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Unified Diff: ash/wm/overview/window_selector_window.cc

Issue 22929034: Relocate and refactor overview mode files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add class comment. Created 7 years, 4 months ago
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Index: ash/wm/overview/window_selector_window.cc
diff --git a/ash/wm/overview/window_selector_window.cc b/ash/wm/overview/window_selector_window.cc
new file mode 100644
index 0000000000000000000000000000000000000000..179490b0d91738a002c931fbd9d8e3cfa5a0237e
--- /dev/null
+++ b/ash/wm/overview/window_selector_window.cc
@@ -0,0 +1,240 @@
+
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/overview/window_selector_window.h"
+
+#include "ash/shell.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/client/screen_position_client.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/compositor/layer_animation_observer.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/transform_util.h"
+#include "ui/views/corewm/shadow_types.h"
+#include "ui/views/corewm/window_animations.h"
+#include "ui/views/corewm/window_util.h"
+#include "ui/views/widget/widget.h"
+
+namespace ash {
+
+namespace {
+
+const int kOverviewWindowTransitionMilliseconds = 100;
+
+// Creates a copy of |window| with |recreated_layer| in the |target_root|.
+views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root,
+ aura::Window* src_window,
+ ui::Layer* recreated_layer) {
+ views::Widget* widget = new views::Widget;
+ views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
+ params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
+ params.parent = src_window->parent();
+ params.can_activate = false;
+ params.keep_on_top = true;
+ widget->set_focus_on_creation(false);
+ widget->Init(params);
+ widget->SetVisibilityChangedAnimationsEnabled(false);
+ std::string name = src_window->name() + " (Copy)";
+ widget->GetNativeWindow()->SetName(name);
+ views::corewm::SetShadowType(widget->GetNativeWindow(),
+ views::corewm::SHADOW_TYPE_RECTANGULAR);
+
+ // Set the bounds in the target root window.
+ gfx::Display target_display =
+ Shell::GetScreen()->GetDisplayNearestWindow(target_root);
+ aura::client::ScreenPositionClient* screen_position_client =
+ aura::client::GetScreenPositionClient(src_window->GetRootWindow());
+ if (screen_position_client && target_display.is_valid()) {
+ screen_position_client->SetBounds(widget->GetNativeWindow(),
+ src_window->GetBoundsInScreen(), target_display);
+ } else {
+ widget->SetBounds(src_window->GetBoundsInScreen());
+ }
+ widget->StackAbove(src_window);
+
+ // Move the |recreated_layer| to the newly created window.
+ recreated_layer->set_delegate(src_window->layer()->delegate());
+ gfx::Rect layer_bounds = recreated_layer->bounds();
+ layer_bounds.set_origin(gfx::Point(0, 0));
+ recreated_layer->SetBounds(layer_bounds);
+ recreated_layer->SetVisible(false);
+ recreated_layer->parent()->Remove(recreated_layer);
+
+ aura::Window* window = widget->GetNativeWindow();
+ recreated_layer->SetVisible(true);
+ window->layer()->Add(recreated_layer);
+ window->layer()->StackAtTop(recreated_layer);
+ window->layer()->SetOpacity(1);
+ window->Show();
+ return widget;
+}
+
+// An observer which closes the widget and deletes the layer after an
+// animation finishes.
+class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
+ public:
+ CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer);
+
+ virtual void OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+
+ protected:
+ virtual ~CleanupWidgetAfterAnimationObserver();
+
+ private:
+ views::Widget* widget_;
+ ui::Layer* layer_;
+
+ DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
+};
+
+CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
+ views::Widget* widget,
+ ui::Layer* layer)
+ : widget_(widget),
+ layer_(layer) {
+ widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) {
+ delete this;
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) {
+ delete this;
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) {
+}
+
+CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
+ widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
+ widget_->Close();
+ widget_ = NULL;
+ if (layer_) {
+ views::corewm::DeepDeleteLayers(layer_);
+ layer_ = NULL;
+ }
+}
+
+// The animation settings used for window selector animations.
