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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/workspace_controller.h" | |
| 6 | |
| 7 #include <utility> | |
| 8 | |
| 9 #include "ash/common/shelf/wm_shelf.h" | |
| 10 #include "ash/common/shell_window_ids.h" | |
| 11 #include "ash/common/wm/dock/docked_window_layout_manager.h" | |
| 12 #include "ash/common/wm/fullscreen_window_finder.h" | |
| 13 #include "ash/common/wm/window_state.h" | |
| 14 #include "ash/common/wm/wm_window_animations.h" | |
| 15 #include "ash/common/wm/workspace/workspace_event_handler.h" | |
| 16 #include "ash/common/wm/workspace/workspace_layout_manager.h" | |
| 17 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h" | |
| 18 #include "ash/common/wm_root_window_controller.h" | |
| 19 #include "ash/common/wm_shell.h" | |
| 20 #include "ash/common/wm_window.h" | |
| 21 #include "base/memory/ptr_util.h" | |
| 22 #include "ui/aura/client/aura_constants.h" | |
| 23 #include "ui/aura/window.h" | |
| 24 #include "ui/aura/window_event_dispatcher.h" | |
| 25 #include "ui/compositor/layer.h" | |
| 26 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 27 #include "ui/wm/core/visibility_controller.h" | |
| 28 #include "ui/wm/core/window_animations.h" | |
| 29 #include "ui/wm/public/activation_client.h" | |
| 30 | |
| 31 namespace ash { | |
| 32 namespace { | |
| 33 | |
| 34 // Amount of time to pause before animating anything. Only used during initial | |
| 35 // animation (when logging in). | |
| 36 const int kInitialPauseTimeMS = 750; | |
| 37 | |
| 38 // The duration of the animation that occurs on first login. | |
| 39 const int kInitialAnimationDurationMS = 200; | |
| 40 | |
| 41 } // namespace | |
| 42 | |
| 43 WorkspaceController::WorkspaceController(WmWindow* viewport) | |
| 44 : viewport_(viewport), | |
| 45 event_handler_(WmShell::Get()->CreateWorkspaceEventHandler(viewport)), | |
| 46 layout_manager_(new WorkspaceLayoutManager(viewport)) { | |
| 47 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE); | |
| 48 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_)); | |
| 49 } | |
| 50 | |
| 51 WorkspaceController::~WorkspaceController() { | |
| 52 viewport_->SetLayoutManager(nullptr); | |
| 53 } | |
| 54 | |
| 55 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const { | |
| 56 if (!viewport_->GetRootWindowController()->HasShelf()) | |
| 57 return wm::WORKSPACE_WINDOW_STATE_DEFAULT; | |
| 58 | |
| 59 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_); | |
| 60 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf()) | |
| 61 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN; | |
| 62 | |
| 63 // These are the container ids of containers which may contain windows that | |
| 64 // may overlap the launcher shelf and affect its transparency. | |
| 65 const int kWindowContainerIds[] = { | |
| 66 kShellWindowId_DefaultContainer, kShellWindowId_DockedContainer, | |
| 67 }; | |
| 68 const gfx::Rect shelf_bounds( | |
| 69 viewport_->GetRootWindowController()->GetShelf()->GetIdealBounds()); | |
| 70 bool window_overlaps_launcher = false; | |
| 71 for (size_t i = 0; i < arraysize(kWindowContainerIds); i++) { | |
| 72 WmWindow* container = viewport_->GetRootWindow()->GetChildByShellWindowId( | |
| 73 kWindowContainerIds[i]); | |
| 74 for (WmWindow* window : container->GetChildren()) { | |
| 75 wm::WindowState* window_state = window->GetWindowState(); | |
| 76 if (window_state->ignored_by_shelf() || | |
| 77 !window->GetLayer()->GetTargetVisibility()) { | |
| 78 continue; | |
| 79 } | |
| 80 if (window_state->IsMaximized()) | |
| 81 return wm::WORKSPACE_WINDOW_STATE_MAXIMIZED; | |
| 82 window_overlaps_launcher |= window->GetBounds().Intersects(shelf_bounds); | |
| 83 } | |
| 84 } | |
| 85 | |
| 86 // Check if there are visible docked windows in the same display. | |
| 87 DockedWindowLayoutManager* dock = DockedWindowLayoutManager::Get(viewport_); | |
| 88 const bool docked_area_visible = dock && !dock->docked_bounds().IsEmpty(); | |
| 89 return (window_overlaps_launcher || docked_area_visible) | |
| 90 ? wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF | |
| 91 : wm::WORKSPACE_WINDOW_STATE_DEFAULT; | |
| 92 } | |
| 93 | |
| 94 void WorkspaceController::DoInitialAnimation() { | |
| 95 viewport_->Show(); | |
| 96 | |
| 97 ui::Layer* layer = viewport_->GetLayer(); | |
| 98 layer->SetOpacity(0.0f); | |
| 99 SetTransformForScaleAnimation(layer, LAYER_SCALE_ANIMATION_ABOVE); | |
| 100 | |
| 101 // In order for pause to work we need to stop animations. | |
| 102 layer->GetAnimator()->StopAnimating(); | |
| 103 | |
| 104 { | |
| 105 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | |
| 106 | |
| 107 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | |
| 108 layer->GetAnimator()->SchedulePauseForProperties( | |
| 109 base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS), | |
| 110 ui::LayerAnimationElement::TRANSFORM | | |
| 111 ui::LayerAnimationElement::OPACITY | | |
| 112 ui::LayerAnimationElement::BRIGHTNESS | | |
| 113 ui::LayerAnimationElement::VISIBILITY); | |
| 114 settings.SetTweenType(gfx::Tween::EASE_OUT); | |
| 115 settings.SetTransitionDuration( | |
| 116 base::TimeDelta::FromMilliseconds(kInitialAnimationDurationMS)); | |
| 117 layer->SetTransform(gfx::Transform()); | |
| 118 layer->SetOpacity(1.0f); | |
| 119 } | |
| 120 } | |
| 121 | |
| 122 void WorkspaceController::SetMaximizeBackdropDelegate( | |
| 123 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) { | |
| 124 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); | |
| 125 } | |
| 126 | |
| 127 } // namespace ash | |
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