OLD | NEW |
---|---|
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
15 : settings_(settings), | 15 : settings_(settings), |
16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
17 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
18 commit_count_(0), | 18 commit_count_(0), |
19 current_frame_number_(0), | 19 current_frame_number_(0), |
20 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 20 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
21 last_frame_number_where_draw_was_called_(-1), | 21 last_frame_number_where_draw_was_called_(-1), |
22 last_frame_number_where_tree_activation_attempted_(-1), | |
23 last_frame_number_where_update_visible_tiles_was_called_(-1), | 22 last_frame_number_where_update_visible_tiles_was_called_(-1), |
24 consecutive_failed_draws_(0), | 23 consecutive_failed_draws_(0), |
25 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 24 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
26 needs_redraw_(false), | 25 needs_redraw_(false), |
27 swap_used_incomplete_tile_(false), | 26 swap_used_incomplete_tile_(false), |
28 needs_forced_redraw_(false), | 27 needs_forced_redraw_(false), |
29 needs_forced_redraw_after_next_commit_(false), | 28 needs_forced_redraw_after_next_commit_(false), |
30 needs_commit_(false), | 29 needs_commit_(false), |
31 needs_forced_commit_(false), | 30 needs_forced_commit_(false), |
32 expect_immediate_begin_frame_for_main_thread_(false), | 31 expect_immediate_begin_frame_for_main_thread_(false), |
33 main_thread_needs_layer_textures_(false), | 32 main_thread_needs_layer_textures_(false), |
34 inside_begin_frame_(false), | 33 inside_begin_frame_(false), |
35 visible_(false), | 34 visible_(false), |
36 can_start_(false), | 35 can_start_(false), |
37 can_draw_(false), | 36 can_draw_(false), |
38 has_pending_tree_(false), | 37 has_pending_tree_(false), |
38 pending_tree_is_ready_for_activation_(false), | |
39 active_tree_has_been_drawn_(false), | |
39 draw_if_possible_failed_(false), | 40 draw_if_possible_failed_(false), |
40 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | 41 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
41 did_create_and_initialize_first_output_surface_(false) {} | 42 did_create_and_initialize_first_output_surface_(false) {} |
42 | 43 |
43 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 44 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
44 OutputSurfaceState state) { | 45 OutputSurfaceState state) { |
45 switch (state) { | 46 switch (state) { |
46 case OUTPUT_SURFACE_ACTIVE: | 47 case OUTPUT_SURFACE_ACTIVE: |
47 return "OUTPUT_SURFACE_ACTIVE"; | 48 return "OUTPUT_SURFACE_ACTIVE"; |
48 case OUTPUT_SURFACE_LOST: | 49 case OUTPUT_SURFACE_LOST: |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
91 const char* SchedulerStateMachine::ActionToString(Action action) { | 92 const char* SchedulerStateMachine::ActionToString(Action action) { |
92 switch (action) { | 93 switch (action) { |
93 case ACTION_NONE: | 94 case ACTION_NONE: |
94 return "ACTION_NONE"; | 95 return "ACTION_NONE"; |
95 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 96 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
96 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; | 97 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; |
97 case ACTION_COMMIT: | 98 case ACTION_COMMIT: |
98 return "ACTION_COMMIT"; | 99 return "ACTION_COMMIT"; |
99 case ACTION_UPDATE_VISIBLE_TILES: | 100 case ACTION_UPDATE_VISIBLE_TILES: |
100 return "ACTION_UPDATE_VISIBLE_TILES"; | 101 return "ACTION_UPDATE_VISIBLE_TILES"; |
101 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 102 case ACTION_ACTIVATE_PENDING_TREE: |
102 return "ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED"; | 103 return "ACTION_ACTIVATE_PENDING_TREE"; |
103 case ACTION_DRAW_IF_POSSIBLE: | 104 case ACTION_DRAW_IF_POSSIBLE: |
104 return "ACTION_DRAW_IF_POSSIBLE"; | 105 return "ACTION_DRAW_IF_POSSIBLE"; |
105 case ACTION_DRAW_FORCED: | 106 case ACTION_DRAW_FORCED: |
106 return "ACTION_DRAW_FORCED"; | 107 return "ACTION_DRAW_FORCED"; |
107 case ACTION_DRAW_AND_SWAP_ABORT: | 108 case ACTION_DRAW_AND_SWAP_ABORT: |
108 return "ACTION_DRAW_AND_SWAP_ABORT"; | 109 return "ACTION_DRAW_AND_SWAP_ABORT"; |
109 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 110 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
110 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | 111 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
111 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 112 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
112 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; | 113 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; |
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
155 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 156 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
156 | 157 |
157 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 158 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
158 minor_state->SetInteger("commit_count", commit_count_); | 159 minor_state->SetInteger("commit_count", commit_count_); |
159 minor_state->SetInteger("current_frame_number", current_frame_number_); | 160 minor_state->SetInteger("current_frame_number", current_frame_number_); |
160 minor_state->SetInteger( | 161 minor_state->SetInteger( |
161 "last_frame_number_where_begin_frame_sent_to_main_thread", | 162 "last_frame_number_where_begin_frame_sent_to_main_thread", |
