OnAudioFrame(scoped_ptr<AudioBus> audio_frame, 257 virtual void OnAudioFrame(scoped_ptr<AudioBus> audio_frame,
170 const base::TimeTicks& playout_time, 258 const base::TimeTicks& playout_time,
171 bool is_continuous) OVERRIDE { 259 bool is_continuous) OVERRIDE {
172 // For audio just print the playout delta between audio frames. 260 DCHECK(cast_env()->CurrentlyOn(CastEnvironment::MAIN));
173 if (!last_playout_time_.is_null()) { 261 LOG_IF(WARNING, !is_continuous)
174 base::TimeDelta time_diff = playout_time - last_playout_time_; 262 << "Audio: Discontinuity in received frames.";
175 VLOG(2) << "SampleRate = " << audio_config().frequency 263 base::AutoLock auto_lock(audio_lock_);
176 << "; PlayoutDelay[mS] = " << time_diff.InMilliseconds(); 264 audio_playout_queue_.push_back(
177 } 265 std::make_pair(playout_time, audio_frame.release()));
178 last_playout_time_ = playout_time; 266 }
179 } 267
180 268 // End of InProcessReceiver overrides.
269 ////////////////////////////////////////////////////////////////////
270
271 ////////////////////////////////////////////////////////////////////
272 // AudioSourceCallback implementation.
273
274 virtual int OnMoreData(AudioBus* dest, AudioBuffersState buffers_state)
275 OVERRIDE {
276 // Note: This method is being invoked by a separate thread unknown to us
277 // (i.e., outside of CastEnvironment).
278
279 int samples_remaining = dest->frames();
280
281 while (samples_remaining > 0) {
282 // Get next audio frame ready for playout.
283 if (!currently_playing_audio_frame_.get()) {
284 base::AutoLock auto_lock(audio_lock_);
285
286 // Prune the queue, skipping entries that are too old.
287 // TODO(miu): Use |buffers_state| to account for audio buffering delays
288 // upstream.
289 const base::TimeTicks earliest_time_to_play =
290 cast_env()->Clock()->NowTicks() - max_frame_age_;
291 while (!audio_playout_queue_.empty() &&
292 audio_playout_queue_.front().first < earliest_time_to_play) {
293 PopOneAudioFrame(true);
294 }
295 if (audio_playout_queue_.empty())
296 break;
297
298 currently_playing_audio_frame_.reset(
299 audio_playout_queue_.front().second);
300 currently_playing_audio_frame_start_ = 0;
301 PopOneAudioFrame(false);
302 }
303
304 // Copy some or all of the samples in |currently_playing_audio_frame_| to
305 // |dest|. Once all samples in |currently_playing_audio_frame_| have been
306 // consumed, release it.
307 const int num_samples_to_copy =
308 std::min(samples_remaining,
309 currently_playing_audio_frame_->frames() -
310 currently_playing_audio_frame_start_);
311 currently_playing_audio_frame_->CopyPartialFramesTo(
312 currently_playing_audio_frame_start_,
313 num_samples_to_copy,
314 0,
315 dest);
316 samples_remaining -= num_samples_to_copy;
317 currently_playing_audio_frame_start_ += num_samples_to_copy;
318 if (currently_playing_audio_frame_start_ ==
319 currently_playing_audio_frame_->frames()) {
320 currently_playing_audio_frame_.reset();
321 }
322 }
323
324 // If |dest| has not been fully filled, then an underrun has occurred; and
325 // fill the remainder of |dest| with zeros.
326 if (samples_remaining > 0) {
327 // Note: Only logging underruns after the first frame has been received.
328 LOG_IF(WARNING, currently_playing_audio_frame_start_ != -1)
329 << "Audio: Playback underrun of " << samples_remaining << " samples!";
330 dest->ZeroFramesPartial(dest->frames() - samples_remaining,
331 samples_remaining);
332 }
333
334 return dest->frames();
335 }
336
337 virtual int OnMoreIOData(AudioBus* source,
338 AudioBus* dest,
339 AudioBuffersState buffers_state) OVERRIDE {
340 return OnMoreData(dest, buffers_state);
341 }
342
343 virtual void OnError(AudioOutputStream* stream) OVERRIDE {
344 LOG(ERROR) << "AudioOutputStream reports an error. "
345 << "Playback is unlikely to continue.";
346 }
347
348 // End of AudioSourceCallback implementation.
