Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 64191c7fcece85641b1a43593ca230e0dbf0ca16..87d90214a04968cc277639a2327da6f1b5b1d304 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -40,12 +40,15 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# All platforms. |
self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
+ self.Fail('conformance2/misc/expando-loss-2.html', bug=483282) |
Ken Russell (switch to Gerrit)
2016/09/01 18:00:55
Kai: FYI. We'll need to remove this once your othe
|
# All platforms with AMD GPU. |
self.Fail('deqp/functional/gles3/multisample.html', |
['amd'], bug=617290) |
# Windows only. |
+ self.Fail('conformance2/textures/misc/copy-texture-image-luma-format.html', |
+ ['win'], bug=638470) |
# This should be fixed in the latest driver. |
self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
@@ -192,6 +195,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/uniformbuffers/random.html', |
['mac'], bug=618464) |
+ self.Fail('conformance2/rendering/rgb-format-support.html', |
+ ['mac'], bug=483282) |
+ |
+ self.Fail('conformance2/textures/misc/copy-texture-image-luma-format.html', |
+ ['mac'], bug=638470) |
# This is due to "centroid out" / "in" mismatch. |
self.Fail('deqp/data/gles3/shaders/qualification_order.html', |
['mac'], bug=483282) |
@@ -511,6 +519,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Linux NVIDIA only. |
# La la la la la la la la la la ... |
+ self.Fail('conformance2/misc/getextension-while-pbo-bound-stability.html', |
+ ['linux', 'nvidia'], bug=483282) |
# Linux NVIDIA with ANGLE only |
self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html', |