162 last_frame_number_where_begin_frame_sent_to_main_thread_); | 163 last_frame_number_where_begin_frame_sent_to_main_thread_); |
163 minor_state->SetInteger("last_frame_number_where_draw_was_called", | 164 minor_state->SetInteger("last_frame_number_where_draw_was_called", |
164 last_frame_number_where_draw_was_called_); | 165 last_frame_number_where_draw_was_called_); |
165 minor_state->SetInteger("last_frame_number_where_tree_activation_attempted", | |
166 last_frame_number_where_tree_activation_attempted_); | |
167 minor_state->SetInteger( | 166 minor_state->SetInteger( |
168 "last_frame_number_where_update_visible_tiles_was_called", | 167 "last_frame_number_where_update_visible_tiles_was_called", |
169 last_frame_number_where_update_visible_tiles_was_called_); | 168 last_frame_number_where_update_visible_tiles_was_called_); |
170 minor_state->SetInteger("consecutive_failed_draws", | 169 minor_state->SetInteger("consecutive_failed_draws", |
171 consecutive_failed_draws_); | 170 consecutive_failed_draws_); |
172 minor_state->SetInteger( | 171 minor_state->SetInteger( |
173 "maximum_number_of_failed_draws_before_draw_is_forced", | 172 "maximum_number_of_failed_draws_before_draw_is_forced", |
174 maximum_number_of_failed_draws_before_draw_is_forced_); | 173 maximum_number_of_failed_draws_before_draw_is_forced_); |
175 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 174 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
176 minor_state->SetBoolean("swap_used_incomplete_tile", | 175 minor_state->SetBoolean("swap_used_incomplete_tile", |
177 swap_used_incomplete_tile_); | 176 swap_used_incomplete_tile_); |
178 minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); | 177 minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); |
179 minor_state->SetBoolean("needs_forced_redraw_after_next_commit", | 178 minor_state->SetBoolean("needs_forced_redraw_after_next_commit", |
180 needs_forced_redraw_after_next_commit_); | 179 needs_forced_redraw_after_next_commit_); |
181 minor_state->SetBoolean("needs_commit", needs_commit_); | 180 minor_state->SetBoolean("needs_commit", needs_commit_); |
182 minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); | 181 minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); |
183 minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", | 182 minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", |
184 expect_immediate_begin_frame_for_main_thread_); | 183 expect_immediate_begin_frame_for_main_thread_); |
185 minor_state->SetBoolean("main_thread_needs_layer_textures", | 184 minor_state->SetBoolean("main_thread_needs_layer_textures", |
186 main_thread_needs_layer_textures_); | 185 main_thread_needs_layer_textures_); |
187 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | 186 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
188 minor_state->SetBoolean("visible", visible_); | 187 minor_state->SetBoolean("visible", visible_); |
189 minor_state->SetBoolean("can_start", can_start_); | 188 minor_state->SetBoolean("can_start", can_start_); |
190 minor_state->SetBoolean("can_draw", can_draw_); | 189 minor_state->SetBoolean("can_draw", can_draw_); |
191 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 190 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
191 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | |
192 pending_tree_is_ready_for_activation_); | |
193 minor_state->SetBoolean("active_tree_has_been_drawn_", | |
194 active_tree_has_been_drawn_); | |
192 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 195 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
193 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 196 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
194 did_create_and_initialize_first_output_surface_); | 197 did_create_and_initialize_first_output_surface_); |
195 state->Set("minor_state", minor_state.release()); | 198 state->Set("minor_state", minor_state.release()); |
196 | 199 |
197 return state.PassAs<base::Value>(); | 200 return state.PassAs<base::Value>(); |
198 } | 201 } |
199 | 202 |
200 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 203 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
201 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 204 return current_frame_number_ == last_frame_number_where_draw_was_called_; |
202 } | 205 } |
203 | 206 |
204 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { | |
205 return current_frame_number_ == | |
206 last_frame_number_where_tree_activation_attempted_; | |
207 } | |
208 | |
209 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 207 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
210 return current_frame_number_ == | 208 return current_frame_number_ == |
211 last_frame_number_where_update_visible_tiles_was_called_; | 209 last_frame_number_where_update_visible_tiles_was_called_; |
212 } | 210 } |
213 | 211 |
214 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 212 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
215 return current_frame_number_ == | 213 return current_frame_number_ == |
216 last_frame_number_where_begin_frame_sent_to_main_thread_; | 214 last_frame_number_where_begin_frame_sent_to_main_thread_; |
217 } | 215 } |
218 | 216 |
219 void SchedulerStateMachine::HandleCommitInternal(bool commit_was_aborted) { | |
220 commit_count_++; | |
221 | |
222 // If we are impl-side-painting but the commit was aborted, then we behave | |
223 // mostly as if we are not impl-side-painting since there is no pending tree. | |
