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Side by Side Diff: ash/wm/lock_state_controller.cc

Issue 2290473004: Rename ash desktop_background to wallpaper. (Closed)
Patch Set: Address comments. Created 4 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_state_controller.h" 5 #include "ash/wm/lock_state_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <string> 8 #include <string>
9 #include <utility> 9 #include <utility>
10 10
(...skipping 346 matching lines...) Expand 10 before | Expand all | Expand 10 after
357 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 357 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
358 SessionStateAnimator::ANIMATION_LIFT, 358 SessionStateAnimator::ANIMATION_LIFT,
359 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 359 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
360 animation_sequence->StartAnimation( 360 animation_sequence->StartAnimation(
361 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, 361 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT,
362 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 362 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
363 // Hide the screen locker containers so we can raise them later. 363 // Hide the screen locker containers so we can raise them later.
364 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 364 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
365 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, 365 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
366 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); 366 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
367 AnimateBackgroundAppearanceIfNecessary( 367 AnimateWallpaperAppearanceIfNecessary(
368 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); 368 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence);
369 369
370 animation_sequence->EndSequence(); 370 animation_sequence->EndSequence();
371 371
372 DispatchCancelMode(); 372 DispatchCancelMode();
373 WmShell::Get()->OnLockStateEvent( 373 WmShell::Get()->OnLockStateEvent(
374 LockStateObserver::EVENT_LOCK_ANIMATION_STARTED); 374 LockStateObserver::EVENT_LOCK_ANIMATION_STARTED);
375 } 375 }
376 376
377 void LockStateController::StartCancellablePreLockAnimation() { 377 void LockStateController::StartCancellablePreLockAnimation() {
(...skipping 10 matching lines...) Expand all
388 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 388 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
389 SessionStateAnimator::ANIMATION_LIFT, 389 SessionStateAnimator::ANIMATION_LIFT,
390 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 390 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
391 animation_sequence->StartAnimation( 391 animation_sequence->StartAnimation(
392 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT, 392 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_OUT,
393 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); 393 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
394 // Hide the screen locker containers so we can raise them later. 394 // Hide the screen locker containers so we can raise them later.
395 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 395 animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
396 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, 396 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
397 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); 397 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
398 AnimateBackgroundAppearanceIfNecessary( 398 AnimateWallpaperAppearanceIfNecessary(
399 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, animation_sequence); 399 SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, animation_sequence);
400 400
401 DispatchCancelMode(); 401 DispatchCancelMode();
402 WmShell::Get()->OnLockStateEvent( 402 WmShell::Get()->OnLockStateEvent(
403 LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED); 403 LockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED);
404 animation_sequence->EndSequence(); 404 animation_sequence->EndSequence();
405 } 405 }
406 406
407 void LockStateController::CancelPreLockAnimation() { 407 void LockStateController::CancelPreLockAnimation() {
408 VLOG(1) << "CancelPreLockAnimation"; 408 VLOG(1) << "CancelPreLockAnimation";
409 base::Closure next_animation_starter = 409 base::Closure next_animation_starter =
410 base::Bind(&LockStateController::LockAnimationCancelled, 410 base::Bind(&LockStateController::LockAnimationCancelled,
411 weak_ptr_factory_.GetWeakPtr()); 411 weak_ptr_factory_.GetWeakPtr());
412 SessionStateAnimator::AnimationSequence* animation_sequence = 412 SessionStateAnimator::AnimationSequence* animation_sequence =
413 animator_->BeginAnimationSequence(next_animation_starter); 413 animator_->BeginAnimationSequence(next_animation_starter);
414 414
415 animation_sequence->StartAnimation( 415 animation_sequence->StartAnimation(
416 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 416 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
417 SessionStateAnimator::ANIMATION_UNDO_LIFT, 417 SessionStateAnimator::ANIMATION_UNDO_LIFT,
418 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); 418 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS);
419 animation_sequence->StartAnimation( 419 animation_sequence->StartAnimation(
420 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, 420 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN,
421 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS); 421 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS);
422 AnimateBackgroundHidingIfNecessary( 422 AnimateWallpaperHidingIfNecessary(
423 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, 423 SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
424 animation_sequence); 424 animation_sequence);
425 425
426 animation_sequence->EndSequence(); 426 animation_sequence->EndSequence();
427 } 427 }
428 428
429 void LockStateController::StartPostLockAnimation() { 429 void LockStateController::StartPostLockAnimation() {
430 VLOG(1) << "StartPostLockAnimation"; 430 VLOG(1) << "StartPostLockAnimation";
