Chromium Code Reviews| Index: ash/wm/overview/window_selector_window.cc |
| diff --git a/ash/wm/window_selector.cc b/ash/wm/overview/window_selector_window.cc |
| similarity index 42% |
| rename from ash/wm/window_selector.cc |
| rename to ash/wm/overview/window_selector_window.cc |
| index 797d83a2f6ac4cf71b8404b620bd699f7f755977..179490b0d91738a002c931fbd9d8e3cfa5a0237e 100644 |
| --- a/ash/wm/window_selector.cc |
| +++ b/ash/wm/overview/window_selector_window.cc |
| @@ -1,23 +1,15 @@ |
| + |
|
sky
2013/08/22 20:18:22
nit: remove newline.
flackr
2013/08/22 21:09:29
Done.
|
| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| -#include "ash/wm/window_selector.h" |
| - |
| -#include <algorithm> |
| +#include "ash/wm/overview/window_selector_window.h" |
| -#include "ash/screen_ash.h" |
| #include "ash/shell.h" |
| -#include "ash/shell_window_ids.h" |
| -#include "ash/wm/window_selector_delegate.h" |
| -#include "ash/wm/window_util.h" |
| -#include "base/memory/scoped_ptr.h" |
| -#include "third_party/skia/include/core/SkColor.h" |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/aura/client/screen_position_client.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window.h" |
| -#include "ui/base/events/event.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/gfx/display.h" |
| @@ -32,13 +24,7 @@ namespace ash { |
| namespace { |
| -const float kCardAspectRatio = 4.0f / 3.0f; |
| -const int kWindowMargin = 30; |
| -const int kMinCardsMajor = 3; |
| -const int kOverviewTransitionMilliseconds = 100; |
| -const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK; |
| -const float kWindowSelectorSelectionOpacity = 0.5f; |
| -const int kWindowSelectorSelectionPadding = 15; |
| +const int kOverviewWindowTransitionMilliseconds = 100; |
| // Creates a copy of |window| with |recreated_layer| in the |target_root|. |
| views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root, |
| @@ -151,8 +137,8 @@ class WindowSelectorAnimationSettings |
| ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) { |
| SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| - SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
| + SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| + kOverviewWindowTransitionMilliseconds)); |
| } |
| virtual ~WindowSelectorAnimationSettings() { |
| @@ -161,58 +147,6 @@ class WindowSelectorAnimationSettings |
| } // namespace |
| -// TODO(flackr): Split up into separate file under subdirectory in ash/wm. |
| -class WindowSelectorWindow { |
| - public: |
| - explicit WindowSelectorWindow(aura::Window* window); |
| - virtual ~WindowSelectorWindow(); |
| - |
| - aura::Window* window() { return window_; } |
| - const aura::Window* window() const { return window_; } |
| - |
| - // Returns true if this window selector window contains the |target|. This is |
| - // used to determine if an event targetted this window. |
| - bool Contains(const aura::Window* target) const; |
| - |
| - // Restores this window on exit rather than returning it to a minimized state |
| - // if it was minimized on entering overview mode. |
| - void RestoreWindowOnExit(); |
| - |
| - // Informs the WindowSelectorWindow that the window being watched was |
| - // destroyed. This resets the internal window pointer to avoid calling |
| - // anything on the window at destruction time. |
| - void OnWindowDestroyed(); |
| - |
| - // Applies a transform to the window to fit within |target_bounds| while |
| - // maintaining its aspect ratio. |
| - void TransformToFitBounds(aura::RootWindow* root_window, |
| - const gfx::Rect& target_bounds); |
| - |
| - gfx::Rect bounds() { return fit_bounds_; } |
| - |
| - private: |
| - // A weak pointer to the real window in the overview. |
| - aura::Window* window_; |
| - |
| - // A copy of the window used to transition the window to another root. |
| - views::Widget* window_copy_; |
| - |
| - // A weak pointer to a deep copy of the window's layers. |
| - ui::Layer* layer_; |
| - |
| - // If true, the window was minimized and should be restored if the window |
| - // was not selected. |
| - bool minimized_; |
| - |
| - // The original transform of the window before entering overview mode. |
| - gfx::Transform original_transform_; |
| - |
| - // The bounds this window is fit to. |
| - gfx::Rect fit_bounds_; |
| - |
| - DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow); |
| -}; |
| - |
| WindowSelectorWindow::WindowSelectorWindow(aura::Window* window) |
| : window_(window), |
| window_copy_(NULL), |
| @@ -303,248 +237,4 @@ void WindowSelectorWindow::TransformToFitBounds( |
| window_->SetTransform(transform); |
| } |
| -// A comparator for locating a given target window. |
