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Side by Side Diff: include/core/SkLights.h

Issue 2291663002: Revert of Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef SkLights_DEFINED 9 #ifndef SkLights_DEFINED
10 #define SkLights_DEFINED 10 #define SkLights_DEFINED
11 11
12 #include "../private/SkTArray.h" 12 #include "../private/SkTArray.h"
13 #include "SkPoint3.h" 13 #include "SkPoint3.h"
14 #include "SkRefCnt.h" 14 #include "SkRefCnt.h"
15 15
16 class SkReadBuffer; 16 class SkReadBuffer;
17 class SkWriteBuffer; 17 class SkWriteBuffer;
18 class SkImage; 18 class SkImage;
19 19
20 class SK_API SkLights : public SkRefCnt { 20 class SK_API SkLights : public SkRefCnt {
21 public: 21 public:
22 class Light { 22 class Light {
23 public: 23 public:
24 enum LightType { 24 enum LightType {
25 kAmbient_LightType, // only 'fColor' is used
25 kDirectional_LightType, 26 kDirectional_LightType,
26 kPoint_LightType 27 kPoint_LightType
27 }; 28 };
28 29
29 Light(const Light& other) 30 Light(const Light& other)
30 : fType(other.fType) 31 : fType(other.fType)
31 , fColor(other.fColor) 32 , fColor(other.fColor)
32 , fDirOrPos(other.fDirOrPos) 33 , fDirOrPos(other.fDirOrPos)
33 , fIntensity(other.fIntensity) 34 , fIntensity(other.fIntensity)
34 , fShadowMap(other.fShadowMap) { 35 , fShadowMap(other.fShadowMap) {
35 } 36 }
36 37
37 Light(Light&& other) 38 Light(Light&& other)
38 : fType(other.fType) 39 : fType(other.fType)
39 , fColor(other.fColor) 40 , fColor(other.fColor)
40 , fDirOrPos(other.fDirOrPos) 41 , fDirOrPos(other.fDirOrPos)
41 , fIntensity(other.fIntensity) 42 , fIntensity(other.fIntensity)
42 , fShadowMap(std::move(other.fShadowMap)) { 43 , fShadowMap(std::move(other.fShadowMap)) {
43 } 44 }
44 45
46 static Light MakeAmbient(const SkColor3f& color) {
47 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f));
48 }
49
45 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { 50 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) {
46 Light light(kDirectional_LightType, color, dir); 51 Light light(kDirectional_LightType, color, dir);
47 if (!light.fDirOrPos.normalize()) { 52 if (!light.fDirOrPos.normalize()) {
48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); 53 light.fDirOrPos.set(0.0f, 0.0f, 1.0f);
49 } 54 }
50 return light; 55 return light;
51 } 56 }
52 57
53 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc alar intensity) { 58 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc alar intensity) {
54 return Light(kPoint_LightType, color, pos, intensity); 59 return Light(kPoint_LightType, color, pos, intensity);
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 SkVector3 fDirOrPos; // For directional lights, holds the direc tion towards the 116 SkVector3 fDirOrPos; // For directional lights, holds the direc tion towards the
112 // light (+Z is out of the screen). 117 // light (+Z is out of the screen).
113 // If degenerate, it will be replaced with (0, 0, 1). 118 // If degenerate, it will be replaced with (0, 0, 1).
114 // For point lights, holds location of poi nt light 119 // For point lights, holds location of poi nt light
115 120
116 SkScalar fIntensity; // For point lights, dictates the light in tensity. 121 SkScalar fIntensity; // For point lights, dictates the light in tensity.
117 // Simply a multiplier to the final light output value. 122 // Simply a multiplier to the final light output value.
118 sk_sp<SkImage> fShadowMap; 123 sk_sp<SkImage> fShadowMap;
119 124
120 Light(LightType type, const SkColor3f& color, 125 Light(LightType type, const SkColor3f& color,
121 const SkVector3& dirOrPos, SkScalar intensity = 0.0f) { 126 const SkVector3& dir, SkScalar intensity = 0.0f) {
122 fType = type; 127 fType = type;
123 fColor = color; 128 fColor = color;
124 fDirOrPos = dirOrPos; 129 fDirOrPos = dir;
125 fIntensity = intensity; 130 fIntensity = intensity;
126 } 131 }
127 }; 132 };
128 133
129 class Builder { 134 class Builder {
130 public: 135 public:
131 Builder() : fLights(new SkLights) {} 136 Builder() : fLights(new SkLights) { }
132 137
133 void add(const Light& light) { 138 void add(const Light& light) {
134 if (fLights) { 139 if (fLights) {
135 fLights->fLights.push_back(light); 140 fLights->fLights.push_back(light);
136 } 141 }
137 } 142 }
138 143
139 void add(Light&& light) { 144 void add(Light&& light) {
140 if (fLights) { 145 if (fLights) {
141 fLights->fLights.push_back(std::move(light)); 146 fLights->fLights.push_back(std::move(light));
142 } 147 }
143 } 148 }
144 149
145 void setAmbientLightColor(const SkColor3f& color) {
146 if (fLights) {
147 fLights->fAmbientLightColor = color;
148 }
149 }
150
151 sk_sp<SkLights> finish() { 150 sk_sp<SkLights> finish() {
152 return std::move(fLights); 151 return std::move(fLights);
153 } 152 }
154 153
155 private: 154 private:
156 sk_sp<SkLights> fLights; 155 sk_sp<SkLights> fLights;
157 }; 156 };
158 157
159 int numLights() const { 158 int numLights() const {
160 return fLights.count(); 159 return fLights.count();
161 } 160 }
162 161
163 const Light& light(int index) const { 162 const Light& light(int index) const {
164 return fLights[index]; 163 return fLights[index];
165 } 164 }
166 165
167 Light& light(int index) { 166 Light& light(int index) {
168 return fLights[index]; 167 return fLights[index];
169 } 168 }
170 169
171 const SkColor3f& ambientLightColor() const {
172 return fAmbientLightColor;
173 }
174
175 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); 170 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
176 171
177 void flatten(SkWriteBuffer& buf) const; 172 void flatten(SkWriteBuffer& buf) const;
178 173
179 private: 174 private:
180 SkLights() { 175 SkLights() {}
181 fAmbientLightColor.set(0.0f, 0.0f, 0.0f);
182 }
183 SkTArray<Light> fLights; 176 SkTArray<Light> fLights;
184 SkColor3f fAmbientLightColor;
185 typedef SkRefCnt INHERITED; 177 typedef SkRefCnt INHERITED;
186 }; 178 };
187 179
188 #endif 180 #endif
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