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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/lock_state_controller.h" | 5 #include "ash/wm/lock_state_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
| (...skipping 346 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 357 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 357 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 358 SessionStateAnimator::ANIMATION_LIFT, | 358 SessionStateAnimator::ANIMATION_LIFT, |
| 359 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 359 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 360 animation_sequence->StartAnimation( | 360 animation_sequence->StartAnimation( |
| 361 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, | 361 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, |
| 362 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 362 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 363 // Hide the screen locker containers so we can raise them later. | 363 // Hide the screen locker containers so we can raise them later. |
| 364 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 364 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 365 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 365 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
| 366 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 366 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
| 367 AnimateBackgroundAppearanceIfNecessary( | 367 AnimateWallpaperAppearanceIfNecessary( |
| 368 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); | 368 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); |
| 369 | 369 |
| 370 animation_sequence->EndSequence(); | 370 animation_sequence->EndSequence(); |
| 371 | 371 |
| 372 DispatchCancelMode(); | 372 DispatchCancelMode(); |
| 373 WmShell::Get()->OnLockStateEvent( | 373 WmShell::Get()->OnLockStateEvent( |
| 374 LockStateObserver::EVENT_LOCK_ANIMATION_STARTED); | 374 LockStateObserver::EVENT_LOCK_ANIMATION_STARTED); |
| 375 } | 375 } |
| 376 | 376 |
| 377 void LockStateController::StartCancellablePreLockAnimation() { | 377 void LockStateController::StartCancellablePreLockAnimation() { |
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| 388 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 388 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 389 SessionStateAnimator::ANIMATION_LIFT, | 389 SessionStateAnimator::ANIMATION_LIFT, |
| 390 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 390 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 391 animation_sequence->StartAnimation( | 391 animation_sequence->StartAnimation( |
| 392 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, | 392 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, |
| 393 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 393 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
| 394 // Hide the screen locker containers so we can raise them later. | 394 // Hide the screen locker containers so we can raise them later. |
| 395 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 395 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 396 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 396 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
| 397 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 397 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
| 398 AnimateBackgroundAppearanceIfNecessary( | 398 AnimateWallpaperAppearanceIfNecessary( |
| 399 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, animation_sequence); | 399 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, animation_sequence); |
| 400 | 400 |
| 401 DispatchCancelMode(); | 401 DispatchCancelMode(); |
| 402 WmShell::Get()->OnLockStateEvent( | 402 WmShell::Get()->OnLockStateEvent( |
| 403 LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED); | 403 LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED); |
| 404 animation_sequence->EndSequence(); | 404 animation_sequence->EndSequence(); |
| 405 } | 405 } |
| 406 | 406 |
| 407 void LockStateController::CancelPreLockAnimation() { | 407 void LockStateController::CancelPreLockAnimation() { |
| 408 VLOG(1) << "CancelPreLockAnimation"; | 408 VLOG(1) << "CancelPreLockAnimation"; |
| 409 base::Closure next_animation_starter = | 409 base::Closure next_animation_starter = |
| 410 base::Bind(&LockStateController::LockAnimationCancelled, | 410 base::Bind(&LockStateController::LockAnimationCancelled, |
| 411 weak_ptr_factory_.GetWeakPtr()); | 411 weak_ptr_factory_.GetWeakPtr()); |
| 412 SessionStateAnimator::AnimationSequence* animation_sequence = | 412 SessionStateAnimator::AnimationSequence* animation_sequence = |
| 413 animator_->BeginAnimationSequence(next_animation_starter); | 413 animator_->BeginAnimationSequence(next_animation_starter); |
| 414 | 414 |
| 415 animation_sequence->StartAnimation( | 415 animation_sequence->StartAnimation( |
| 416 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 416 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 417 SessionStateAnimator::ANIMATION_UNDO_LIFT, | 417 SessionStateAnimator::ANIMATION_UNDO_LIFT, |
| 418 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); | 418 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); |
| 419 animation_sequence->StartAnimation( | 419 animation_sequence->StartAnimation( |
| 420 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, | 420 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, |
| 421 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); | 421 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); |
| 422 AnimateBackgroundHidingIfNecessary( | 422 AnimateWallpaperHidingIfNecessary( |
| 423 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, | 423 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, |
| 424 animation_sequence); | 424 animation_sequence); |
| 425 | 425 |
| 426 animation_sequence->EndSequence(); | 426 animation_sequence->EndSequence(); |
| 427 } | 427 } |
| 428 | 428 |
| 429 void LockStateController::StartPostLockAnimation() { | 429 void LockStateController::StartPostLockAnimation() { |
| 430 VLOG(1) << "StartPostLockAnimation"; | 430 VLOG(1) << "StartPostLockAnimation"; |
| 431 base::Closure next_animation_starter = | 431 base::Closure next_animation_starter = |
| 432 base::Bind(&LockStateController::PostLockAnimationFinished, | 432 base::Bind(&LockStateController::PostLockAnimationFinished, |