224 bool commit_results_in_pending_tree = | |
225 settings_.impl_side_painting && !commit_was_aborted; | |
226 | |
227 // Update the commit state. | |
228 if (expect_immediate_begin_frame_for_main_thread_) | |
229 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
230 else if (!commit_was_aborted) | |
231 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
232 else | |
233 commit_state_ = COMMIT_STATE_IDLE; | |
234 | |
235 // Update the output surface state. | |
236 DCHECK_NE(output_surface_state_, | |
237 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | |
238 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
239 if (commit_results_in_pending_tree) { | |
240 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
241 } else { | |
242 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
243 needs_redraw_ = true; | |
244 } | |
245 } | |
246 | |
247 // if we don't have to wait for activation, update needs_redraw now. | |
248 if (!commit_results_in_pending_tree) { | |
249 if (!commit_was_aborted) | |
250 needs_redraw_ = true; | |
251 if (expect_immediate_begin_frame_for_main_thread_) | |
252 needs_redraw_ = true; | |
253 } | |
254 | |
255 // This post-commit work is common to both completed and aborted commits. | |
256 if (draw_if_possible_failed_) | |
257 last_frame_number_where_draw_was_called_ = -1; | |
258 | |
259 if (needs_forced_redraw_after_next_commit_) { | |
260 needs_forced_redraw_after_next_commit_ = false; | |
261 needs_forced_redraw_ = true; | |
262 } | |
263 | |
264 // If we are planing to draw with the new commit, lock the layer textures for | |
265 // use on the impl thread. Otherwise, leave them unlocked. | |
266 if (commit_results_in_pending_tree || needs_redraw_ || needs_forced_redraw_) | |
267 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | |
268 else | |
269 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | |
270 } | |
271 | |
272 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 217 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
273 // These are all the cases where, if we do not abort draws to make | 218 // These are all the cases where, if we do not abort draws to make |
danakj
2013/08/27 00:59:12
"if we do not perform aborted draws while needs_re
brianderson
2013/08/27 01:45:37
Done.
| |
274 // forward progress, we might deadlock with the main thread. | 219 // forward progress, we might deadlock with the main thread. |
220 // This should be a superset of PendingActivationsShouldBeForced() since | |
221 // activation of the pending tree is blocked by drawing of the active tree. | |
222 if (PendingActivationsShouldBeForced()) | |
223 return true; | |
224 | |
225 // Additional states where we should abort draws. | |
226 // Note: We don't force activation in these cases because doing so would | |
227 // result in checkerboarding on resize, becoming visible, etc. | |
275 if (!can_draw_) | 228 if (!can_draw_) |
276 return true; | 229 return true; |
277 if (!visible_) | 230 if (!visible_) |
278 return true; | 231 return true; |
279 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 232 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
280 return true; | |
281 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | |
282 return true; | 233 return true; |
283 return false; | 234 return false; |
284 } | 235 } |
285 | 236 |
237 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | |
238 // These are all the cases where, if we do not force activations to make | |
239 // forward progress, we might deadlock with the main thread. | |
240 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | |
241 return true; | |
242 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | |
243 output_surface_state_ == OUTPUT_SURFACE_CREATING || | |
244 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | |
245 return true; | |
246 return false; | |
247 } | |
248 | |
249 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | |
250 // Don't try to initialize too early. | |
251 if (!can_start_) | |
252 return false; | |
253 | |
254 // We need to create the output surface if we don't have one and we haven't | |
255 // started creating one yet. | |
256 return output_surface_state_ == OUTPUT_SURFACE_LOST; | |
257 } | |
258 | |
286 bool SchedulerStateMachine::ShouldDraw() const { | 259 bool SchedulerStateMachine::ShouldDraw() const { |
260 // We should not draw or abort draws while we are waiting for the | |
261 // first activation. Doing so will cause us to transition to | |
262 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit | |
263 // has been drawn. It will also cause us to fail readbacks when we could | |
264 // have succeeded by waiting a little longer. | |
265 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
266 return false; | |
267 | |
268 // When we are waiting for a forced draw, only force draw once | |
269 // needs_forced_redraw_ is true. | |
270 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) | |
271 return needs_forced_redraw_; | |
272 | |
287 // Always handle forced draws ASAP. | 273 // Always handle forced draws ASAP. |
288 if (needs_forced_redraw_) | 274 if (needs_forced_redraw_) |
289 return true; | 275 return true; |
290 | 276 |
291 // If we are going to abort draws, we should do so ASAP. | 277 // If we are going to abort draws, we should do so ASAP. |
danakj
2013/08/27 00:59:12
"...we should do so ASAP. If we're waiting for the
brianderson
2013/08/27 01:45:37
Done.
