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Side by Side Diff: third_party/WebKit/Source/platform/graphics/GraphicsContextState.h

Issue 2290903002: Change (Pass)RefPtr<SkXxx> into sk_sp<SkXxx>. (Closed)
Patch Set: Rebasing... Created 4 years, 3 months ago
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1 // Copyright (C) 2013 Google Inc. All rights reserved. 1 // Copyright (C) 2013 Google Inc. All rights reserved.
2 // 2 //
3 // Redistribution and use in source and binary forms, with or without 3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are 4 // modification, are permitted provided that the following conditions are
5 // met: 5 // met:
6 // 6 //
7 // * Redistributions of source code must retain the above copyright 7 // * Redistributions of source code must retain the above copyright
8 // notice, this list of conditions and the following disclaimer. 8 // notice, this list of conditions and the following disclaimer.
9 // * Redistributions in binary form must reproduce the above 9 // * Redistributions in binary form must reproduce the above
10 // copyright notice, this list of conditions and the following disclaimer 10 // copyright notice, this list of conditions and the following disclaimer
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27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 28
29 #ifndef GraphicsContextState_h 29 #ifndef GraphicsContextState_h
30 #define GraphicsContextState_h 30 #define GraphicsContextState_h
31 31
32 #include "platform/graphics/DrawLooperBuilder.h" 32 #include "platform/graphics/DrawLooperBuilder.h"
33 #include "platform/graphics/GraphicsTypes.h" 33 #include "platform/graphics/GraphicsTypes.h"
34 #include "platform/graphics/StrokeData.h" 34 #include "platform/graphics/StrokeData.h"
35 #include "third_party/skia/include/core/SkColorFilter.h" 35 #include "third_party/skia/include/core/SkColorFilter.h"
36 #include "third_party/skia/include/core/SkPaint.h" 36 #include "third_party/skia/include/core/SkPaint.h"
37 #include "third_party/skia/include/core/SkRefCnt.h"
37 #include "wtf/Allocator.h" 38 #include "wtf/Allocator.h"
38 #include "wtf/Noncopyable.h" 39 #include "wtf/Noncopyable.h"
39 #include "wtf/PtrUtil.h" 40 #include "wtf/PtrUtil.h"
40 #include "wtf/RefPtr.h"
41 #include <memory> 41 #include <memory>
42 42
43 namespace blink { 43 namespace blink {
44 44
45 // Encapsulates the state information we store for each pushed graphics state. 45 // Encapsulates the state information we store for each pushed graphics state.
46 // Only GraphicsContext can use this class. 46 // Only GraphicsContext can use this class.
47 class PLATFORM_EXPORT GraphicsContextState final { 47 class PLATFORM_EXPORT GraphicsContextState final {
48 USING_FAST_MALLOC(GraphicsContextState); 48 USING_FAST_MALLOC(GraphicsContextState);
49 public: 49 public:
50 static std::unique_ptr<GraphicsContextState> create() 50 static std::unique_ptr<GraphicsContextState> create()
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83 // Fill data 83 // Fill data
84 Color fillColor() const { return m_fillPaint.getColor(); } 84 Color fillColor() const { return m_fillPaint.getColor(); }
85 void setFillColor(const Color&); 85 void setFillColor(const Color&);
86 86
87 // Shadow. (This will need tweaking if we use draw loopers for other things. ) 87 // Shadow. (This will need tweaking if we use draw loopers for other things. )
88 SkDrawLooper* drawLooper() const 88 SkDrawLooper* drawLooper() const
89 { 89 {
90 DCHECK_EQ(m_fillPaint.getLooper(), m_strokePaint.getLooper()); 90 DCHECK_EQ(m_fillPaint.getLooper(), m_strokePaint.getLooper());
91 return m_fillPaint.getLooper(); 91 return m_fillPaint.getLooper();
92 } 92 }
93 void setDrawLooper(PassRefPtr<SkDrawLooper>); 93 void setDrawLooper(sk_sp<SkDrawLooper>);
94 94
95 // Text. (See TextModeFill & friends.) 95 // Text. (See TextModeFill & friends.)
96 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } 96 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
97 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; } 97 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; }
98 98
99 SkColorFilter* colorFilter() const 99 SkColorFilter* colorFilter() const
100 { 100 {
101 DCHECK_EQ(m_fillPaint.getColorFilter(), m_strokePaint.getColorFilter()); 101 DCHECK_EQ(m_fillPaint.getColorFilter(), m_strokePaint.getColorFilter());
102 return m_fillPaint.getColorFilter(); 102 return m_fillPaint.getColorFilter();
103 } 103 }
104 void setColorFilter(PassRefPtr<SkColorFilter>); 104 void setColorFilter(sk_sp<SkColorFilter>);
105 105
106 // Image interpolation control. 106 // Image interpolation control.
107 InterpolationQuality getInterpolationQuality() const { return m_interpolatio nQuality; } 107 InterpolationQuality getInterpolationQuality() const { return m_interpolatio nQuality; }
108 void setInterpolationQuality(InterpolationQuality); 108 void setInterpolationQuality(InterpolationQuality);
109 109
110 bool shouldAntialias() const { return m_shouldAntialias; } 110 bool shouldAntialias() const { return m_shouldAntialias; }
111 void setShouldAntialias(bool); 111 void setShouldAntialias(bool);
112 112
113 private: 113 private:
114 GraphicsContextState(); 114 GraphicsContextState();
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126 InterpolationQuality m_interpolationQuality; 126 InterpolationQuality m_interpolationQuality;
127 127
128 uint16_t m_saveCount; 128 uint16_t m_saveCount;
129 129
130 bool m_shouldAntialias : 1; 130 bool m_shouldAntialias : 1;
131 }; 131 };
132 132
133 } // namespace blink 133 } // namespace blink
134 134
135 #endif // GraphicsContextState_h 135 #endif // GraphicsContextState_h
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