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| 458 SessionStateAnimator::AnimationSequence* animation_sequence = | 458 SessionStateAnimator::AnimationSequence* animation_sequence = |
| 459 animator_->BeginAnimationSequence(next_animation_starter); | 459 animator_->BeginAnimationSequence(next_animation_starter); |
| 460 | 460 |
| 461 animation_sequence->StartAnimation( | 461 animation_sequence->StartAnimation( |
| 462 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 462 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 463 SessionStateAnimator::ANIMATION_DROP, | 463 SessionStateAnimator::ANIMATION_DROP, |
| 464 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 464 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 465 animation_sequence->StartAnimation( | 465 animation_sequence->StartAnimation( |
| 466 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, | 466 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, |
| 467 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); | 467 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); |
| 468 AnimateBackgroundHidingIfNecessary( | 468 AnimateWallpaperHidingIfNecessary( |
| 469 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); | 469 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); |
| 470 animation_sequence->EndSequence(); | 470 animation_sequence->EndSequence(); |
| 471 } | 471 } |
| 472 | 472 |
| 473 void LockStateController::LockAnimationCancelled() { | 473 void LockStateController::LockAnimationCancelled() { |
| 474 can_cancel_lock_animation_ = false; | 474 can_cancel_lock_animation_ = false; |
| 475 RestoreUnlockedProperties(); | 475 RestoreUnlockedProperties(); |
| 476 } | 476 } |
| 477 | 477 |
| 478 void LockStateController::PreLockAnimationFinished(bool request_lock) { | 478 void LockStateController::PreLockAnimationFinished(bool request_lock) { |
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| 532 } | 532 } |
| 533 } | 533 } |
| 534 | 534 |
| 535 void LockStateController::UnlockAnimationAfterUIDestroyedFinished() { | 535 void LockStateController::UnlockAnimationAfterUIDestroyedFinished() { |
| 536 RestoreUnlockedProperties(); | 536 RestoreUnlockedProperties(); |
| 537 } | 537 } |
| 538 | 538 |
| 539 void LockStateController::StoreUnlockedProperties() { | 539 void LockStateController::StoreUnlockedProperties() { |
| 540 if (!unlocked_properties_) { | 540 if (!unlocked_properties_) { |
| 541 unlocked_properties_.reset(new UnlockedStateProperties()); | 541 unlocked_properties_.reset(new UnlockedStateProperties()); |
| 542 unlocked_properties_->background_is_hidden = | 542 unlocked_properties_->wallpaper_is_hidden = animator_->IsWallpaperHidden(); |
| 543 animator_->IsBackgroundHidden(); | |
| 544 } | 543 } |
| 545 if (unlocked_properties_->background_is_hidden) { | 544 if (unlocked_properties_->wallpaper_is_hidden) { |
| 546 // Hide background so that it can be animated later. | 545 // Hide wallpaper so that it can be animated later. |
| 547 animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, | 546 animator_->StartAnimation(SessionStateAnimator::WALLPAPER, |
| 548 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 547 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
| 549 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 548 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
| 550 animator_->ShowBackground(); | 549 animator_->ShowWallpaper(); |
| 551 } | 550 } |
| 552 } | 551 } |
| 553 | 552 |
| 554 void LockStateController::RestoreUnlockedProperties() { | 553 void LockStateController::RestoreUnlockedProperties() { |
| 555 if (!unlocked_properties_) | 554 if (!unlocked_properties_) |
| 556 return; | 555 return; |
| 557 if (unlocked_properties_->background_is_hidden) { | 556 if (unlocked_properties_->wallpaper_is_hidden) { |
| 558 animator_->HideBackground(); | 557 animator_->HideWallpaper(); |
| 559 // Restore background visibility. | 558 // Restore wallpaper visibility. |
| 560 animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, | 559 animator_->StartAnimation(SessionStateAnimator::WALLPAPER, |
| 561 SessionStateAnimator::ANIMATION_FADE_IN, | 560 SessionStateAnimator::ANIMATION_FADE_IN, |
| 562 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 561 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
| 563 } | 562 } |
| 564 unlocked_properties_.reset(); | 563 unlocked_properties_.reset(); |
| 565 } | 564 } |
| 566 | 565 |
| 567 void LockStateController::AnimateBackgroundAppearanceIfNecessary( | 566 void LockStateController::AnimateWallpaperAppearanceIfNecessary( |
| 568 SessionStateAnimator::AnimationSpeed speed, | 567 SessionStateAnimator::AnimationSpeed speed, |
| 569 SessionStateAnimator::AnimationSequence* animation_sequence) { | 568 SessionStateAnimator::AnimationSequence* animation_sequence) { |
| 570 if (unlocked_properties_.get() && | 569 if (unlocked_properties_.get() && unlocked_properties_->wallpaper_is_hidden) { |
| 571 unlocked_properties_->background_is_hidden) { | 570 animation_sequence->StartAnimation(SessionStateAnimator::WALLPAPER, |
| 572 animation_sequence->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 573 SessionStateAnimator::ANIMATION_FADE_IN, | 571 SessionStateAnimator::ANIMATION_FADE_IN, |
| 574 speed); | 572 speed); |
| 575 } | 573 } |
| 576 } | 574 } |
| 577 | 575 |
| 578 void LockStateController::AnimateBackgroundHidingIfNecessary( | 576 void LockStateController::AnimateWallpaperHidingIfNecessary( |
| 579 SessionStateAnimator::AnimationSpeed speed, | 577 SessionStateAnimator::AnimationSpeed speed, |
| 580 SessionStateAnimator::AnimationSequence* animation_sequence) { | 578 SessionStateAnimator::AnimationSequence* animation_sequence) { |
| 581 if (unlocked_properties_.get() && | 579 if (unlocked_properties_.get() && unlocked_properties_->wallpaper_is_hidden) { |
| 582 unlocked_properties_->background_is_hidden) { | 580 animation_sequence->StartAnimation(SessionStateAnimator::WALLPAPER, |
| 583 animation_sequence->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, | |
| 584 SessionStateAnimator::ANIMATION_FADE_OUT, | 581 SessionStateAnimator::ANIMATION_FADE_OUT, |
| 585 speed); | 582 speed); |
| 586 } | 583 } |
| 587 } | 584 } |
| 588 | 585 |
| 589 } // namespace ash | 586 } // namespace ash |
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