| -struct WindowSelectorWindowComparator |
| - : public std::unary_function<WindowSelectorWindow*, bool> { |
| - explicit WindowSelectorWindowComparator(const aura::Window* target_window) |
| - : target(target_window) { |
| - } |
| - |
| - bool operator()(const WindowSelectorWindow* window) const { |
| - return target == window->window(); |
| - } |
| - |
| - const aura::Window* target; |
| -}; |
| - |
| -WindowSelector::WindowSelector(const WindowList& windows, |
| - WindowSelector::Mode mode, |
| - WindowSelectorDelegate* delegate) |
| - : mode_(mode), |
| - delegate_(delegate), |
| - selected_window_(0), |
| - selection_root_(NULL) { |
| - DCHECK(delegate_); |
| - for (size_t i = 0; i < windows.size(); ++i) { |
| - windows[i]->AddObserver(this); |
| - windows_.push_back(new WindowSelectorWindow(windows[i])); |
| - } |
| - if (mode == WindowSelector::CYCLE) |
| - selection_root_ = ash::Shell::GetActiveRootWindow(); |
| - PositionWindows(); |
| - ash::Shell::GetInstance()->AddPreTargetHandler(this); |
| -} |
| - |
| -WindowSelector::~WindowSelector() { |
| - for (size_t i = 0; i < windows_.size(); i++) { |
| - windows_[i]->window()->RemoveObserver(this); |
| - } |
| - ash::Shell::GetInstance()->RemovePreTargetHandler(this); |
| -} |
| - |
| -void WindowSelector::Step(WindowSelector::Direction direction) { |
| - DCHECK(windows_.size() > 0); |
| - if (!selection_widget_) |
| - InitializeSelectionWidget(); |
| - selected_window_ = (selected_window_ + windows_.size() + |
| - (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size(); |
| - UpdateSelectionLocation(true); |
| -} |
| - |
| -void WindowSelector::SelectWindow() { |
| - delegate_->OnWindowSelected(windows_[selected_window_]->window()); |
| -} |
| - |
| -void WindowSelector::OnEvent(ui::Event* event) { |
| - // If the event is targetted at any of the windows in the overview, then |
| - // prevent it from propagating. |
| - aura::Window* target = static_cast<aura::Window*>(event->target()); |
| - for (size_t i = 0; i < windows_.size(); ++i) { |
| - if (windows_[i]->Contains(target)) { |
| - // TODO(flackr): StopPropogation prevents generation of gesture events. |
| - // We should find a better way to prevent events from being delivered to |
| - // the window, perhaps a transparent window in front of the target window |
| - // or using EventClientImpl::CanProcessEventsWithinSubtree. |
| - event->StopPropagation(); |
| - break; |
| - } |
| - } |
| - |
| - // This object may not be valid after this call as a selection event can |
| - // trigger deletion of the window selector. |
| - ui::EventHandler::OnEvent(event); |
| -} |
| - |
| -void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { |
| - if (event->type() != ui::ET_MOUSE_RELEASED) |
| - return; |
| - WindowSelectorWindow* target = GetEventTarget(event); |
| - if (!target) |
| - return; |
| - |
| - HandleSelectionEvent(target); |
| -} |
| - |
| -void WindowSelector::OnTouchEvent(ui::TouchEvent* event) { |
| - if (event->type() != ui::ET_TOUCH_PRESSED) |
| - return; |
| - WindowSelectorWindow* target = GetEventTarget(event); |
| - if (!target) |
| - return; |
| - |
| - HandleSelectionEvent(target); |
| -} |
| - |
| -void WindowSelector::OnWindowDestroyed(aura::Window* window) { |
| - ScopedVector<WindowSelectorWindow>::iterator iter = |
| - std::find_if(windows_.begin(), windows_.end(), |
| - WindowSelectorWindowComparator(window)); |
| - DCHECK(iter != windows_.end()); |
| - size_t deleted_index = iter - windows_.begin(); |
| - (*iter)->OnWindowDestroyed(); |
| - windows_.erase(iter); |
| - if (windows_.empty()) { |
| - delegate_->OnSelectionCanceled(); |
| - return; |
| - } |
| - if (selected_window_ >= deleted_index) { |
| - if (selected_window_ > deleted_index) |
| - selected_window_--; |
| - selected_window_ = selected_window_ % windows_.size(); |
| - UpdateSelectionLocation(true); |
| - } |
| - |
| - PositionWindows(); |
| -} |
| - |
| -WindowSelectorWindow* WindowSelector::GetEventTarget(ui::LocatedEvent* event) { |
| - aura::Window* target = static_cast<aura::Window*>(event->target()); |
| - // If the target window doesn't actually contain the event location (i.e. |
| - // mouse down over the window and mouse up elsewhere) then do not select the |
| - // window. |
| - if (!target->HitTest(event->location())) |
| - return NULL; |
| - |
| - for (size_t i = 0; i < windows_.size(); i++) { |
| - if (windows_[i]->Contains(target)) |
| - return windows_[i]; |
| - } |
| - return NULL; |
| -} |
| - |
| -void WindowSelector::HandleSelectionEvent(WindowSelectorWindow* target) { |
| - // The selected window should not be minimized when window selection is |
