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Issue 2290233004: currentlyscrollinglayer cleared in scrollAnimatedBegin. (Closed)
Patch Set: unittest added. Created 4 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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2781 } else { 2781 } else {
2782 scroll_status.thread = SCROLL_IGNORED; 2782 scroll_status.thread = SCROLL_IGNORED;
2783 scroll_status.main_thread_scrolling_reasons = 2783 scroll_status.main_thread_scrolling_reasons =
2784 MainThreadScrollingReason::kNotScrollable; 2784 MainThreadScrollingReason::kNotScrollable;
2785 } 2785 }
2786 return scroll_status; 2786 return scroll_status;
2787 } 2787 }
2788 ScrollStateData scroll_state_data; 2788 ScrollStateData scroll_state_data;
2789 scroll_state_data.position_x = viewport_point.x(); 2789 scroll_state_data.position_x = viewport_point.x();
2790 scroll_state_data.position_y = viewport_point.y(); 2790 scroll_state_data.position_y = viewport_point.y();
2791 scroll_state_data.is_in_inertial_phase = true; 2791 scroll_state_data.is_in_inertial_phase = false;
ericrk 2016/08/31 18:29:42 nit: This is already the default value of is_in_in
sahel 2016/08/31 19:16:46 Done.
2792 ScrollState scroll_state(scroll_state_data); 2792 ScrollState scroll_state(scroll_state_data);
2793 2793
2794 // ScrollAnimated is used for animated wheel scrolls. We find the first layer 2794 // ScrollAnimated is used for animated wheel scrolls. We find the first layer
2795 // that can scroll and set up an animation of its scroll offset. Note that 2795 // that can scroll and set up an animation of its scroll offset. Note that
2796 // this does not currently go through the scroll customization machinery 2796 // this does not currently go through the scroll customization machinery
2797 // that ScrollBy uses for non-animated wheel scrolls. 2797 // that ScrollBy uses for non-animated wheel scrolls.
2798 scroll_status = ScrollBegin(&scroll_state, WHEEL); 2798 scroll_status = ScrollBegin(&scroll_state, WHEEL);
2799 scroll_node = scroll_tree.CurrentlyScrollingNode(); 2799 scroll_node = scroll_tree.CurrentlyScrollingNode();
2800 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) { 2800 if (scroll_status.thread == SCROLL_ON_IMPL_THREAD) {
2801 ScrollStateData scroll_state_end_data; 2801 ScrollStateData scroll_state_end_data;
2802 scroll_state_end_data.is_ending = true; 2802 scroll_state_end_data.is_ending = true;
2803 ScrollState scroll_state_end(scroll_state_end_data); 2803 ScrollState scroll_state_end(scroll_state_end_data);
2804 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is
2805 // implemented, the current scrolling layer should not get cleared after
2806 // each animation (crbug.com/526463).
2804 ScrollEnd(&scroll_state_end); 2807 ScrollEnd(&scroll_state_end);
2808 ClearCurrentlyScrollingLayer();
2805 } 2809 }
2806 return scroll_status; 2810 return scroll_status;
2807 } 2811 }
2808 2812
2809 gfx::Vector2dF LayerTreeHostImpl::ComputeScrollDelta( 2813 gfx::Vector2dF LayerTreeHostImpl::ComputeScrollDelta(
2810 ScrollNode* scroll_node, 2814 ScrollNode* scroll_node,
2811 const gfx::Vector2dF& delta) { 2815 const gfx::Vector2dF& delta) {
2812 ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree; 2816 ScrollTree& scroll_tree = active_tree()->property_trees()->scroll_tree;
2813 float scale_factor = active_tree()->current_page_scale_factor(); 2817 float scale_factor = active_tree()->current_page_scale_factor();
2814 2818
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2918 ComputeScrollDelta(scroll_node, pending_delta); 2922 ComputeScrollDelta(scroll_node, pending_delta);
2919 if (ScrollAnimationCreate(scroll_node, scroll_delta)) 2923 if (ScrollAnimationCreate(scroll_node, scroll_delta))
2920 return scroll_status; 2924 return scroll_status;
2921 2925
2922 pending_delta -= scroll_delta; 2926 pending_delta -= scroll_delta;
2923 } 2927 }
2924 } 2928 }
2925 } 2929 }
2926 scroll_state.set_is_ending(true); 2930 scroll_state.set_is_ending(true);
2927 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is 2931 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is
2928 // impelemented, the current scrolling layer should not get cleared after 2932 // implemented, the current scrolling layer should not get cleared after
2929 // each animation (crbug.com/526463). 2933 // each animation (crbug.com/526463).