349 ////////////////////////////////////////////////////////////////////
350
351 void ScheduleVideoPlayout() {
352 DCHECK(cast_env()->CurrentlyOn(CastEnvironment::MAIN));
353
354 // Prune the queue, skipping entries that are too old.
355 const base::TimeTicks now = cast_env()->Clock()->NowTicks();
356 const base::TimeTicks earliest_time_to_play = now - max_frame_age_;
357 while (!video_playout_queue_.empty() &&
358 video_playout_queue_.front().first < earliest_time_to_play) {
359 PopOneVideoFrame(true);
360 }
361
362 // If the queue is not empty, schedule playout of its first frame.
363 if (video_playout_queue_.empty()) {
364 video_playout_timer_.Stop();
365 } else {
366 video_playout_timer_.Start(
367 FROM_HERE,
368 video_playout_queue_.front().first - now,
369 base::Bind(&NaivePlayer::PlayNextVideoFrame,
370 base::Unretained(this)));
371 }
372 }
373
374 void PlayNextVideoFrame() {
375 DCHECK(cast_env()->CurrentlyOn(CastEnvironment::MAIN));
376 if (!video_playout_queue_.empty()) {
377 const scoped_refptr<VideoFrame> video_frame =
378 video_playout_queue_.front().second;
379 PopOneVideoFrame(false);
380 #ifdef OS_LINUX
381 render_.RenderFrame(video_frame);
382 #endif // OS_LINUX
383 }
384 ScheduleVideoPlayout();
385 }
386
387 void PopOneVideoFrame(bool is_being_skipped) {
388 DCHECK(cast_env()->CurrentlyOn(CastEnvironment::MAIN));
389
390 if (is_being_skipped) {
391 VLOG(1) << "VideoFrame[" << num_video_frames_processed_ << "]: Skipped.";
392 } else {
393 VLOG(1) << "VideoFrame[" << num_video_frames_processed_ << "]: Playing "
394 << (cast_env()->Clock()->NowTicks() -
395 video_playout_queue_.front().first).InMicroseconds()
396 << " usec later than intended.";
397 }
398
399 video_playout_queue_.pop_front();
400 ++num_video_frames_processed_;
401 }
402
403 void PopOneAudioFrame(bool was_skipped) {
404 audio_lock_.AssertAcquired();
405
406 if (was_skipped) {
407 VLOG(1) << "AudioFrame[" << num_audio_frames_processed_ << "]: Skipped";
408 } else {
409 VLOG(1) << "AudioFrame[" << num_audio_frames_processed_ << "]: Playing "
410 << (cast_env()->Clock()->NowTicks() -
411 audio_playout_queue_.front().first).InMicroseconds()
412 << " usec later than intended.";
413 }
414
415 audio_playout_queue_.pop_front();
imcheng 2014/04/09 01:34:45 Do you need to destroy audio_playout_queue_.front(
miu 2014/04/09 04:07:19 Good catch. Fixed this memory-leak.
416 ++num_audio_frames_processed_;
417 }
418
419 // Frames in the queue older than this (relative to NowTicks()) will be
420 // dropped (i.e., playback is falling behind).
421 const base::TimeDelta max_frame_age_;
422
423 // Outputs created, started, and destroyed by this NaivePlayer.
181 #ifdef OS_LINUX 424 #ifdef OS_LINUX
182 test::LinuxOutputWindow render_; 425 test::LinuxOutputWindow render_;
183 #endif // OS_LINUX 426 #endif // OS_LINUX
184 base::TimeTicks last_playout_time_; 427 scoped_ptr<AudioOutputStream> audio_output_stream_;
185 base::TimeTicks last_render_time_; 428
429 // Video playout queue.
430 typedef std::pair<base::TimeTicks, scoped_refptr<VideoFrame> >
431 VideoQueueEntry;
432 std::deque<VideoQueueEntry> video_playout_queue_;
433 int64 num_video_frames_processed_;
434
435 base::OneShotTimer<NaivePlayer> video_playout_timer_;
436
437 // Audio playout queue, synchronized by |audio_lock_|.
438 base::Lock audio_lock_;
439 typedef std::pair<base::TimeTicks, AudioBus*> AudioQueueEntry;
imcheng 2014/04/09 01:34:45 Can you make this into <base::TimeTicks, linked_pt
miu 2014/04/09 04:07:19 Unfortunately, no. AudioBus defines a private des
440 std::deque<AudioQueueEntry> audio_playout_queue_;
441 int64 num_audio_frames_processed_;
442
443 // These must only be used on the audio thread calling OnMoreData().