| |
292 if (PendingDrawsShouldBeAborted()) { | 278 if (PendingDrawsShouldBeAborted()) |
293 // TODO(brianderson): Remove the !has_pending_tree_ condition once | 279 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
294 // the Scheduler controls activation. It's dangerous for us to rely on | |
295 // an eventual activation if we've lost the output surface. | |
296 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && | |
297 !has_pending_tree_; | |
298 } | |
299 | 280 |
300 // After this line, we only want to draw once per frame. | 281 // After this line, we only want to draw once per frame. |
301 if (HasDrawnThisFrame()) | 282 if (HasDrawnThisFrame()) |
302 return false; | 283 return false; |
303 | 284 |
304 // We currently only draw within the BeginFrame. | 285 // We currently only draw within the BeginFrame. |
305 if (!inside_begin_frame_) | 286 if (!inside_begin_frame_) |
306 return false; | 287 return false; |
307 | 288 |
308 return needs_redraw_; | 289 return needs_redraw_; |
309 } | 290 } |
310 | 291 |
311 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { | 292 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
312 return has_pending_tree_ && inside_begin_frame_ && | 293 if (!main_thread_needs_layer_textures_) |
313 !HasAttemptedTreeActivationThisFrame(); | 294 return false; |
295 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | |
296 return true; | |
297 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | |
298 return false; | |
299 } | |
300 | |
301 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | |
302 // There is nothing to activate. | |
303 if (!has_pending_tree_) | |
304 return false; | |
305 | |
306 // We don't want to activate a second tree before drawing the first one. | |
307 // Note: It is possible that there is no active tree to draw when | |
308 // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | |
309 // so we don't block activation on draw in that case. | |
310 if (!active_tree_has_been_drawn_ && | |
311 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
danakj
2013/08/27 01:24:02
What if the active tree hasn't been drawn because
brianderson
2013/08/27 01:45:37
It is true that the draw will be aborted to unbloc
danakj
2013/08/27 02:03:47
Ah, so it's like PendingDrawsShouldBeAborted() ==
| |
312 return false; | |
313 | |
314 // If we want to force activation, do so ASAP. | |
315 if (PendingActivationsShouldBeForced()) | |
316 return true; | |
317 | |
318 // At this point, only activate if we are ready to activate. | |
319 return pending_tree_is_ready_for_activation_; | |
314 } | 320 } |
315 | 321 |
316 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 322 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
317 if (!settings_.impl_side_painting) | 323 if (!settings_.impl_side_painting) |
318 return false; | 324 return false; |
319 if (HasUpdatedVisibleTilesThisFrame()) | 325 if (HasUpdatedVisibleTilesThisFrame()) |
320 return false; | 326 return false; |
321 | 327 |
322 return ShouldAttemptTreeActivation() || ShouldDraw() || | 328 // There's no reason to check for tiles if we don't have an output surface. |
329 if (!HasInitializedOutputSurface()) | |
330 return false; | |
331 | |
332 return ShouldActivatePendingTree() || ShouldDraw() || | |
danakj
2013/08/27 01:24:02
Can you comment explaining why these bools are use
brianderson
2013/08/27 01:45:37
Thanks for making me do this exercise! ShouldActiv
| |
323 swap_used_incomplete_tile_; | 333 swap_used_incomplete_tile_; |
324 } | 334 } |
325 | 335 |
326 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { | 336 bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
327 if (!needs_commit_) | 337 if (!needs_commit_) |
328 return false; | 338 return false; |
329 | 339 |
330 // Only send BeginFrame to the main thread when idle. | 340 // Only send BeginFrame to the main thread when idle. |
331 if (commit_state_ != COMMIT_STATE_IDLE) | 341 if (commit_state_ != COMMIT_STATE_IDLE) |
332 return false; | 342 return false; |
(...skipping 19 matching lines...) Expand all Loading... | |
352 if (!visible_) | 362 if (!visible_) |
353 return false; | 363 return false; |
354 | 364 |
355 // We shouldn't normally accept commits if there isn't an OutputSurface. | 365 // We shouldn't normally accept commits if there isn't an OutputSurface. |
356 if (!HasInitializedOutputSurface()) | 366 if (!HasInitializedOutputSurface()) |
357 return false; | 367 return false; |
358 | 368 |
359 return true; | 369 return true; |
360 } | 370 } |
361 | 371 |
362 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | |
363 if (!main_thread_needs_layer_textures_) | |
364 return false; | |
365 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | |
366 return true; | |
367 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | |
368 return false; | |
369 } | |
370 | |
