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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 2291723002: Manually rename \<m_[0-9]... fields to help rewrite_to_chrome_style tool. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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1581 // preserveObjectWrapper work in this case. 1581 // preserveObjectWrapper work in this case.
1582 v8::Local<v8::String> hiddenValueName; 1582 v8::Local<v8::String> hiddenValueName;
1583 ScopedPersistent<v8::Array>* persistentCache = nullptr; 1583 ScopedPersistent<v8::Array>* persistentCache = nullptr;
1584 if (target == GL_TEXTURE_2D) { 1584 if (target == GL_TEXTURE_2D) {
1585 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; 1585 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
1586 1586
1587 if (!m_activeTextureUnit) 1587 if (!m_activeTextureUnit)
1588 drawingBuffer()->setTexture2DBinding(objectOrZero(texture)); 1588 drawingBuffer()->setTexture2DBinding(objectOrZero(texture));
1589 if (scriptState) { 1589 if (scriptState) {
1590 hiddenValueName = V8HiddenValue::webgl2DTextures(scriptState->isolat e()); 1590 hiddenValueName = V8HiddenValue::webgl2DTextures(scriptState->isolat e());
1591 persistentCache = &m_2DTextureWrappers; 1591 persistentCache = &m_wrappersOf2DTextures;
1592 } 1592 }
1593 } else if (target == GL_TEXTURE_CUBE_MAP) { 1593 } else if (target == GL_TEXTURE_CUBE_MAP) {
1594 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; 1594 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
1595 if (scriptState) { 1595 if (scriptState) {
1596 hiddenValueName = V8HiddenValue::webglCubeMapTextures(scriptState->i solate()); 1596 hiddenValueName = V8HiddenValue::webglCubeMapTextures(scriptState->i solate());
1597 persistentCache = &m_cubeMapTextureWrappers; 1597 persistentCache = &m_cubeMapTextureWrappers;
1598 } 1598 }
1599 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) { 1599 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) {
1600 m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture; 1600 m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture;
1601 if (scriptState) { 1601 if (scriptState) {
1602 hiddenValueName = V8HiddenValue::webgl2DArrayTextures(scriptState->i solate()); 1602 hiddenValueName = V8HiddenValue::webgl2DArrayTextures(scriptState->i solate());
1603 persistentCache = &m_2DArrayTextureWrappers; 1603 persistentCache = &m_wrappersOf2DArrayTextures;
1604 } 1604 }
1605 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) { 1605 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) {
1606 m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture; 1606 m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture;
1607 if (scriptState) { 1607 if (scriptState) {
1608 hiddenValueName = V8HiddenValue::webgl3DTextures(scriptState->isolat e()); 1608 hiddenValueName = V8HiddenValue::webgl3DTextures(scriptState->isolat e());
1609 persistentCache = &m_3DTextureWrappers; 1609 persistentCache = &m_wrappersOf3DTextures;
1610 } 1610 }
1611 } else { 1611 } else {
1612 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); 1612 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
1613 return; 1613 return;
1614 } 1614 }
1615 1615
1616 contextGL()->BindTexture(target, objectOrZero(texture)); 1616 contextGL()->BindTexture(target, objectOrZero(texture));
1617 // This is called both internally and externally (from JavaScript). We only update which wrapper 1617 // This is called both internally and externally (from JavaScript). We only update which wrapper
1618 // is preserved when it's called from JavaScript. 1618 // is preserved when it's called from JavaScript.
1619 if (scriptState) { 1619 if (scriptState) {
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6492 6492
6493 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas(HTMLCanvasElementOrOffs creenCanvas& result) const 6493 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas(HTMLCanvasElementOrOffs creenCanvas& result) const
6494 { 6494 {
6495 if (canvas()) 6495 if (canvas())
6496 result.setHTMLCanvasElement(canvas()); 6496 result.setHTMLCanvasElement(canvas());
6497 else 6497 else
6498 result.setOffscreenCanvas(getOffscreenCanvas()); 6498 result.setOffscreenCanvas(getOffscreenCanvas());
6499 } 6499 }
6500 6500
6501 } // namespace blink 6501 } // namespace blink
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