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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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421 std::unique_ptr<cc::SingleReleaseCallback> releaseCallback; | 421 std::unique_ptr<cc::SingleReleaseCallback> releaseCallback; |
422 bool success = false; | 422 bool success = false; |
423 if (grContext) { | 423 if (grContext) { |
424 bool forceGpuResult = true; | 424 bool forceGpuResult = true; |
425 success = prepareTextureMailboxInternal(&textureMailbox, &releaseCallbac
k, forceGpuResult); | 425 success = prepareTextureMailboxInternal(&textureMailbox, &releaseCallbac
k, forceGpuResult); |
426 } | 426 } |
427 if (!success) { | 427 if (!success) { |
428 // If we can't get a mailbox, return an transparent black ImageBitmap. | 428 // If we can't get a mailbox, return an transparent black ImageBitmap. |
429 // The only situation this could happen is when two or more calls to tra
nsferToImageBitmap are made back-to-back, or when the context gets lost. | 429 // The only situation this could happen is when two or more calls to tra
nsferToImageBitmap are made back-to-back, or when the context gets lost. |
430 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(m_size.width()
, m_size.height()); | 430 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(m_size.width()
, m_size.height()); |
431 return StaticBitmapImage::create(fromSkSp(surface->makeImageSnapshot()))
; | 431 return StaticBitmapImage::create(surface->makeImageSnapshot()); |
432 } | 432 } |
433 | 433 |
434 DCHECK_EQ(m_size.width(), textureMailbox.size_in_pixels().width()); | 434 DCHECK_EQ(m_size.width(), textureMailbox.size_in_pixels().width()); |
435 DCHECK_EQ(m_size.height(), textureMailbox.size_in_pixels().height()); | 435 DCHECK_EQ(m_size.height(), textureMailbox.size_in_pixels().height()); |
436 | 436 |
437 // Make our own textureId that is a reference on the same texture backing be
ing used as the front | 437 // Make our own textureId that is a reference on the same texture backing be
ing used as the front |
438 // buffer (which was returned from PrepareTextureMailbox()). | 438 // buffer (which was returned from PrepareTextureMailbox()). |
439 // We do not need to wait on the sync token in |textureMailbox| since the ma
ilbox was produced on | 439 // We do not need to wait on the sync token in |textureMailbox| since the ma
ilbox was produced on |
440 // the same |m_gl| context that we are using here. Similarly, the |releaseCa
llback| will run on | 440 // the same |m_gl| context that we are using here. Similarly, the |releaseCa
llback| will run on |
441 // the same context so we don't need to send a sync token for this consume a
ction back to it. | 441 // the same context so we don't need to send a sync token for this consume a
ction back to it. |
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464 // We reuse the same mailbox name from above since our texture id was consum
ed from it. | 464 // We reuse the same mailbox name from above since our texture id was consum
ed from it. |
465 const auto& skImageMailbox = textureMailbox.mailbox(); | 465 const auto& skImageMailbox = textureMailbox.mailbox(); |
466 // Use the sync token generated after producing the mailbox. Waiting for thi
s before trying to use | 466 // Use the sync token generated after producing the mailbox. Waiting for thi
s before trying to use |
467 // the mailbox with some other context will ensure it is valid. We wouldn't
need to wait for the | 467 // the mailbox with some other context will ensure it is valid. We wouldn't
need to wait for the |
468 // consume done in this function because the texture id it generated would o
nly be valid for the | 468 // consume done in this function because the texture id it generated would o
nly be valid for the |
469 // DrawingBuffer's context anyways. | 469 // DrawingBuffer's context anyways. |
470 const auto& skImageSyncToken = textureMailbox.sync_token(); | 470 const auto& skImageSyncToken = textureMailbox.sync_token(); |
471 | 471 |
472 // TODO(xidachen): Create a small pool of recycled textures from ImageBitmap
RenderingContext's | 472 // TODO(xidachen): Create a small pool of recycled textures from ImageBitmap
RenderingContext's |
473 // transferFromImageBitmap, and try to use them in DrawingBuffer. | 473 // transferFromImageBitmap, and try to use them in DrawingBuffer. |
474 return AcceleratedStaticBitmapImage::create(fromSkSp(skImage), grContextRef,
skImageMailbox, skImageSyncToken); | 474 return AcceleratedStaticBitmapImage::create(std::move(skImage), grContextRef
, skImageMailbox, skImageSyncToken); |
475 } | 475 } |
476 | 476 |
477 DrawingBuffer::TextureParameters DrawingBuffer::chromiumImageTextureParameters() | 477 DrawingBuffer::TextureParameters DrawingBuffer::chromiumImageTextureParameters() |
478 { | 478 { |
479 #if OS(MACOSX) | 479 #if OS(MACOSX) |
480 // A CHROMIUM_image backed texture requires a specialized set of parameters | 480 // A CHROMIUM_image backed texture requires a specialized set of parameters |
481 // on OSX. | 481 // on OSX. |
482 TextureParameters parameters; | 482 TextureParameters parameters; |
483 parameters.target = GC3D_TEXTURE_RECTANGLE_ARB; | 483 parameters.target = GC3D_TEXTURE_RECTANGLE_ARB; |
484 | 484 |
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1228 | 1228 |
1229 void DrawingBuffer::restoreTextureBindings() | 1229 void DrawingBuffer::restoreTextureBindings() |
1230 { | 1230 { |
1231 // This class potentially modifies the bindings for GL_TEXTURE_2D and | 1231 // This class potentially modifies the bindings for GL_TEXTURE_2D and |
1232 // GL_TEXTURE_RECTANGLE. Only GL_TEXTURE_2D needs to be restored since | 1232 // GL_TEXTURE_RECTANGLE. Only GL_TEXTURE_2D needs to be restored since |
1233 // the public interface for WebGL does not support GL_TEXTURE_RECTANGLE. | 1233 // the public interface for WebGL does not support GL_TEXTURE_RECTANGLE. |
1234 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); | 1234 m_gl->BindTexture(GL_TEXTURE_2D, m_texture2DBinding); |
1235 } | 1235 } |
1236 | 1236 |
1237 } // namespace blink | 1237 } // namespace blink |
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