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Unified Diff: third_party/WebKit/Source/core/paint/PaintLayer.cpp

Issue 2291723002: Manually rename \<m_[0-9]... fields to help rewrite_to_chrome_style tool. (Closed)
Patch Set: Created 4 years, 4 months ago
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Index: third_party/WebKit/Source/core/paint/PaintLayer.cpp
diff --git a/third_party/WebKit/Source/core/paint/PaintLayer.cpp b/third_party/WebKit/Source/core/paint/PaintLayer.cpp
index 9fa0a8e32d6fdd95aeccbb84c1e4ee9423d139bb..37a94ac80e0939e43eb374798ff3684fdb5e86ef 100644
--- a/third_party/WebKit/Source/core/paint/PaintLayer.cpp
+++ b/third_party/WebKit/Source/core/paint/PaintLayer.cpp
@@ -136,14 +136,14 @@ PaintLayer::PaintLayer(LayoutBoxModelObject* layoutObject)
: m_hasSelfPaintingLayerDescendant(false)
, m_hasSelfPaintingLayerDescendantDirty(false)
, m_isRootLayer(layoutObject->isLayoutView())
- , m_visibleContentStatusDirty(true)
+ , m_isVisibleContentDirty(true)
, m_hasVisibleContent(false)
- , m_visibleDescendantStatusDirty(false)
+ , m_isVisibleDescendantDirty(false)
, m_hasVisibleDescendant(false)
#if ENABLE(ASSERT)
, m_needsPositionUpdate(true)
#endif
- , m_3DTransformedDescendantStatusDirty(true)
+ , m_is3DTransformedDescendantDirty(true)
, m_has3DTransformedDescendant(false)
, m_containsDirtyOverlayScrollbars(false)
, m_needsAncestorDependentCompositingInputsUpdate(true)
@@ -176,7 +176,7 @@ PaintLayer::PaintLayer(LayoutBoxModelObject* layoutObject)
m_isSelfPaintingLayer = shouldBeSelfPaintingLayer();
if (!layoutObject->slowFirstChild() && layoutObject->style()) {
- m_visibleContentStatusDirty = false;
+ m_isVisibleContentDirty = false;
m_hasVisibleContent = layoutObject->style()->visibility() == EVisibility::Visible;
}
@@ -601,7 +601,7 @@ void PaintLayer::mapRectToPaintInvalidationBacking(const LayoutObject& layoutObj
void PaintLayer::dirtyVisibleContentStatus()
{
compositor()->setNeedsUpdateDescendantDependentFlags();
- m_visibleContentStatusDirty = true;
+ m_isVisibleContentDirty = true;
if (parent())
parent()->dirtyAncestorChainVisibleDescendantStatus();
// Non-self-painting layers paint into their ancestor layer, and count as part of the "visible contents" of the parent, so we need to dirty it.
@@ -611,7 +611,7 @@ void PaintLayer::dirtyVisibleContentStatus()
void PaintLayer::potentiallyDirtyVisibleContentStatus(EVisibility visibility)
{
- if (m_visibleContentStatusDirty)
+ if (m_isVisibleContentDirty)
return;
if (hasVisibleContent() == (visibility == EVisibility::Visible))
return;
@@ -623,9 +623,9 @@ void PaintLayer::dirtyAncestorChainVisibleDescendantStatus()
compositor()->setNeedsUpdateDescendantDependentFlags();
for (PaintLayer* layer = this; layer; layer = layer->parent()) {
- if (layer->m_visibleDescendantStatusDirty)
+ if (layer->m_isVisibleDescendantDirty)
break;
- layer->m_visibleDescendantStatusDirty = true;
+ layer->m_isVisibleDescendantDirty = true;
}
}
@@ -657,7 +657,7 @@ void PaintLayer::updateScrollingStateAfterCompositingChange()
void PaintLayer::updateDescendantDependentFlags()
{
- if (m_visibleDescendantStatusDirty) {
+ if (m_isVisibleDescendantDirty) {
m_hasVisibleDescendant = false;
for (PaintLayer* child = firstChild(); child; child = child->nextSibling()) {
@@ -669,10 +669,10 @@ void PaintLayer::updateDescendantDependentFlags()
}
}
- m_visibleDescendantStatusDirty = false;
+ m_isVisibleDescendantDirty = false;
}
- if (m_visibleContentStatusDirty) {
+ if (m_isVisibleContentDirty) {
bool previouslyHasVisibleContent = m_hasVisibleContent;
if (layoutObject()->style()->visibility() == EVisibility::Visible) {
m_hasVisibleContent = true;
@@ -701,7 +701,7 @@ void PaintLayer::updateDescendantDependentFlags()
}
}
}
- m_visibleContentStatusDirty = false;
+ m_isVisibleContentDirty = false;
if (hasVisibleContent() != previouslyHasVisibleContent) {
setNeedsCompositingInputsUpdate();
@@ -720,12 +720,12 @@ void PaintLayer::dirty3DTransformedDescendantStatus()
if (!stackingNode)
return;
- stackingNode->layer()->m_3DTransformedDescendantStatusDirty = true;
+ stackingNode->layer()->m_is3DTransformedDescendantDirty = true;
// This propagates up through preserve-3d hierarchies to the enclosing flattening layer.
// Note that preserves3D() creates stacking context, so we can just run up the stacking containers.
while (stackingNode && stackingNode->layer()->preserves3D()) {
- stackingNode->layer()->m_3DTransformedDescendantStatusDirty = true;
+ stackingNode->layer()->m_is3DTransformedDescendantDirty = true;
stackingNode = stackingNode->ancestorStackingContextNode();
}
}
@@ -733,7 +733,7 @@ void PaintLayer::dirty3DTransformedDescendantStatus()
// Return true if this layer or any preserve-3d descendants have 3d.
bool PaintLayer::update3DTransformedDescendantStatus()
{
- if (m_3DTransformedDescendantStatusDirty) {
+ if (m_is3DTransformedDescendantDirty) {
m_has3DTransformedDescendant = false;
m_stackingNode->updateZOrderLists();
@@ -744,7 +744,7 @@ bool PaintLayer::update3DTransformedDescendantStatus()
while (PaintLayerStackingNode* node = iterator.next())
m_has3DTransformedDescendant |= node->layer()->update3DTransformedDescendantStatus();
- m_3DTransformedDescendantStatusDirty = false;
+ m_is3DTransformedDescendantDirty = false;
}
// If we live in a 3d hierarchy, then the layer at the root of that hierarchy needs
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