OLD | NEW |
1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_render/render_int.h" | 7 #include "core/fpdfapi/fpdf_render/render_int.h" |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
228 FX_BOOL CPDF_RenderStatus::ProcessText(const CPDF_TextObject* textobj, | 228 FX_BOOL CPDF_RenderStatus::ProcessText(const CPDF_TextObject* textobj, |
229 const CFX_Matrix* pObj2Device, | 229 const CFX_Matrix* pObj2Device, |
230 CFX_PathData* pClippingPath) { | 230 CFX_PathData* pClippingPath) { |
231 if (textobj->m_nChars == 0) | 231 if (textobj->m_nChars == 0) |
232 return TRUE; | 232 return TRUE; |
233 | 233 |
234 const TextRenderingMode& text_render_mode = textobj->m_TextState->m_TextMode; | 234 const TextRenderingMode& text_render_mode = textobj->m_TextState->m_TextMode; |
235 if (text_render_mode == TextRenderingMode::MODE_INVISIBLE) | 235 if (text_render_mode == TextRenderingMode::MODE_INVISIBLE) |
236 return TRUE; | 236 return TRUE; |
237 | 237 |
238 CPDF_Font* pFont = textobj->m_TextState->GetFont(); | 238 CPDF_Font* pFont = textobj->m_TextState.GetFont(); |
239 if (pFont->IsType3Font()) | 239 if (pFont->IsType3Font()) |
240 return ProcessType3Text(textobj, pObj2Device); | 240 return ProcessType3Text(textobj, pObj2Device); |
241 | 241 |
242 bool bFill = false; | 242 bool bFill = false; |
243 bool bStroke = false; | 243 bool bStroke = false; |
244 bool bClip = false; | 244 bool bClip = false; |
245 if (pClippingPath) { | 245 if (pClippingPath) { |
246 bClip = true; | 246 bClip = true; |
247 } else { | 247 } else { |
248 switch (text_render_mode) { | 248 switch (text_render_mode) { |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
290 bPattern = true; | 290 bPattern = true; |
291 } else { | 291 } else { |
292 fill_argb = GetFillArgb(textobj); | 292 fill_argb = GetFillArgb(textobj); |
293 } | 293 } |
294 } | 294 } |
295 CFX_Matrix text_matrix; | 295 CFX_Matrix text_matrix; |
296 textobj->GetTextMatrix(&text_matrix); | 296 textobj->GetTextMatrix(&text_matrix); |
297 if (!IsAvailableMatrix(text_matrix)) | 297 if (!IsAvailableMatrix(text_matrix)) |
298 return TRUE; | 298 return TRUE; |
299 | 299 |
300 FX_FLOAT font_size = textobj->m_TextState->GetFontSize(); | 300 FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); |
301 if (bPattern) { | 301 if (bPattern) { |
302 DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, | 302 DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, |
303 &text_matrix, bFill, bStroke); | 303 &text_matrix, bFill, bStroke); |
304 return TRUE; | 304 return TRUE; |
305 } | 305 } |
306 if (bClip || bStroke) { | 306 if (bClip || bStroke) { |
307 const CFX_Matrix* pDeviceMatrix = pObj2Device; | 307 const CFX_Matrix* pDeviceMatrix = pObj2Device; |
308 CFX_Matrix device_matrix; | 308 CFX_Matrix device_matrix; |
309 if (bStroke) { | 309 if (bStroke) { |
310 const FX_FLOAT* pCTM = textobj->m_TextState->m_CTM; | 310 const FX_FLOAT* pCTM = textobj->m_TextState->m_CTM; |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
366 ReleaseCachedType3(m_pType3Font); | 366 ReleaseCachedType3(m_pType3Font); |
367 } | 367 } |
368 } | 368 } |
369 uint32_t m_dwCount; | 369 uint32_t m_dwCount; |