371 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 372 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
372 if (ShouldAcquireLayerTexturesForMainThread()) | 373 if (ShouldAcquireLayerTexturesForMainThread()) |
373 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 374 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
374 | 375 |
375 switch (commit_state_) { | 376 switch (commit_state_) { |
376 case COMMIT_STATE_IDLE: { | 377 case COMMIT_STATE_IDLE: |
377 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
378 needs_forced_redraw_) | |
379 return ACTION_DRAW_FORCED; | |
380 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && | |
381 needs_forced_commit_) | |
382 // TODO(enne): Should probably drop the active tree on force commit. | |
383 return has_pending_tree_ ? ACTION_NONE | |
384 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
385 if (output_surface_state_ == OUTPUT_SURFACE_LOST && can_start_) | |
386 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | |
387 if (output_surface_state_ == OUTPUT_SURFACE_CREATING) | |
388 return ACTION_NONE; | |
389 if (ShouldUpdateVisibleTiles()) | 378 if (ShouldUpdateVisibleTiles()) |
390 return ACTION_UPDATE_VISIBLE_TILES; | 379 return ACTION_UPDATE_VISIBLE_TILES; |
391 if (ShouldAttemptTreeActivation()) | 380 if (ShouldActivatePendingTree()) |
392 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 381 return ACTION_ACTIVATE_PENDING_TREE; |
393 if (ShouldDraw()) { | 382 if (ShouldDraw()) { |
394 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 383 return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
395 : ACTION_DRAW_IF_POSSIBLE; | 384 : ACTION_DRAW_IF_POSSIBLE; |
396 } | 385 } |
397 if (ShouldSendBeginFrameToMainThread()) | 386 if (ShouldSendBeginFrameToMainThread()) |
398 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | 387 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
388 if (ShouldBeginOutputSurfaceCreation()) | |
389 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | |
399 return ACTION_NONE; | 390 return ACTION_NONE; |
400 } | 391 |
401 case COMMIT_STATE_FRAME_IN_PROGRESS: | 392 case COMMIT_STATE_FRAME_IN_PROGRESS: |
402 if (ShouldUpdateVisibleTiles()) | 393 if (ShouldUpdateVisibleTiles()) |
403 return ACTION_UPDATE_VISIBLE_TILES; | 394 return ACTION_UPDATE_VISIBLE_TILES; |
404 if (ShouldAttemptTreeActivation()) | 395 if (ShouldActivatePendingTree()) |
405 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 396 return ACTION_ACTIVATE_PENDING_TREE; |
406 if (ShouldDraw()) { | 397 if (ShouldDraw()) { |
407 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 398 return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
408 : ACTION_DRAW_IF_POSSIBLE; | 399 : ACTION_DRAW_IF_POSSIBLE; |
409 } | 400 } |
410 return ACTION_NONE; | 401 return ACTION_NONE; |
411 | 402 |
412 case COMMIT_STATE_READY_TO_COMMIT: | 403 case COMMIT_STATE_READY_TO_COMMIT: |
413 return ACTION_COMMIT; | 404 return ACTION_COMMIT; |
414 | 405 |
415 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 406 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
416 if (ShouldUpdateVisibleTiles()) | 407 if (ShouldUpdateVisibleTiles()) |
417 return ACTION_UPDATE_VISIBLE_TILES; | 408 return ACTION_UPDATE_VISIBLE_TILES; |
418 if (ShouldAttemptTreeActivation()) | 409 if (ShouldActivatePendingTree()) |
419 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 410 return ACTION_ACTIVATE_PENDING_TREE; |
420 if (ShouldDraw()) { | 411 if (ShouldDraw()) { |
421 if (needs_forced_redraw_) | 412 if (needs_forced_redraw_) |
422 return ACTION_DRAW_FORCED; | 413 return ACTION_DRAW_FORCED; |
423 else if (PendingDrawsShouldBeAborted()) | 414 else if (PendingDrawsShouldBeAborted()) |
424 return ACTION_DRAW_AND_SWAP_ABORT; | 415 return ACTION_DRAW_AND_SWAP_ABORT; |
425 else | 416 else |
426 return ACTION_DRAW_IF_POSSIBLE; | 417 return ACTION_DRAW_IF_POSSIBLE; |
427 } | 418 } |
428 return ACTION_NONE; | 419 return ACTION_NONE; |
429 } | |
430 | 420 |
431 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | 421 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
432 if (ShouldUpdateVisibleTiles()) | 422 if (ShouldUpdateVisibleTiles()) |
433 return ACTION_UPDATE_VISIBLE_TILES; | 423 return ACTION_UPDATE_VISIBLE_TILES; |
434 if (ShouldAttemptTreeActivation()) | 424 if (ShouldActivatePendingTree()) |
435 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 425 return ACTION_ACTIVATE_PENDING_TREE; |
436 if (needs_forced_redraw_) | 426 if (ShouldDraw()) |
437 return ACTION_DRAW_FORCED; | 427 return ACTION_DRAW_FORCED; |
438 return ACTION_NONE; | 428 return ACTION_NONE; |
439 } | 429 } |
440 NOTREACHED(); | 430 NOTREACHED(); |
441 return ACTION_NONE; | 431 return ACTION_NONE; |
442 } | 432 } |
443 | 433 |
444 void SchedulerStateMachine::UpdateState(Action action) { | 434 void SchedulerStateMachine::UpdateState(Action action) { |
