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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <set> | 10 #include <set> |
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197 // Called once each time the animation element is run before any call to | 197 // Called once each time the animation element is run before any call to |
198 // OnProgress. | 198 // OnProgress. |
199 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; | 199 virtual void OnStart(LayerAnimationDelegate* delegate) = 0; |
200 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; | 200 virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; |
201 virtual void OnGetTarget(TargetValue* target) const = 0; | 201 virtual void OnGetTarget(TargetValue* target) const = 0; |
202 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; | 202 virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; |
203 | 203 |
204 // Actually start the animation, dispatching to another thread if needed. | 204 // Actually start the animation, dispatching to another thread if needed. |
205 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); | 205 virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); |
206 | 206 |
| 207 virtual bool AreStartAndTargetSame() = 0; |
| 208 |
207 LayerAnimationElement(const LayerAnimationElement& element); | 209 LayerAnimationElement(const LayerAnimationElement& element); |
208 | 210 |
209 private: | 211 private: |
210 // For debugging purposes, we sometimes alter the duration we actually use. | 212 // For debugging purposes, we sometimes alter the duration we actually use. |
211 // For example, during tests we often set duration = 0, and it is sometimes | 213 // For example, during tests we often set duration = 0, and it is sometimes |
212 // useful to slow animations down to see them more clearly. | 214 // useful to slow animations down to see them more clearly. |
213 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); | 215 base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); |
214 | 216 |
215 bool first_frame_; | 217 bool first_frame_; |
216 const AnimatableProperties properties_; | 218 const AnimatableProperties properties_; |
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227 double last_progressed_fraction_; | 229 double last_progressed_fraction_; |
228 | 230 |
229 base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_; | 231 base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_; |
230 | 232 |
231 DISALLOW_ASSIGN(LayerAnimationElement); | 233 DISALLOW_ASSIGN(LayerAnimationElement); |
232 }; | 234 }; |
233 | 235 |
234 } // namespace ui | 236 } // namespace ui |
235 | 237 |
236 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ | 238 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
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