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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/workspace_controller.h" | |
6 | |
7 #include <utility> | |
8 | |
9 #include "ash/common/shelf/wm_shelf.h" | |
10 #include "ash/common/shell_window_ids.h" | |
11 #include "ash/common/wm/dock/docked_window_layout_manager.h" | |
12 #include "ash/common/wm/fullscreen_window_finder.h" | |
13 #include "ash/common/wm/window_state.h" | |
14 #include "ash/common/wm/wm_window_animations.h" | |
15 #include "ash/common/wm/workspace/workspace_event_handler.h" | |
16 #include "ash/common/wm/workspace/workspace_layout_manager.h" | |
17 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h" | |
18 #include "ash/common/wm_root_window_controller.h" | |
19 #include "ash/common/wm_shell.h" | |
20 #include "ash/common/wm_window.h" | |
21 #include "base/memory/ptr_util.h" | |
22 #include "ui/aura/client/aura_constants.h" | |
23 #include "ui/aura/window.h" | |
24 #include "ui/aura/window_event_dispatcher.h" | |
25 #include "ui/compositor/layer.h" | |
26 #include "ui/compositor/scoped_layer_animation_settings.h" | |
27 #include "ui/wm/core/visibility_controller.h" | |
28 #include "ui/wm/core/window_animations.h" | |
29 #include "ui/wm/public/activation_client.h" | |
30 | |
31 namespace ash { | |
32 namespace { | |
33 | |
34 // Amount of time to pause before animating anything. Only used during initial | |
35 // animation (when logging in). | |
36 const int kInitialPauseTimeMS = 750; | |
37 | |
38 // The duration of the animation that occurs on first login. | |
39 const int kInitialAnimationDurationMS = 200; | |
40 | |
41 } // namespace | |
42 | |
43 WorkspaceController::WorkspaceController(WmWindow* viewport) | |
44 : viewport_(viewport), | |
45 event_handler_(WmShell::Get()->CreateWorkspaceEventHandler(viewport)), | |
46 layout_manager_(new WorkspaceLayoutManager(viewport)) { | |
47 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE); | |
48 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_)); | |
49 } | |
50 | |
51 WorkspaceController::~WorkspaceController() { | |
52 viewport_->SetLayoutManager(nullptr); | |
53 } | |
54 | |
55 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const { | |
56 if (!viewport_->GetRootWindowController()->HasShelf()) | |
57 return wm::WORKSPACE_WINDOW_STATE_DEFAULT; | |
58 | |
59 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_); | |
60 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf()) | |
61 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN; | |
62 | |
63 // These are the container ids of containers which may contain windows that | |
64 // may overlap the launcher shelf and affect its transparency. | |
65 const int kWindowContainerIds[] = { | |
66 kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer, | |
67 }; | |
68 const gfx::Rect shelf_bounds( | |
69 viewport_->GetRootWindowController()->GetShelf()->GetIdealBounds()); | |
70 bool window_overlaps_launcher = false; | |
71 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) { | |
72 WmWindow* container = viewport_->GetRootWindow()->GetChildByShellWindowId( | |
73 kWindowContainerIds[i]); | |
74 for (WmWindow* window : container->GetChildren()) { | |
75 wm::WindowState* window_state = window->GetWindowState(); | |
76 if (window_state->ignored_by_shelf() || | |
77 !window->GetLayer()->GetTargetVisibility()) { | |
78 continue; | |
79 } | |
80 if (window_state->IsMaximized()) | |
81 return wm::WORKSPACE_WINDOW_STATE_MAXIMIZED; | |
82 window_overlaps_launcher |= window->GetBounds().Intersects(shelf_bounds); | |
83 } | |
84 } | |
85 | |
86 // Check if there are visible docked windows in the same display. | |
87 DockedWindowLayoutManager* dock = DockedWindowLayoutManager::Get(viewport_); | |
88 const bool docked_area_visible = dock && !dock->docked_bounds().IsEmpty(); | |
89 return (window_overlaps_launcher || docked_area_visible) | |
90 ? wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF | |
91 : wm::WORKSPACE_WINDOW_STATE_DEFAULT; | |
92 } | |
93 | |
94 void WorkspaceController::DoInitialAnimation() { | |
95 viewport_->Show(); | |
96 | |
97 ui::Layer* layer = viewport_->GetLayer(); | |
98 layer->SetOpacity(0.0f); | |
99 SetTransformForScaleAnimation(layer, LAYER_SCALE_ANIMATION_ABOVE); | |
100 | |
101 // In order for pause to work we need to stop animations. | |
102 layer->GetAnimator()->StopAnimating(); | |
103 | |
104 { | |
105 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | |
106 | |
107 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | |
108 layer->GetAnimator()->SchedulePauseForProperties( | |
109 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS), | |
110 ui::LayerAnimationElement::TRANSFORM | | |
111 ui::LayerAnimationElement::OPACITY | | |
112 ui::LayerAnimationElement::BRIGHTNESS | | |
113 ui::LayerAnimationElement::VISIBILITY); | |
114 settings.SetTweenType(gfx::Tween::EASE_OUT); | |
115 settings.SetTransitionDuration( | |
116 base::TimeDelta::FromMilliseconds(kInitialAnimationDurationMS)); | |
117 layer->SetTransform(gfx::Transform()); | |
118 layer->SetOpacity(1.0f); | |
119 } | |
120 } | |
121 | |
122 void WorkspaceController::SetMaximizeBackdropDelegate( | |
123 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) { | |
124 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); | |
125 } | |
126 | |
127 } // namespace ash | |
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