445 switch (action) { | 435 switch (action) { |
446 case ACTION_NONE: | 436 case ACTION_NONE: |
447 return; | 437 return; |
448 | 438 |
449 case ACTION_UPDATE_VISIBLE_TILES: | 439 case ACTION_UPDATE_VISIBLE_TILES: |
450 last_frame_number_where_update_visible_tiles_was_called_ = | 440 last_frame_number_where_update_visible_tiles_was_called_ = |
451 current_frame_number_; | 441 current_frame_number_; |
452 return; | 442 return; |
453 | 443 |
454 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 444 case ACTION_ACTIVATE_PENDING_TREE: |
455 last_frame_number_where_tree_activation_attempted_ = | 445 UpdateStateOnActivation(); |
456 current_frame_number_; | |
457 return; | 446 return; |
458 | 447 |
459 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 448 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
460 DCHECK(!has_pending_tree_); | 449 DCHECK(!has_pending_tree_); |
461 if (!needs_forced_commit_ && | 450 if (!needs_forced_commit_ && |
462 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 451 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
463 DCHECK(visible_); | 452 DCHECK(visible_); |
464 DCHECK_GT(current_frame_number_, | 453 DCHECK_GT(current_frame_number_, |
465 last_frame_number_where_begin_frame_sent_to_main_thread_); | 454 last_frame_number_where_begin_frame_sent_to_main_thread_); |
466 } | 455 } |
467 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 456 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
468 needs_commit_ = false; | 457 needs_commit_ = false; |
469 needs_forced_commit_ = false; | 458 needs_forced_commit_ = false; |
470 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 459 last_frame_number_where_begin_frame_sent_to_main_thread_ = |
471 current_frame_number_; | 460 current_frame_number_; |
472 return; | 461 return; |
473 | 462 |
474 case ACTION_COMMIT: { | 463 case ACTION_COMMIT: { |
475 bool commit_was_aborted = false; | 464 bool commit_was_aborted = false; |
476 HandleCommitInternal(commit_was_aborted); | 465 UpdateStateOnCommit(commit_was_aborted); |
477 return; | 466 return; |
478 } | 467 } |
479 | 468 |
480 case ACTION_DRAW_FORCED: | 469 case ACTION_DRAW_FORCED: |
481 case ACTION_DRAW_IF_POSSIBLE: { | 470 case ACTION_DRAW_IF_POSSIBLE: { |
482 bool did_swap = true; | 471 bool did_swap = true; |
483 UpdateStateOnDraw(did_swap); | 472 UpdateStateOnDraw(did_swap); |
484 return; | 473 return; |
485 } | 474 } |
486 | 475 |
487 case ACTION_DRAW_AND_SWAP_ABORT: { | 476 case ACTION_DRAW_AND_SWAP_ABORT: { |
488 bool did_swap = false; | 477 bool did_swap = false; |
489 UpdateStateOnDraw(did_swap); | 478 UpdateStateOnDraw(did_swap); |
490 return; | 479 return; |
491 } | 480 } |
492 | 481 |
493 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 482 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
494 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 483 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
495 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 484 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
496 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 485 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
497 return; | 486 return; |
498 | 487 |
499 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 488 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
500 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 489 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
501 main_thread_needs_layer_textures_ = false; | 490 main_thread_needs_layer_textures_ = false; |
502 return; | 491 return; |
503 } | 492 } |
504 } | 493 } |
505 | 494 |
495 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | |
496 commit_count_++; | |
497 | |
498 // If we are impl-side-painting but the commit was aborted, then we behave | |
499 // mostly as if we are not impl-side-painting since there is no pending tree. | |
500 has_pending_tree_ = | |
501 settings_.impl_side_painting && !commit_was_aborted; | |
502 | |
503 // Update the commit state. | |
504 if (expect_immediate_begin_frame_for_main_thread_) | |
505 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
506 else if (!commit_was_aborted) | |
507 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
508 else | |
509 commit_state_ = COMMIT_STATE_IDLE; | |
510 | |
511 // Update the output surface state. | |
512 DCHECK_NE(output_surface_state_, | |
513 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | |
514 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | |
515 if (has_pending_tree_) { | |
516 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | |
517 } else { | |
518 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
519 needs_redraw_ = true; | |
520 } | |
521 } | |
522 | |
523 // Update state if we have a new active tree to draw. | |
danakj
2013/08/27 01:24:02
, or the active tree was unchanged but we're going
brianderson
2013/08/27 01:45:37
Done.