370 CPDF_Type3Font* const m_pType3Font; | 370 CPDF_Type3Font* const m_pType3Font; |
371 }; | 371 }; |
372 | 372 |
373 // TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!) | 373 // TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!) |
374 FX_BOOL CPDF_RenderStatus::ProcessType3Text(const CPDF_TextObject* textobj, | 374 FX_BOOL CPDF_RenderStatus::ProcessType3Text(const CPDF_TextObject* textobj, |
375 const CFX_Matrix* pObj2Device) { | 375 const CFX_Matrix* pObj2Device) { |
376 CPDF_Type3Font* pType3Font = textobj->m_TextState->GetFont()->AsType3Font(); | 376 CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->AsType3Font(); |
377 for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) { | 377 for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) { |
378 if (m_Type3FontCache.GetAt(i) == pType3Font) | 378 if (m_Type3FontCache.GetAt(i) == pType3Font) |
379 return TRUE; | 379 return TRUE; |
380 } | 380 } |
381 | 381 |
382 CFX_Matrix dCTM = m_pDevice->GetCTM(); | 382 CFX_Matrix dCTM = m_pDevice->GetCTM(); |
383 FX_FLOAT sa = FXSYS_fabs(dCTM.a); | 383 FX_FLOAT sa = FXSYS_fabs(dCTM.a); |
384 FX_FLOAT sd = FXSYS_fabs(dCTM.d); | 384 FX_FLOAT sd = FXSYS_fabs(dCTM.d); |
385 CFX_Matrix text_matrix; | 385 CFX_Matrix text_matrix; |
386 textobj->GetTextMatrix(&text_matrix); | 386 textobj->GetTextMatrix(&text_matrix); |
387 CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); | 387 CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); |
388 FX_FLOAT font_size = textobj->m_TextState->GetFontSize(); | 388 FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); |
389 char_matrix.Scale(font_size, font_size); | 389 char_matrix.Scale(font_size, font_size); |
390 FX_ARGB fill_argb = GetFillArgb(textobj, TRUE); | 390 FX_ARGB fill_argb = GetFillArgb(textobj, TRUE); |
391 int fill_alpha = FXARGB_A(fill_argb); | 391 int fill_alpha = FXARGB_A(fill_argb); |
392 int device_class = m_pDevice->GetDeviceClass(); | 392 int device_class = m_pDevice->GetDeviceClass(); |
393 std::vector<FXTEXT_GLYPHPOS> glyphs; | 393 std::vector<FXTEXT_GLYPHPOS> glyphs; |
394 if (device_class == FXDC_DISPLAY) | 394 if (device_class == FXDC_DISPLAY) |
395 glyphs.resize(textobj->m_nChars); | 395 glyphs.resize(textobj->m_nChars); |
396 else if (fill_alpha < 255) | 396 else if (fill_alpha < 255) |
397 return FALSE; | 397 return FALSE; |
398 | 398 |
(...skipping 465 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
864 matrix.Concat(font_size, 0, 0, font_size, charpos.m_OriginX, | 864 matrix.Concat(font_size, 0, 0, font_size, charpos.m_OriginX, |
865 charpos.m_OriginY); | 865 charpos.m_OriginY); |
866 path.m_Path.New()->Append(pPath, &matrix); | 866 path.m_Path.New()->Append(pPath, &matrix); |
867 path.m_Matrix = *pTextMatrix; | 867 path.m_Matrix = *pTextMatrix; |
868 path.m_bStroke = bStroke; | 868 path.m_bStroke = bStroke; |
869 path.m_FillType = bFill ? FXFILL_WINDING : 0; | 869 path.m_FillType = bFill ? FXFILL_WINDING : 0; |
870 path.CalcBoundingBox(); | 870 path.CalcBoundingBox(); |
871 ProcessPath(&path, pObj2Device); | 871 ProcessPath(&path, pObj2Device); |
872 } | 872 } |
873 } | 873 } |
OLD | NEW |