| Index: src/gpu/GrGpu.h
|
| diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
|
| index 393df1a9b650a4bccd2ac2718a65a0c6ddefb179..3e3a4cd676b0388ef72b41def0fc3f7d6f5e0256 100644
|
| --- a/src/gpu/GrGpu.h
|
| +++ b/src/gpu/GrGpu.h
|
| @@ -308,12 +308,12 @@ public:
|
| size_t offset, size_t rowBytes);
|
|
|
| /**
|
| - * This is can be called before allocating a texture to be a dst for copySurface. It will
|
| + * This is can be called before allocating a texture to be a dst for copySurface. This is only
|
| + * used for doing dst copies needed in blends, thus the src is always a GrRenderTarget. It will
|
| * populate the origin, config, and flags fields of the desc such that copySurface can
|
| - * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
|
| - * that would be more effecient than drawing the src to a dst render target.
|
| + * efficiently succeed.
|
| */
|
| - virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
|
| + virtual bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const = 0;
|
|
|
| // After the client interacts directly with the 3D context state the GrGpu
|
| // must resync its internal state and assumptions about 3D context state.
|
|
|