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Issue 2293573002: Add tinted static UI resource cache (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix text color when cache is full Created 4 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/android/resources/resource_manager.h" 5 #include "ui/android/resources/resource_manager.h"
6 6
7 #include "ui/gfx/geometry/insets_f.h" 7 #include "ui/gfx/geometry/insets_f.h"
8 8
9 namespace ui { 9 namespace ui {
10 10
11 ResourceManager::Resource::Resource() { 11 ResourceManager::Resource::Resource()
12 : tint(0) {
12 } 13 }
13 14
14 ResourceManager::Resource::~Resource() { 15 ResourceManager::Resource::~Resource() {
15 } 16 }
16 17
17 gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds) const { 18 gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds) const {
18 return Border(bounds, gfx::InsetsF(1.f, 1.f, 1.f, 1.f)); 19 return Border(bounds, gfx::InsetsF(1.f, 1.f, 1.f, 1.f));
19 } 20 }
20 21
21 gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds, 22 gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds,
22 const gfx::InsetsF& scale) const { 23 const gfx::InsetsF& scale) const {
23 // Calculate whether or not we need to scale down the border if the bounds of 24 // Calculate whether or not we need to scale down the border if the bounds of
24 // the layer are going to be smaller than the aperture padding. 25 // the layer are going to be smaller than the aperture padding.
25 float x_scale = std::min((float)bounds.width() / size.width(), 1.f); 26 float x_scale = std::min((float)bounds.width() / size.width(), 1.f);
26 float y_scale = std::min((float)bounds.height() / size.height(), 1.f); 27 float y_scale = std::min((float)bounds.height() / size.height(), 1.f);
27 28
28 float left_scale = std::min(x_scale * scale.left(), 1.f); 29 float left_scale = std::min(x_scale * scale.left(), 1.f);
29 float right_scale = std::min(x_scale * scale.right(), 1.f); 30 float right_scale = std::min(x_scale * scale.right(), 1.f);
30 float top_scale = std::min(y_scale * scale.top(), 1.f); 31 float top_scale = std::min(y_scale * scale.top(), 1.f);
31 float bottom_scale = std::min(y_scale * scale.bottom(), 1.f); 32 float bottom_scale = std::min(y_scale * scale.bottom(), 1.f);
32 33
33 return gfx::Rect(aperture.x() * left_scale, aperture.y() * top_scale, 34 return gfx::Rect(aperture.x() * left_scale, aperture.y() * top_scale,
34 (size.width() - aperture.width()) * right_scale, 35 (size.width() - aperture.width()) * right_scale,
35 (size.height() - aperture.height()) * bottom_scale); 36 (size.height() - aperture.height()) * bottom_scale);
36 } 37 }
37 38
38 } // namespace ui 39 } // namespace ui
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