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Issue 2293883002: Make incremental marking tracing format consistent with GC tracing. (Closed)
Patch Set: Move marking restart function to inl file Created 4 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_ISOLATE_H_ 5 #ifndef V8_ISOLATE_H_
6 #define V8_ISOLATE_H_ 6 #define V8_ISOLATE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <queue> 9 #include <queue>
10 10
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1158 bool IsInAnyContext(Object* object, uint32_t index); 1158 bool IsInAnyContext(Object* object, uint32_t index);
1159 1159
1160 void SetRAILMode(RAILMode rail_mode); 1160 void SetRAILMode(RAILMode rail_mode);
1161 1161
1162 void IsolateInForegroundNotification(); 1162 void IsolateInForegroundNotification();
1163 1163
1164 void IsolateInBackgroundNotification(); 1164 void IsolateInBackgroundNotification();
1165 1165
1166 bool IsIsolateInBackground() { return is_isolate_in_background_; } 1166 bool IsIsolateInBackground() { return is_isolate_in_background_; }
1167 1167
1168 void PrintWithTimestamp(const char* format, ...);
1169
1168 protected: 1170 protected:
1169 explicit Isolate(bool enable_serializer); 1171 explicit Isolate(bool enable_serializer);
1170 bool IsArrayOrObjectPrototype(Object* object); 1172 bool IsArrayOrObjectPrototype(Object* object);
1171 1173
1172 private: 1174 private:
1173 friend struct GlobalState; 1175 friend struct GlobalState;
1174 friend struct InitializeGlobalState; 1176 friend struct InitializeGlobalState;
1175 Handle<JSObject> SetUpSubregistry(Handle<JSObject> registry, Handle<Map> map, 1177 Handle<JSObject> SetUpSubregistry(Handle<JSObject> registry, Handle<Map> map,
1176 const char* name); 1178 const char* name);
1177 1179
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1674 1676
1675 EmbeddedVector<char, 128> filename_; 1677 EmbeddedVector<char, 128> filename_;
1676 FILE* file_; 1678 FILE* file_;
1677 int scope_depth_; 1679 int scope_depth_;
1678 }; 1680 };
1679 1681
1680 } // namespace internal 1682 } // namespace internal
1681 } // namespace v8 1683 } // namespace v8
1682 1684
1683 #endif // V8_ISOLATE_H_ 1685 #endif // V8_ISOLATE_H_
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