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Unified Diff: src/core/SkLights.cpp

Issue 2291663002: Revert of Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 4 months ago
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Index: src/core/SkLights.cpp
diff --git a/src/core/SkLights.cpp b/src/core/SkLights.cpp
index 962997fc31436c4a3b4428a194210b227d9cef24..7d8f9ed7a58407c7a877d4089ae0741d0107a10c 100644
--- a/src/core/SkLights.cpp
+++ b/src/core/SkLights.cpp
@@ -10,18 +10,11 @@
#include "SkReadBuffer.h"
sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
- Builder builder;
-
- SkColor3f ambColor;
- if (!buf.readScalarArray(&ambColor.fX, 3)) {
- return nullptr;
- }
-
- builder.setAmbientLightColor(ambColor);
-
int numLights = buf.readInt();
+ Builder builder;
for (int l = 0; l < numLights; ++l) {
+ bool isAmbient = buf.readBool();
bool isPoint = buf.readBool();
SkColor3f color;
@@ -29,29 +22,35 @@
return nullptr;
}
- SkVector3 dirOrPos;
- if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
- return nullptr;
- }
-
- sk_sp<SkImage> depthMap;
- bool hasShadowMap = buf.readBool();
- if (hasShadowMap) {
- if (!(depthMap = buf.readImage())) {
+ if (isAmbient) {
+ builder.add(Light::MakeAmbient(color));
+ } else {
+ SkVector3 dirOrPos;
+ if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
return nullptr;
}
- }
+ SkScalar intensity = 0.0f;
+ if (isPoint) {
+ intensity = buf.readScalar();
+ }
- if (isPoint) {
- SkScalar intensity = 0.0f;
- intensity = buf.readScalar();
- Light light = Light::MakePoint(color, dirOrPos, intensity);
- light.setShadowMap(depthMap);
- builder.add(light);
- } else {
- Light light = Light::MakeDirectional(color, dirOrPos);
- light.setShadowMap(depthMap);
- builder.add(light);
+ sk_sp<SkImage> depthMap;
+ bool hasShadowMap = buf.readBool();
+ if (hasShadowMap) {
+ if (!(depthMap = buf.readImage())) {
+ return nullptr;
+ }
+ }
+
+ if (isPoint) {
+ Light light = Light::MakePoint(color, dirOrPos, intensity);
+ light.setShadowMap(depthMap);
+ builder.add(light);
+ } else {
+ Light light = Light::MakeDirectional(color, dirOrPos);
+ light.setShadowMap(depthMap);
+ builder.add(light);
+ }
}
}
@@ -59,24 +58,29 @@
}
void SkLights::flatten(SkWriteBuffer& buf) const {
- buf.writeScalarArray(&this->ambientLightColor().fX, 3);
buf.writeInt(this->numLights());
for (int l = 0; l < this->numLights(); ++l) {
const Light& light = this->light(l);
+ bool isAmbient = Light::kAmbient_LightType == light.type();
bool isPoint = Light::kPoint_LightType == light.type();
+ buf.writeBool(isAmbient);
buf.writeBool(isPoint);
buf.writeScalarArray(&light.color().fX, 3);
- buf.writeScalarArray(&light.dir().fX, 3);
- bool hasShadowMap = light.getShadowMap() != nullptr;
- buf.writeBool(hasShadowMap);
- if (hasShadowMap) {
- buf.writeImage(light.getShadowMap());
- }
- if (isPoint) {
- buf.writeScalar(light.intensity());
+ if (!isAmbient) {
+ if (isPoint) {
+ buf.writeScalarArray(&light.pos().fX, 3);
+ buf.writeScalar(light.intensity());
+ } else {
+ buf.writeScalarArray(&light.dir().fX, 3);
+ }
+ bool hasShadowMap = light.getShadowMap() != nullptr;
+ buf.writeBool(hasShadowMap);
+ if (hasShadowMap) {
+ buf.writeImage(light.getShadowMap());
+ }
}
}
}
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