444 scoped_ptr<AudioBus> currently_playing_audio_frame_;
445 int currently_playing_audio_frame_start_;
186 }; 446 };
187 447
188 } // namespace cast 448 } // namespace cast
189 } // namespace media 449 } // namespace media
190 450
191 int main(int argc, char** argv) { 451 int main(int argc, char** argv) {
192 base::AtExitManager at_exit; 452 base::AtExitManager at_exit;
193 CommandLine::Init(argc, argv); 453 CommandLine::Init(argc, argv);
194 InitLogging(logging::LoggingSettings()); 454 InitLogging(logging::LoggingSettings());
195 455
196 scoped_refptr<media::cast::CastEnvironment> cast_environment( 456 scoped_refptr<media::cast::CastEnvironment> cast_environment(
197 new media::cast::StandaloneCastEnvironment); 457 new media::cast::StandaloneCastEnvironment);
198 458
459 // Start up Chromium audio system.
460 media::FakeAudioLogFactory fake_audio_log_factory_;
461 const scoped_ptr<media::AudioManager> audio_manager(
462 media::AudioManager::Create(&fake_audio_log_factory_));
463 CHECK(media::AudioManager::Get());
464
199 media::cast::AudioReceiverConfig audio_config = 465 media::cast::AudioReceiverConfig audio_config =
200 media::cast::GetAudioReceiverConfig(); 466 media::cast::GetAudioReceiverConfig();
201 media::cast::VideoReceiverConfig video_config = 467 media::cast::VideoReceiverConfig video_config =
202 media::cast::GetVideoReceiverConfig(); 468 media::cast::GetVideoReceiverConfig();
203 469
470 // Determine local and remote endpoints.
204 int remote_port, local_port; 471 int remote_port, local_port;
205 media::cast::GetPorts(&remote_port, &local_port); 472 media::cast::GetPorts(&remote_port, &local_port);
206 if (!local_port) { 473 if (!local_port) {
207 LOG(ERROR) << "Invalid local port."; 474 LOG(ERROR) << "Invalid local port.";
208 return 1; 475 return 1;
209 } 476 }
210
211 std::string remote_ip_address = media::cast::GetIpAddress("Enter remote IP."); 477 std::string remote_ip_address = media::cast::GetIpAddress("Enter remote IP.");
212 std::string local_ip_address = media::cast::GetIpAddress("Enter local IP."); 478 std::string local_ip_address = media::cast::GetIpAddress("Enter local IP.");
213 net::IPAddressNumber remote_ip_number; 479 net::IPAddressNumber remote_ip_number;
214 net::IPAddressNumber local_ip_number; 480 net::IPAddressNumber local_ip_number;
215
216 if (!net::ParseIPLiteralToNumber(remote_ip_address, &remote_ip_number)) { 481 if (!net::ParseIPLiteralToNumber(remote_ip_address, &remote_ip_number)) {
217 LOG(ERROR) << "Invalid remote IP address."; 482 LOG(ERROR) << "Invalid remote IP address.";
218 return 1; 483 return 1;
219 } 484 }
220
221 if (!net::ParseIPLiteralToNumber(local_ip_address, &local_ip_number)) { 485 if (!net::ParseIPLiteralToNumber(local_ip_address, &local_ip_number)) {
222 LOG(ERROR) << "Invalid local IP address."; 486 LOG(ERROR) << "Invalid local IP address.";
223 return 1; 487 return 1;
224 } 488 }
225
226 net::IPEndPoint remote_end_point(remote_ip_number, remote_port); 489 net::IPEndPoint remote_end_point(remote_ip_number, remote_port);
227 net::IPEndPoint local_end_point(local_ip_number, local_port); 490 net::IPEndPoint local_end_point(local_ip_number, local_port);
228 491
229 media::cast::ReceiverDisplay* const receiver_display = 492 // Create and start the player.
230 new media::cast::ReceiverDisplay(cast_environment, 493 media::cast::NaivePlayer player(cast_environment,
231 local_end_point, 494 local_end_point,
232 remote_end_point, 495 remote_end_point,
233 audio_config, 496 audio_config,
234 video_config); 497 video_config);
235 receiver_display->Start(); 498 player.Start();
236 499
237 base::MessageLoop().Run(); // Run forever (i.e., until SIGTERM). 500 base::MessageLoop().Run(); // Run forever (i.e., until SIGTERM).
238 NOTREACHED(); 501 NOTREACHED();
239 return 0; 502 return 0;
240 } 503 }
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