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Unified Diff: ash/wm/lock_state_controller_unittest.cc

Issue 2290473004: Rename ash desktop_background to wallpaper. (Closed)
Patch Set: Address comments. Created 4 years, 4 months ago
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Index: ash/wm/lock_state_controller_unittest.cc
diff --git a/ash/wm/lock_state_controller_unittest.cc b/ash/wm/lock_state_controller_unittest.cc
index 014dcda8be9067fa96c968345c7c666c775419db..dd9a56658c560b819a9c5323c79541accfa51995 100644
--- a/ash/wm/lock_state_controller_unittest.cc
+++ b/ash/wm/lock_state_controller_unittest.cc
@@ -231,27 +231,27 @@ class LockStateControllerTest : public AshTestBase {
SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS));
}
- void ExpectBackgroundIsShowing() {
- SCOPED_TRACE("Failure in ExpectBackgroundIsShowing");
+ void ExpectWallpaperIsShowing() {
+ SCOPED_TRACE("Failure in ExpectWallpaperIsShowing");
EXPECT_LT(0u, test_animator_->GetAnimationCount());
EXPECT_TRUE(test_animator_->AreContainersAnimated(
- SessionStateAnimator::DESKTOP_BACKGROUND,
+ SessionStateAnimator::WALLPAPER,
SessionStateAnimator::ANIMATION_FADE_IN));
}
- void ExpectBackgroundIsHiding() {
- SCOPED_TRACE("Failure in ExpectBackgroundIsHiding");
+ void ExpectWallpaperIsHiding() {
+ SCOPED_TRACE("Failure in ExpectWallpaperIsHiding");
EXPECT_LT(0u, test_animator_->GetAnimationCount());
EXPECT_TRUE(test_animator_->AreContainersAnimated(
- SessionStateAnimator::DESKTOP_BACKGROUND,
+ SessionStateAnimator::WALLPAPER,
SessionStateAnimator::ANIMATION_FADE_OUT));
}
- void ExpectRestoringBackgroundVisibility() {
- SCOPED_TRACE("Failure in ExpectRestoringBackgroundVisibility");
+ void ExpectRestoringWallpaperVisibility() {
+ SCOPED_TRACE("Failure in ExpectRestoringWallpaperVisibility");
EXPECT_LT(0u, test_animator_->GetAnimationCount());
EXPECT_TRUE(test_animator_->AreContainersAnimated(
- SessionStateAnimator::DESKTOP_BACKGROUND,
+ SessionStateAnimator::WALLPAPER,
SessionStateAnimator::ANIMATION_FADE_IN));
}
@@ -267,7 +267,7 @@ class LockStateControllerTest : public AshTestBase {
EXPECT_TRUE(WmShell::Get()->GetSessionStateDelegate()->IsScreenLocked());
}
- void HideBackground() { test_animator_->HideBackground(); }
+ void HideWallpaper() { test_animator_->HideWallpaper(); }
void PressPowerButton() {
power_button_controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
@@ -925,16 +925,16 @@ TEST_F(LockStateControllerTest, HonorPowerButtonInDockedMode) {
ReleasePowerButton();
}
-// Test that hidden background appears and revers correctly on lock/cancel.
-TEST_F(LockStateControllerTest, TestHiddenBackgroundLockCancel) {
+// Test that hidden wallpaper appears and revers correctly on lock/cancel.
+TEST_F(LockStateControllerTest, TestHiddenWallpaperLockCancel) {
Initialize(false, LoginStatus::USER);
- HideBackground();
+ HideWallpaper();
ExpectUnlockedState();
PressPowerButton();
ExpectPreLockAnimationStarted();
- ExpectBackgroundIsShowing();
+ ExpectWallpaperIsShowing();
// Forward only half way through.
AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
@@ -942,23 +942,23 @@ TEST_F(LockStateControllerTest, TestHiddenBackgroundLockCancel) {
// Release the button before the lock timer fires.
ReleasePowerButton();
ExpectPreLockAnimationCancel();
- ExpectBackgroundIsHiding();
+ ExpectWallpaperIsHiding();
Advance(SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS);
// When the CancelPrelockAnimation sequence finishes it queues up a
- // restore background visibility sequence when the background is hidden.
- ExpectRestoringBackgroundVisibility();
+ // restore wallpaper visibility sequence when the wallpaper is hidden.
+ ExpectRestoringWallpaperVisibility();
Advance(SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
ExpectUnlockedState();
}
-// Test that hidden background appears and revers correctly on lock/unlock.
-TEST_F(LockStateControllerTest, TestHiddenBackgroundLockUnlock) {
+// Test that hidden wallpaper appears and revers correctly on lock/unlock.
+TEST_F(LockStateControllerTest, TestHiddenWallpaperLockUnlock) {
Initialize(false, LoginStatus::USER);
- HideBackground();
+ HideWallpaper();
ExpectUnlockedState();
@@ -967,7 +967,7 @@ TEST_F(LockStateControllerTest, TestHiddenBackgroundLockUnlock) {
PressPowerButton();
ExpectPreLockAnimationStarted();
- ExpectBackgroundIsShowing();
+ ExpectWallpaperIsShowing();
Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
@@ -992,13 +992,13 @@ TEST_F(LockStateControllerTest, TestHiddenBackgroundLockUnlock) {
SystemUnlocks();
ExpectUnlockAfterUIDestroyedAnimationStarted();
- ExpectBackgroundIsHiding();
+ ExpectWallpaperIsHiding();
Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
// When the StartUnlockAnimationAfterUIDestroyed sequence finishes it queues
- // up a restore background visibility sequence when the background is hidden.
- ExpectRestoringBackgroundVisibility();
+ // up a restore wallpaper visibility sequence when the wallpaper is hidden.
+ ExpectRestoringWallpaperVisibility();
Advance(SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
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