| |
524 if (!has_pending_tree_ && | |
525 (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { | |
526 needs_redraw_ = true; | |
danakj
2013/08/27 01:24:02
2 space indent
brianderson
2013/08/27 01:45:37
Done.
| |
527 active_tree_has_been_drawn_ = false; | |
528 } | |
529 | |
530 // This post-commit work is common to both completed and aborted commits. | |
531 pending_tree_is_ready_for_activation_ = false; | |
532 | |
533 if (draw_if_possible_failed_) | |
534 last_frame_number_where_draw_was_called_ = -1; | |
535 | |
536 if (needs_forced_redraw_after_next_commit_) { | |
537 needs_forced_redraw_after_next_commit_ = false; | |
538 needs_forced_redraw_ = true; | |
539 } | |
540 | |
541 // If we are planing to draw with the new commit, lock the layer textures for | |
542 // use on the impl thread. Otherwise, leave them unlocked. | |
543 if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) | |
544 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | |
545 else | |
546 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | |
547 } | |
548 | |
549 void SchedulerStateMachine::UpdateStateOnActivation() { | |
550 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
551 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
552 | |
553 has_pending_tree_ = false; | |
554 pending_tree_is_ready_for_activation_ = false; | |
555 active_tree_has_been_drawn_ = false; | |
556 needs_redraw_ = true; | |
557 } | |
558 | |
506 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 559 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
507 if (inside_begin_frame_) | 560 if (inside_begin_frame_) |
508 last_frame_number_where_draw_was_called_ = current_frame_number_; | 561 last_frame_number_where_draw_was_called_ = current_frame_number_; |
509 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 562 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
510 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 563 DCHECK(expect_immediate_begin_frame_for_main_thread_); |
511 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 564 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
512 expect_immediate_begin_frame_for_main_thread_ = false; | 565 expect_immediate_begin_frame_for_main_thread_ = false; |
513 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 566 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
514 commit_state_ = COMMIT_STATE_IDLE; | 567 commit_state_ = COMMIT_STATE_IDLE; |
515 } | 568 } |
516 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 569 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
517 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 570 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
518 | 571 |
519 needs_redraw_ = false; | 572 needs_redraw_ = false; |
520 needs_forced_redraw_ = false; | 573 needs_forced_redraw_ = false; |
521 draw_if_possible_failed_ = false; | 574 draw_if_possible_failed_ = false; |
575 active_tree_has_been_drawn_ = true; | |
522 | 576 |
523 if (did_swap) | 577 if (did_swap) |
524 swap_used_incomplete_tile_ = false; | 578 swap_used_incomplete_tile_ = false; |
525 } | 579 } |
526 | 580 |
527 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 581 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
528 DCHECK(!main_thread_needs_layer_textures_); | 582 DCHECK(!main_thread_needs_layer_textures_); |
529 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 583 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
530 main_thread_needs_layer_textures_ = true; | 584 main_thread_needs_layer_textures_ = true; |
531 } | 585 } |
532 | 586 |
533 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 587 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
534 // TODO(brianderson): Remove this hack once the Scheduler controls activation, | |
535 // otherwise we can get stuck in OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION. | |
536 // It lies that we actually need to draw, but we won't actually draw | |
537 // if we can't. This will cause WebView to potentially have corruption | |
538 // in the first few frames, but this workaround is being removed soon. | |
539 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
540 return true; | |
541 | |
542 // If we can't draw, don't tick until we are notified that we can draw again. | 588 // If we can't draw, don't tick until we are notified that we can draw again. |
543 if (!can_draw_) | 589 if (!can_draw_) |
544 return false; | 590 return false; |
545 | 591 |
546 if (needs_forced_redraw_) | 592 if (needs_forced_redraw_) |
547 return true; | 593 return true; |
548 | 594 |
549 if (visible_ && swap_used_incomplete_tile_) | 595 if (visible_ && swap_used_incomplete_tile_) |
550 return true; | 596 return true; |
551 | 597 |
552 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); | 598 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); |
553 } | 599 } |
554 | 600 |
555 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 601 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
556 // Do not be proactive when invisible. | 602 // Do not be proactive when invisible. |
danakj
2013/08/27 01:24:02
can you update this comment to explain the output
brianderson
2013/08/27 01:45:37
Done.