2930 ScrollEnd(&scroll_state); 2934 ScrollEnd(&scroll_state);
2931 ClearCurrentlyScrollingLayer(); 2935 ClearCurrentlyScrollingLayer();
2932 2936
2933 return scroll_status; 2937 return scroll_status;
2934 } 2938 }
2935 2939
2936 gfx::Vector2dF LayerTreeHostImpl::ScrollNodeWithViewportSpaceDelta( 2940 gfx::Vector2dF LayerTreeHostImpl::ScrollNodeWithViewportSpaceDelta(
2937 ScrollNode* scroll_node, 2941 ScrollNode* scroll_node,
2938 const gfx::PointF& viewport_point, 2942 const gfx::PointF& viewport_point,
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4159 break; 4163 break;
4160 } 4164 }
4161 } 4165 }
4162 } 4166 }
4163 4167
4164 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() { 4168 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
4165 // TODO(majidvp): We should pass in the original starting scroll position here 4169 // TODO(majidvp): We should pass in the original starting scroll position here
4166 ScrollStateData scroll_state_data; 4170 ScrollStateData scroll_state_data;
4167 ScrollState scroll_state(scroll_state_data); 4171 ScrollState scroll_state(scroll_state_data);
4168 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is 4172 // TODO(Sahel): Once the touchpad scroll latching for Non-mac devices is
4169 // impelemented, the current scrolling layer should not get cleared after 4173 // implemented, the current scrolling layer should not get cleared after
4170 // each animation (crbug.com/526463). 4174 // each animation (crbug.com/526463).
4171 ScrollEnd(&scroll_state); 4175 ScrollEnd(&scroll_state);
4172 ClearCurrentlyScrollingLayer(); 4176 ClearCurrentlyScrollingLayer();
4173 } 4177 }
4174 4178
4175 gfx::ScrollOffset LayerTreeHostImpl::GetScrollOffsetForAnimation( 4179 gfx::ScrollOffset LayerTreeHostImpl::GetScrollOffsetForAnimation(
4176 ElementId element_id) const { 4180 ElementId element_id) const {
4177 if (active_tree()) { 4181 if (active_tree()) {
4178 LayerImpl* layer = active_tree()->LayerByElementId(element_id); 4182 LayerImpl* layer = active_tree()->LayerByElementId(element_id);
4179 if (layer) 4183 if (layer)
4180 return layer->ScrollOffsetForAnimation(); 4184 return layer->ScrollOffsetForAnimation();
4181 } 4185 }
4182 4186
4183 return gfx::ScrollOffset(); 4187 return gfx::ScrollOffset();
4184 } 4188 }
4185 4189
4186 bool LayerTreeHostImpl::SupportsImplScrolling() const { 4190 bool LayerTreeHostImpl::SupportsImplScrolling() const {
4187 // Supported in threaded mode. 4191 // Supported in threaded mode.
4188 return task_runner_provider_->HasImplThread(); 4192 return task_runner_provider_->HasImplThread();
4189 } 4193 }
4190 4194
4191 bool LayerTreeHostImpl::CommitToActiveTree() const { 4195 bool LayerTreeHostImpl::CommitToActiveTree() const {
4192 // In single threaded mode we skip the pending tree and commit directly to the 4196 // In single threaded mode we skip the pending tree and commit directly to the
4193 // active tree. 4197 // active tree.
4194 return !task_runner_provider_->HasImplThread(); 4198 return !task_runner_provider_->HasImplThread();
4195 } 4199 }
4196 4200
4197 } // namespace cc 4201 } // namespace cc
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