+class WindowSelectorAnimationSettings
+ : public ui::ScopedLayerAnimationSettings {
+ public:
+ WindowSelectorAnimationSettings(aura::Window* window) :
+ ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) {
+ SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ SetTransitionDuration(base::TimeDelta::FromMilliseconds(
+ kOverviewWindowTransitionMilliseconds));
+ }
+
+ virtual ~WindowSelectorAnimationSettings() {
+ }
+};
+
+} // namespace
+
+WindowSelectorWindow::WindowSelectorWindow(aura::Window* window)
+ : window_(window),
+ window_copy_(NULL),
+ layer_(NULL),
+ minimized_(window->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_MINIMIZED),
+ original_transform_(window->layer()->GetTargetTransform()) {
+ if (minimized_)
+ window_->Show();
+}
+
+WindowSelectorWindow::~WindowSelectorWindow() {
+ if (window_) {
+ WindowSelectorAnimationSettings animation_settings(window_);
+ gfx::Transform transform;
+ window_->SetTransform(original_transform_);
+ if (minimized_) {
+ // Setting opacity 0 and visible false ensures that the property change
+ // to SHOW_STATE_MINIMIZED will not animate the window from its original
+ // bounds to the minimized position.
+ window_->layer()->SetOpacity(0);
+ window_->layer()->SetVisible(false);
+ window_->SetProperty(aura::client::kShowStateKey,
+ ui::SHOW_STATE_MINIMIZED);
+ }
+ }
+ // If a copy of the window was created, clean it up.
+ if (window_copy_) {
+ if (window_) {
+ // If the initial window wasn't destroyed, the copy needs to be animated
+ // out. CleanupWidgetAfterAnimationObserver will destroy the widget and
+ // layer after the animation is complete.
+ new CleanupWidgetAfterAnimationObserver(window_copy_, layer_);
+ WindowSelectorAnimationSettings animation_settings(
+ window_copy_->GetNativeWindow());
+ window_copy_->GetNativeWindow()->SetTransform(original_transform_);
+ } else {
+ window_copy_->Close();
+ if (layer_)
+ views::corewm::DeepDeleteLayers(layer_);
+ }
+ window_copy_ = NULL;
+ layer_ = NULL;
+ }
+}
+
+bool WindowSelectorWindow::Contains(const aura::Window* window) const {
+ if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window))
+ return true;
+ return window_->Contains(window);
+}
+
+void WindowSelectorWindow::RestoreWindowOnExit() {
+ minimized_ = false;
+ original_transform_ = gfx::Transform();
+}
+
+void WindowSelectorWindow::OnWindowDestroyed() {
+ window_ = NULL;
+}
+
+void WindowSelectorWindow::TransformToFitBounds(
+ aura::RootWindow* root_window,
+ const gfx::Rect& target_bounds) {
+ fit_bounds_ = target_bounds;
+ const gfx::Rect bounds = window_->GetBoundsInScreen();
+ float scale = std::min(1.0f,
+ std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
+ static_cast<float>(target_bounds.height()) / bounds.height()));
+ gfx::Transform transform;
+ gfx::Vector2d offset(
+ 0.5 * (target_bounds.width() - scale * bounds.width()),
+ 0.5 * (target_bounds.height() - scale * bounds.height()));
+ transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
+ target_bounds.y() - bounds.y() + offset.y());
+ transform.Scale(scale, scale);
+ if (root_window != window_->GetRootWindow()) {
+ if (!window_copy_) {
+ DCHECK(!layer_);
+ layer_ = views::corewm::RecreateWindowLayers(window_, true);
+ window_copy_ = CreateCopyOfWindow(root_window, window_, layer_);
+ }
+ WindowSelectorAnimationSettings animation_settings(
+ window_copy_->GetNativeWindow());
+ window_copy_->GetNativeWindow()->SetTransform(transform);
+ }
+ WindowSelectorAnimationSettings animation_settings(window_);
+ window_->SetTransform(transform);
+}
+
+} // namespace ash

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