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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ | 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
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| 203 | 203 |
| 204 void set_animator_for_test(SessionStateAnimator* animator) { | 204 void set_animator_for_test(SessionStateAnimator* animator) { |
| 205 animator_.reset(animator); | 205 animator_.reset(animator); |
| 206 } | 206 } |
| 207 | 207 |
| 208 private: | 208 private: |
| 209 friend class test::PowerButtonControllerTest; | 209 friend class test::PowerButtonControllerTest; |
| 210 friend class test::LockStateControllerTest; | 210 friend class test::LockStateControllerTest; |
| 211 | 211 |
| 212 struct UnlockedStateProperties { | 212 struct UnlockedStateProperties { |
| 213 bool background_is_hidden; | 213 bool wallpaper_is_hidden; |
| 214 }; | 214 }; |
| 215 | 215 |
| 216 // Reverts the pre-lock animation, reports the error. | 216 // Reverts the pre-lock animation, reports the error. |
| 217 void OnLockFailTimeout(); | 217 void OnLockFailTimeout(); |
| 218 | 218 |
| 219 // Starts timer for gap between lock and shutdown. | 219 // Starts timer for gap between lock and shutdown. |
| 220 void StartLockToShutdownTimer(); | 220 void StartLockToShutdownTimer(); |
| 221 | 221 |
| 222 // Calls StartShutdownAnimation(). | 222 // Calls StartShutdownAnimation(). |
| 223 void OnLockToShutdownTimeout(); | 223 void OnLockToShutdownTimeout(); |
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| 255 // These methods are called when corresponding animation completes. | 255 // These methods are called when corresponding animation completes. |
| 256 void LockAnimationCancelled(); | 256 void LockAnimationCancelled(); |
| 257 void PreLockAnimationFinished(bool request_lock); | 257 void PreLockAnimationFinished(bool request_lock); |
| 258 void PostLockAnimationFinished(); | 258 void PostLockAnimationFinished(); |
| 259 void UnlockAnimationAfterUIDestroyedFinished(); | 259 void UnlockAnimationAfterUIDestroyedFinished(); |
| 260 | 260 |
| 261 // Stores properties of UI that have to be temporarily modified while locking. | 261 // Stores properties of UI that have to be temporarily modified while locking. |
| 262 void StoreUnlockedProperties(); | 262 void StoreUnlockedProperties(); |
| 263 void RestoreUnlockedProperties(); | 263 void RestoreUnlockedProperties(); |
| 264 | 264 |
| 265 // Fades in background layer with |speed| if it was hidden in unlocked state. | 265 // Fades in wallpaper layer with |speed| if it was hidden in unlocked state. |
| 266 void AnimateBackgroundAppearanceIfNecessary( | 266 void AnimateWallpaperAppearanceIfNecessary( |
| 267 ash::SessionStateAnimator::AnimationSpeed speed, | 267 ash::SessionStateAnimator::AnimationSpeed speed, |
| 268 SessionStateAnimator::AnimationSequence* animation_sequence); | 268 SessionStateAnimator::AnimationSequence* animation_sequence); |
| 269 | 269 |
| 270 // Fades out background layer with |speed| if it was hidden in unlocked state. | 270 // Fades out wallpaper layer with |speed| if it was hidden in unlocked state. |
| 271 void AnimateBackgroundHidingIfNecessary( | 271 void AnimateWallpaperHidingIfNecessary( |
| 272 ash::SessionStateAnimator::AnimationSpeed speed, | 272 ash::SessionStateAnimator::AnimationSpeed speed, |
| 273 SessionStateAnimator::AnimationSequence* animation_sequence); | 273 SessionStateAnimator::AnimationSequence* animation_sequence); |
| 274 | 274 |
| 275 std::unique_ptr<SessionStateAnimator> animator_; | 275 std::unique_ptr<SessionStateAnimator> animator_; |
| 276 | 276 |
| 277 std::unique_ptr<LockStateControllerDelegate> delegate_; | 277 std::unique_ptr<LockStateControllerDelegate> delegate_; |
| 278 | 278 |
| 279 // The current login status, or original login status from before we locked. | 279 // The current login status, or original login status from before we locked. |
| 280 LoginStatus login_status_; | 280 LoginStatus login_status_; |
| 281 | 281 |
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| 321 base::Closure lock_screen_displayed_callback_; | 321 base::Closure lock_screen_displayed_callback_; |
| 322 | 322 |
| 323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; | 323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; |
| 324 | 324 |
| 325 DISALLOW_COPY_AND_ASSIGN(LockStateController); | 325 DISALLOW_COPY_AND_ASSIGN(LockStateController); |
| 326 }; | 326 }; |
| 327 | 327 |
| 328 } // namespace ash | 328 } // namespace ash |
| 329 | 329 |
| 330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ | 330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ |
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