| - // ended. |
| - target->RestoreWindowOnExit(); |
| - delegate_->OnWindowSelected(target->window()); |
| -} |
| - |
| -void WindowSelector::PositionWindows() { |
| - if (selection_root_) { |
| - DCHECK_EQ(mode_, CYCLE); |
| - std::vector<WindowSelectorWindow*> windows; |
| - for (size_t i = 0; i < windows_.size(); ++i) |
| - windows.push_back(windows_[i]); |
| - PositionWindowsOnRoot(selection_root_, windows); |
| - } else { |
| - DCHECK_EQ(mode_, OVERVIEW); |
| - Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); |
| - for (size_t i = 0; i < root_window_list.size(); ++i) |
| - PositionWindowsFromRoot(root_window_list[i]); |
| - } |
| -} |
| - |
| -void WindowSelector::PositionWindowsFromRoot(aura::RootWindow* root_window) { |
| - std::vector<WindowSelectorWindow*> windows; |
| - for (size_t i = 0; i < windows_.size(); ++i) { |
| - if (windows_[i]->window()->GetRootWindow() == root_window) |
| - windows.push_back(windows_[i]); |
| - } |
| - PositionWindowsOnRoot(root_window, windows); |
| -} |
| - |
| -void WindowSelector::PositionWindowsOnRoot( |
| - aura::RootWindow* root_window, |
| - const std::vector<WindowSelectorWindow*>& windows) { |
| - if (windows.empty()) |
| - return; |
| - |
| - gfx::Size window_size; |
| - gfx::Rect total_bounds = ScreenAsh::ConvertRectToScreen(root_window, |
| - ScreenAsh::GetDisplayWorkAreaBoundsInParent( |
| - Shell::GetContainer(root_window, |
| - internal::kShellWindowId_DefaultContainer))); |
| - |
| - // Find the minimum number of windows per row that will fit all of the |
| - // windows on screen. |
| - size_t columns = std::max( |
| - total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
| - static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / |
| - (kCardAspectRatio * total_bounds.height()))))); |
| - size_t rows = ((windows.size() + columns - 1) / columns); |
| - window_size.set_width(std::min( |
| - static_cast<int>(total_bounds.width() / columns), |
| - static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); |
| - window_size.set_height(window_size.width() / kCardAspectRatio); |
| - |
| - // Calculate the X and Y offsets necessary to center the grid. |
| - int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : |
| - (columns - windows.size()) * window_size.width()) + |
| - (total_bounds.width() - columns * window_size.width())) / 2; |
| - int y_offset = total_bounds.y() + (total_bounds.height() - |
| - rows * window_size.height()) / 2; |
| - for (size_t i = 0; i < windows.size(); ++i) { |
| - gfx::Transform transform; |
| - int column = i % columns; |
| - int row = i / columns; |
| - gfx::Rect target_bounds(window_size.width() * column + x_offset, |
| - window_size.height() * row + y_offset, |
| - window_size.width(), |
| - window_size.height()); |
| - target_bounds.Inset(kWindowMargin, kWindowMargin); |
| - windows[i]->TransformToFitBounds(root_window, target_bounds); |
| - } |
| -} |
| - |
| -void WindowSelector::InitializeSelectionWidget() { |
| - selection_widget_.reset(new views::Widget); |
| - views::Widget::InitParams params; |
| - params.type = views::Widget::InitParams::TYPE_POPUP; |
| - params.can_activate = false; |
| - params.keep_on_top = false; |
| - params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| - params.opacity = views::Widget::InitParams::OPAQUE_WINDOW; |
| - params.parent = Shell::GetContainer( |
| - selection_root_, |
| - internal::kShellWindowId_DefaultContainer); |
| - params.accept_events = false; |
| - selection_widget_->set_focus_on_creation(false); |
| - selection_widget_->Init(params); |
| - views::View* content_view = new views::View; |
| - content_view->set_background( |
| - views::Background::CreateSolidBackground(kWindowSelectorSelectionColor)); |
| - selection_widget_->SetContentsView(content_view); |
| - UpdateSelectionLocation(false); |
| - selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
| - selection_widget_->GetNativeWindow()); |
| - selection_widget_->Show(); |
| - selection_widget_->GetNativeWindow()->layer()->SetOpacity( |
| - kWindowSelectorSelectionOpacity); |
| -} |
| - |
| -void WindowSelector::UpdateSelectionLocation(bool animate) { |
| - if (!selection_widget_) |
| - return; |
| - gfx::Rect target_bounds = windows_[selected_window_]->bounds(); |
| - target_bounds.Inset(-kWindowSelectorSelectionPadding, |
| - -kWindowSelectorSelectionPadding); |
| - if (animate) { |
| - WindowSelectorAnimationSettings animation_settings( |
| - selection_widget_->GetNativeWindow()); |
| - selection_widget_->SetBounds(target_bounds); |
| - } else { |
| - selection_widget_->SetBounds(target_bounds); |
| - } |
| -} |
| - |
| } // namespace ash |