| |
557 if (!visible_ || output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 603 if (!visible_ || !HasInitializedOutputSurface()) |
558 return false; | 604 return false; |
559 | 605 |
560 // We should proactively request a BeginFrame if a commit or a tree activation | 606 // We should proactively request a BeginFrame if a commit or a tree activation |
561 // is pending. | 607 // is pending. |
562 return (needs_commit_ || needs_forced_commit_ || | 608 return (needs_commit_ || needs_forced_commit_ || |
563 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 609 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); |
564 } | 610 } |
565 | 611 |
566 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 612 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
567 current_frame_number_++; | 613 current_frame_number_++; |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
616 (expect_immediate_begin_frame_for_main_thread_ && | 662 (expect_immediate_begin_frame_for_main_thread_ && |
617 commit_state_ != COMMIT_STATE_IDLE)) | 663 commit_state_ != COMMIT_STATE_IDLE)) |
618 << *AsValue(); | 664 << *AsValue(); |
619 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 665 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
620 } | 666 } |
621 | 667 |
622 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 668 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
623 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 669 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
624 if (did_handle) { | 670 if (did_handle) { |
625 bool commit_was_aborted = true; | 671 bool commit_was_aborted = true; |
626 HandleCommitInternal(commit_was_aborted); | 672 UpdateStateOnCommit(commit_was_aborted); |
627 } else if (expect_immediate_begin_frame_for_main_thread_) { | 673 } else if (expect_immediate_begin_frame_for_main_thread_) { |
628 expect_immediate_begin_frame_for_main_thread_ = false; | 674 expect_immediate_begin_frame_for_main_thread_ = false; |
629 } else { | 675 } else { |
630 commit_state_ = COMMIT_STATE_IDLE; | 676 commit_state_ = COMMIT_STATE_IDLE; |
631 SetNeedsCommit(); | 677 SetNeedsCommit(); |
632 } | 678 } |
633 } | 679 } |
634 | 680 |
635 void SchedulerStateMachine::DidLoseOutputSurface() { | 681 void SchedulerStateMachine::DidLoseOutputSurface() { |
636 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 682 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
637 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 683 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
638 return; | 684 return; |
639 output_surface_state_ = OUTPUT_SURFACE_LOST; | 685 output_surface_state_ = OUTPUT_SURFACE_LOST; |
640 needs_redraw_ = false; | 686 needs_redraw_ = false; |
641 } | 687 } |
642 | 688 |
643 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { | 689 void SchedulerStateMachine::NotifyReadyToActivate() { |
644 if (has_pending_tree_ && !has_pending_tree) { | 690 if (has_pending_tree_) |
645 // There is a new active tree. | 691 pending_tree_is_ready_for_activation_ = true; |
646 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
647 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | |
648 | |
649 needs_redraw_ = true; | |
650 } | |
651 has_pending_tree_ = has_pending_tree; | |
652 } | 692 } |
653 | 693 |
654 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | 694 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } |
655 | 695 |
656 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 696 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
657 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 697 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
658 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | 698 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
659 | 699 |
660 if (did_create_and_initialize_first_output_surface_) { | 700 if (did_create_and_initialize_first_output_surface_) { |
661 // TODO(boliu): See if we can remove this when impl-side painting is always | 701 // TODO(boliu): See if we can remove this when impl-side painting is always |
(...skipping 17 matching lines...) Expand all Loading... | |
679 NOTREACHED(); | 719 NOTREACHED(); |
680 return false; | 720 return false; |
681 } | 721 } |
682 | 722 |
683 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 723 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
684 int num_draws) { | 724 int num_draws) { |
685 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 725 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
686 } | 726 } |
687 | 727 |
688 } // namespace cc | 728 } // namespace cc |
OLD | NEW |