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Side by Side Diff: third_party/WebKit/Source/core/svg/SVGElement.cpp

Issue 2293173003: Move SVGAnimateElement::findElementInstances to SVGElement.cpp (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde .org> 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde .org>
3 * Copyright (C) 2004, 2005, 2006, 2008 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2008 Rob Buis <buis@kde.org>
4 * Copyright (C) 2008 Apple Inc. All rights reserved. 4 * Copyright (C) 2008 Apple Inc. All rights reserved.
5 * Copyright (C) 2008 Alp Toker <alp@atoker.com> 5 * Copyright (C) 2008 Alp Toker <alp@atoker.com>
6 * Copyright (C) 2009 Cameron McCormack <cam@mcc.id.au> 6 * Copyright (C) 2009 Cameron McCormack <cam@mcc.id.au>
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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35 #include "core/css/CSSCursorImageValue.h" 35 #include "core/css/CSSCursorImageValue.h"
36 #include "core/css/resolver/StyleResolver.h" 36 #include "core/css/resolver/StyleResolver.h"
37 #include "core/dom/Document.h" 37 #include "core/dom/Document.h"
38 #include "core/dom/ElementTraversal.h" 38 #include "core/dom/ElementTraversal.h"
39 #include "core/dom/shadow/ShadowRoot.h" 39 #include "core/dom/shadow/ShadowRoot.h"
40 #include "core/events/Event.h" 40 #include "core/events/Event.h"
41 #include "core/frame/Settings.h" 41 #include "core/frame/Settings.h"
42 #include "core/html/HTMLElement.h" 42 #include "core/html/HTMLElement.h"
43 #include "core/layout/LayoutObject.h" 43 #include "core/layout/LayoutObject.h"
44 #include "core/layout/svg/LayoutSVGResourceContainer.h" 44 #include "core/layout/svg/LayoutSVGResourceContainer.h"
45 #include "core/svg/SVGAnimateElement.h"
46 #include "core/svg/SVGCursorElement.h" 45 #include "core/svg/SVGCursorElement.h"
47 #include "core/svg/SVGDocumentExtensions.h" 46 #include "core/svg/SVGDocumentExtensions.h"
48 #include "core/svg/SVGElementRareData.h" 47 #include "core/svg/SVGElementRareData.h"
49 #include "core/svg/SVGGraphicsElement.h" 48 #include "core/svg/SVGGraphicsElement.h"
50 #include "core/svg/SVGSVGElement.h" 49 #include "core/svg/SVGSVGElement.h"
51 #include "core/svg/SVGTitleElement.h" 50 #include "core/svg/SVGTitleElement.h"
52 #include "core/svg/SVGUseElement.h" 51 #include "core/svg/SVGUseElement.h"
53 #include "core/svg/properties/SVGProperty.h" 52 #include "core/svg/properties/SVGProperty.h"
54 #include "wtf/AutoReset.h" 53 #include "wtf/AutoReset.h"
55 #include "wtf/Threading.h" 54 #include "wtf/Threading.h"
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236 } 235 }
237 svgRareData()->setWebAnimatedAttributesDirty(false); 236 svgRareData()->setWebAnimatedAttributesDirty(false);
238 } 237 }
239 238
240 static inline void notifyAnimValChanged(SVGElement* targetElement, const Qualifi edName& attributeName) 239 static inline void notifyAnimValChanged(SVGElement* targetElement, const Qualifi edName& attributeName)
241 { 240 {
242 targetElement->invalidateSVGAttributes(); 241 targetElement->invalidateSVGAttributes();
243 targetElement->svgAttributeChanged(attributeName); 242 targetElement->svgAttributeChanged(attributeName);
244 } 243 }
245 244
245 // The size of SVGElementInstances is 1 unless there is a <use> instance of the element.
246 using SVGElementInstances = HeapVector<Member<SVGElement>, 1u>;
247
248 static SVGElementInstances findElementInstances(SVGElement* element)
pdr. 2016/08/30 23:06:51 This looks great. WDYT about taking it one step fu
fs 2016/08/31 09:00:35 I was considering doing that separately (in case t
249 {
250 SVGElementInstances animatedElements;
251 animatedElements.append(element);
252
253 const auto& instances = element->instancesForElement();
254 animatedElements.appendRange(instances.begin(), instances.end());
255
256 return animatedElements;
257 }
258
246 template<typename T> 259 template<typename T>
247 static void forSelfAndInstances(SVGElement* element, T callback) 260 static void forSelfAndInstances(SVGElement* element, T callback)
248 { 261 {
249 SVGElement::InstanceUpdateBlocker blocker(element); 262 SVGElement::InstanceUpdateBlocker blocker(element);
250 for (SVGElement* instance : SVGAnimateElement::findElementInstances(element) ) 263 for (SVGElement* instance : findElementInstances(element))
251 callback(instance); 264 callback(instance);
252 } 265 }
253 266
254 void SVGElement::setWebAnimatedAttribute(const QualifiedName& attribute, SVGProp ertyBase* value) 267 void SVGElement::setWebAnimatedAttribute(const QualifiedName& attribute, SVGProp ertyBase* value)
255 { 268 {
256 forSelfAndInstances(this, [&attribute, &value](SVGElement* element) { 269 forSelfAndInstances(this, [&attribute, &value](SVGElement* element) {
257 if (SVGAnimatedPropertyBase* animatedProperty = element->propertyFromAtt ribute(attribute)) { 270 if (SVGAnimatedPropertyBase* animatedProperty = element->propertyFromAtt ribute(attribute)) {
258 animatedProperty->setAnimatedValue(value); 271 animatedProperty->setAnimatedValue(value);
259 notifyAnimValChanged(element, attribute); 272 notifyAnimValChanged(element, attribute);
260 } 273 }
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1208 Element::trace(visitor); 1221 Element::trace(visitor);
1209 } 1222 }
1210 1223
1211 const AtomicString& SVGElement::eventParameterName() 1224 const AtomicString& SVGElement::eventParameterName()
1212 { 1225 {
1213 DEFINE_STATIC_LOCAL(const AtomicString, evtString, ("evt")); 1226 DEFINE_STATIC_LOCAL(const AtomicString, evtString, ("evt"));
1214 return evtString; 1227 return evtString;
1215 } 1228 }
1216 1229
1217 } // namespace blink 1230 } // namespace blink
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