431 base::Closure next_animation_starter = 431 base::Closure next_animation_starter =
432 base::Bind(&LockStateController::PostLockAnimationFinished, 432 base::Bind(&LockStateController::PostLockAnimationFinished,
(...skipping 25 matching lines...) Expand all
458 SessionStateAnimator::AnimationSequence* animation_sequence = 458 SessionStateAnimator::AnimationSequence* animation_sequence =
459 animator_->BeginAnimationSequence(next_animation_starter); 459 animator_->BeginAnimationSequence(next_animation_starter);
460 460
461 animation_sequence->StartAnimation( 461 animation_sequence->StartAnimation(
462 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 462 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
463 SessionStateAnimator::ANIMATION_DROP, 463 SessionStateAnimator::ANIMATION_DROP,
464 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 464 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
465 animation_sequence->StartAnimation( 465 animation_sequence->StartAnimation(
466 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN, 466 SessionStateAnimator::LAUNCHER, SessionStateAnimator::ANIMATION_FADE_IN,
467 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS); 467 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
468 AnimateBackgroundHidingIfNecessary( 468 AnimateWallpaperHidingIfNecessary(
469 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence); 469 SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, animation_sequence);
470 animation_sequence->EndSequence(); 470 animation_sequence->EndSequence();
471 } 471 }
472 472
473 void LockStateController::LockAnimationCancelled() { 473 void LockStateController::LockAnimationCancelled() {
474 can_cancel_lock_animation_ = false; 474 can_cancel_lock_animation_ = false;
475 RestoreUnlockedProperties(); 475 RestoreUnlockedProperties();
476 } 476 }
477 477
478 void LockStateController::PreLockAnimationFinished(bool request_lock) { 478 void LockStateController::PreLockAnimationFinished(bool request_lock) {
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
532 } 532 }
533 } 533 }
534 534
535 void LockStateController::UnlockAnimationAfterUIDestroyedFinished() { 535 void LockStateController::UnlockAnimationAfterUIDestroyedFinished() {
536 RestoreUnlockedProperties(); 536 RestoreUnlockedProperties();
537 } 537 }
538 538
539 void LockStateController::StoreUnlockedProperties() { 539 void LockStateController::StoreUnlockedProperties() {
540 if (!unlocked_properties_) { 540 if (!unlocked_properties_) {
541 unlocked_properties_.reset(new UnlockedStateProperties()); 541 unlocked_properties_.reset(new UnlockedStateProperties());
542 unlocked_properties_->background_is_hidden = 542 unlocked_properties_->wallpaper_is_hidden = animator_->IsWallpaperHidden();
543 animator_->IsBackgroundHidden();
544 } 543 }
545 if (unlocked_properties_->background_is_hidden) { 544 if (unlocked_properties_->wallpaper_is_hidden) {
546 // Hide background so that it can be animated later. 545 // Hide wallpaper so that it can be animated later.
547 animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, 546 animator_->StartAnimation(SessionStateAnimator::WALLPAPER,
548 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, 547 SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
549 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); 548 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
550 animator_->ShowBackground(); 549 animator_->ShowWallpaper();
551 } 550 }
552 } 551 }
553 552
554 void LockStateController::RestoreUnlockedProperties() { 553 void LockStateController::RestoreUnlockedProperties() {
555 if (!unlocked_properties_) 554 if (!unlocked_properties_)
556 return; 555 return;
557 if (unlocked_properties_->background_is_hidden) { 556 if (unlocked_properties_->wallpaper_is_hidden) {
558 animator_->HideBackground(); 557 animator_->HideWallpaper();
559 // Restore background visibility. 558 // Restore wallpaper visibility.
560 animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND, 559 animator_->StartAnimation(SessionStateAnimator::WALLPAPER,
561 SessionStateAnimator::ANIMATION_FADE_IN, 560 SessionStateAnimator::ANIMATION_FADE_IN,
562 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); 561 SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
563 } 562 }
564 unlocked_properties_.reset(); 563 unlocked_properties_.reset();
565 } 564 }
566 565
567 void LockStateController::AnimateBackgroundAppearanceIfNecessary( 566 void LockStateController::AnimateWallpaperAppearanceIfNecessary(
568 SessionStateAnimator::AnimationSpeed speed, 567 SessionStateAnimator::AnimationSpeed speed,
569 SessionStateAnimator::AnimationSequence* animation_sequence) { 568 SessionStateAnimator::AnimationSequence* animation_sequence) {
570 if (unlocked_properties_.get() && 569 if (unlocked_properties_.get() && unlocked_properties_->wallpaper_is_hidden) {
571 unlocked_properties_->background_is_hidden) { 570 animation_sequence->StartAnimation(SessionStateAnimator::WALLPAPER,
572 animation_sequence->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND,
573 SessionStateAnimator::ANIMATION_FADE_IN, 571 SessionStateAnimator::ANIMATION_FADE_IN,
574 speed); 572 speed);
575 } 573 }
576 } 574 }
577 575
578 void LockStateController::AnimateBackgroundHidingIfNecessary( 576 void LockStateController::AnimateWallpaperHidingIfNecessary(
579 SessionStateAnimator::AnimationSpeed speed, 577 SessionStateAnimator::AnimationSpeed speed,
580 SessionStateAnimator::AnimationSequence* animation_sequence) { 578 SessionStateAnimator::AnimationSequence* animation_sequence) {
581 if (unlocked_properties_.get() && 579 if (unlocked_properties_.get() && unlocked_properties_->wallpaper_is_hidden) {
582 unlocked_properties_->background_is_hidden) { 580 animation_sequence->StartAnimation(SessionStateAnimator::WALLPAPER,
583 animation_sequence->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND,
584 SessionStateAnimator::ANIMATION_FADE_OUT, 581 SessionStateAnimator::ANIMATION_FADE_OUT,
585 speed); 582 speed);
586 } 583 }
587 } 584 }
588 585
589 } // namespace ash 586 } // namespace ash
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