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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
| 9 #include <unordered_map> |
| 10 #include <unordered_set> |
9 | 11 |
10 #include "base/android/jni_android.h" | 12 #include "base/android/jni_android.h" |
11 #include "cc/resources/scoped_ui_resource.h" | 13 #include "cc/resources/scoped_ui_resource.h" |
12 #include "ui/android/resources/crushed_sprite_resource.h" | 14 #include "ui/android/resources/crushed_sprite_resource.h" |
13 #include "ui/android/ui_android_export.h" | 15 #include "ui/android/ui_android_export.h" |
14 #include "ui/gfx/geometry/insets_f.h" | 16 #include "ui/gfx/geometry/insets_f.h" |
15 #include "ui/gfx/geometry/rect.h" | 17 #include "ui/gfx/geometry/rect.h" |
16 #include "ui/gfx/geometry/size.h" | 18 #include "ui/gfx/geometry/size.h" |
17 | 19 |
18 namespace ui { | 20 namespace ui { |
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53 // Obtain a handle to the Java ResourceManager counterpart. | 55 // Obtain a handle to the Java ResourceManager counterpart. |
54 virtual base::android::ScopedJavaLocalRef<jobject> GetJavaObject() = 0; | 56 virtual base::android::ScopedJavaLocalRef<jobject> GetJavaObject() = 0; |
55 | 57 |
56 // Return a handle to the resource specified by |res_type| and |res_id|. | 58 // Return a handle to the resource specified by |res_type| and |res_id|. |
57 // If the resource has not been loaded, loading will be performed | 59 // If the resource has not been loaded, loading will be performed |
58 // synchronously, blocking until the load completes. | 60 // synchronously, blocking until the load completes. |
59 // If load fails, a null handle will be returned and it is up to the caller | 61 // If load fails, a null handle will be returned and it is up to the caller |
60 // to react appropriately. | 62 // to react appropriately. |
61 virtual Resource* GetResource(AndroidResourceType res_type, int res_id) = 0; | 63 virtual Resource* GetResource(AndroidResourceType res_type, int res_id) = 0; |
62 | 64 |
| 65 // Return a handle to a static resource specified by |res_id| that has a tint |
| 66 // of |tint_color| applied to it. |
| 67 virtual Resource* GetStaticResourceWithTint(int res_id, int tint_color) = 0; |
| 68 |
| 69 // Remove tints that were unused in the current frame being built. This |
| 70 // function takes a set |used_tints| and removes all the tints not in the set |
| 71 // from the cache. |
| 72 virtual void RemoveUnusedTints(const std::unordered_set<int>& used_tints) = 0; |
| 73 |
63 // Trigger asynchronous loading of the resource specified by |res_type| and | 74 // Trigger asynchronous loading of the resource specified by |res_type| and |
64 // |res_id|, if it has not yet been loaded. | 75 // |res_id|, if it has not yet been loaded. |
65 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0; | 76 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0; |
66 | 77 |
67 // Return a handle to the CrushedSpriteResource specified by |bitmap_res_id| | 78 // Return a handle to the CrushedSpriteResource specified by |bitmap_res_id| |
68 // and |metadata_res_id|. If the resource has not been loaded, loading will be | 79 // and |metadata_res_id|. If the resource has not been loaded, loading will be |
69 // performed synchronously, blocking until the load completes. If load fails, | 80 // performed synchronously, blocking until the load completes. If load fails, |
70 // a null handle will be returned and it is up to the caller to react | 81 // a null handle will be returned and it is up to the caller to react |
71 // appropriately. | 82 // appropriately. |
72 virtual CrushedSpriteResource* GetCrushedSpriteResource( | 83 virtual CrushedSpriteResource* GetCrushedSpriteResource( |
73 int bitmap_res_id, int metadata_res_id) = 0; | 84 int bitmap_res_id, int metadata_res_id) = 0; |
74 | 85 |
75 // Convenience wrapper method. | 86 // Convenience wrapper method. |
76 cc::UIResourceId GetUIResourceId(AndroidResourceType res_type, int res_id) { | 87 cc::UIResourceId GetUIResourceId(AndroidResourceType res_type, int res_id) { |
77 Resource* resource = GetResource(res_type, res_id); | 88 Resource* resource = GetResource(res_type, res_id); |
78 return resource && resource->ui_resource ? resource->ui_resource->id() : 0; | 89 return resource && resource->ui_resource ? resource->ui_resource->id() : 0; |
79 } | 90 } |
80 | 91 |
81 protected: | 92 protected: |
82 virtual ~ResourceManager() {} | 93 virtual ~ResourceManager() {} |
83 }; | 94 }; |
84 | 95 |
85 } // namespace ui | 96 } // namespace ui |
86 | 97 |
87 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 98 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
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