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Unified Diff: content/renderer/render_widget.cc

Issue 22900018: cc: Set the mapped memory reclaim limit for the renderer compositor on Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 7 years, 4 months ago
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Index: content/renderer/render_widget.cc
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc
index 0f3d037e01178c8a8f87537bb631774f97193678..5f392367254c2b31f9deeb0e1b683ba8899a2fdd 100644
--- a/content/renderer/render_widget.cc
+++ b/content/renderer/render_widget.cc
@@ -62,6 +62,7 @@
#include "webkit/renderer/compositor_bindings/web_rendering_stats_impl.h"
#if defined(OS_ANDROID)
+#include "base/android/sys_utils.h"
#include "content/renderer/android/synchronous_compositor_factory.h"
#endif
@@ -647,17 +648,14 @@ bool RenderWidget::ForceCompositingModeEnabled() {
}
scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) {
- const CommandLine& command_line = *CommandLine::ForCurrentProcess();
#if defined(OS_ANDROID)
- if (SynchronousCompositorFactory* factory =
- SynchronousCompositorFactory::GetInstance()) {
+ if (SynchronousCompositorFactory* factory =
+ SynchronousCompositorFactory::GetInstance()) {
return factory->CreateOutputSurface(routing_id());
}
#endif
- uint32 output_surface_id = next_output_surface_id_++;
-
// Explicitly disable antialiasing for the compositor. As of the time of
// this writing, the only platform that supported antialiasing for the
// compositor was Mac OS X, because the on-screen OpenGL context creation
@@ -674,14 +672,40 @@ scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) {
attributes.noAutomaticFlushes = true;
attributes.depth = false;
attributes.stencil = false;
+
+ const CommandLine& command_line = *CommandLine::ForCurrentProcess();
if (command_line.HasSwitch(cc::switches::kForceDirectLayerDrawing))
attributes.stencil = true;
+
scoped_refptr<ContextProviderCommandBuffer> context_provider;
if (!fallback) {
+ // If we raster too fast we become upload bound, and pending
danakj 2013/08/29 20:10:28 Any reason to do this here instead of inside Creat
kaanb 2013/08/30 01:11:35 Done.
+ // uploads consume memory. For maximum upload throughput, we would
+ // want to allow for upload_throughput * pipeline_time of pending
+ // uploads, after which we are just wasting memory. Since we don't
+ // know our upload throughput yet, this just caps our memory usage.
+#if defined(OS_ANDROID)
+ size_t divider = 1;
+ if (base::android::SysUtils::IsLowEndDevice())
+ divider = 3;
+
+ // For reference Nexus10 can upload 1MB in about 2.5ms.
+ const size_t kMaxBytesUploadedPerMs = (2 * 1024 * 1024) / (5 * divider);
+#else
+ // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
piman 2013/08/29 21:58:19 This affects more than the Pixel. It affects the c
kaanb 2013/08/30 01:11:35 Please note that this constant also eventually mak
+ const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
+#endif
+
+ // Assuming a two frame deep pipeline.
piman 2013/08/29 21:58:19 Between what and what?
kaanb 2013/08/30 01:11:35 Done.
+ const size_t kMsPerFrame = 16;
piman 2013/08/29 21:58:19 What is this number?
kaanb 2013/08/30 01:11:35 Done.
+ const size_t max_transfer_buffer_usage_bytes =
danakj 2013/08/29 20:10:28 nit: no const, or kMaxTransferBufferUsageBytes.
kaanb 2013/08/30 01:11:35 Done.
+ 2 * kMsPerFrame * kMaxBytesUploadedPerMs;
+
context_provider = ContextProviderCommandBuffer::Create(
- CreateGraphicsContext3D(attributes));
+ CreateGraphicsContext3D(attributes, max_transfer_buffer_usage_bytes));
}
+ uint32 output_surface_id = next_output_surface_id_++;
if (!context_provider.get()) {
if (!command_line.HasSwitch(switches::kEnableSoftwareCompositing))
return scoped_ptr<cc::OutputSurface>();
@@ -2510,7 +2534,8 @@ bool RenderWidget::HasTouchEventHandlersAt(const gfx::Point& point) const {
scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
RenderWidget::CreateGraphicsContext3D(
- const WebKit::WebGraphicsContext3D::Attributes& attributes) {
+ const WebKit::WebGraphicsContext3D::Attributes& attributes,
+ size_t max_bytes_pending_upload) {
if (!webwidget_)
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
if (CommandLine::ForCurrentProcess()->HasSwitch(
@@ -2523,10 +2548,19 @@ RenderWidget::CreateGraphicsContext3D(
RenderThreadImpl::current(),
weak_ptr_factory_.GetWeakPtr()));
- if (!context->InitializeWithDefaultBufferSizes(
+ // We keep the MappedMemoryReclaimLimit the same as the upload limit
+ // to avoid unnecessarily stalling the compositor thread.
+ const size_t kMappedMemoryReclaimLimit = max_bytes_pending_upload;
+
+ if (!context->Initialize(
attributes,
false /* bind generates resources */,
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE))
+ CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE,
+ kDefaultCommandBufferSize,
+ kDefaultStartTransferBufferSize,
+ kDefaultMinTransferBufferSize,
+ kDefaultMaxTransferBufferSize,
+ kMappedMemoryReclaimLimit))
return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
return context.Pass();
}
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