Chromium Code Reviews| Index: content/renderer/render_widget.cc |
| diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc |
| index 0f3d037e01178c8a8f87537bb631774f97193678..3a73ba172a03e1574e84f9d9a40c63edc32fd1f8 100644 |
| --- a/content/renderer/render_widget.cc |
| +++ b/content/renderer/render_widget.cc |
| @@ -62,6 +62,7 @@ |
| #include "webkit/renderer/compositor_bindings/web_rendering_stats_impl.h" |
| #if defined(OS_ANDROID) |
| +#include "base/android/sys_utils.h" |
| #include "content/renderer/android/synchronous_compositor_factory.h" |
| #endif |
| @@ -647,17 +648,14 @@ bool RenderWidget::ForceCompositingModeEnabled() { |
| } |
| scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { |
| - const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| #if defined(OS_ANDROID) |
| - if (SynchronousCompositorFactory* factory = |
| - SynchronousCompositorFactory::GetInstance()) { |
| + if (SynchronousCompositorFactory* factory = |
| + SynchronousCompositorFactory::GetInstance()) { |
| return factory->CreateOutputSurface(routing_id()); |
| } |
| #endif |
| - uint32 output_surface_id = next_output_surface_id_++; |
| - |
| // Explicitly disable antialiasing for the compositor. As of the time of |
| // this writing, the only platform that supported antialiasing for the |
| // compositor was Mac OS X, because the on-screen OpenGL context creation |
| @@ -674,14 +672,18 @@ scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { |
| attributes.noAutomaticFlushes = true; |
| attributes.depth = false; |
| attributes.stencil = false; |
| + |
| + const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
| if (command_line.HasSwitch(cc::switches::kForceDirectLayerDrawing)) |
| attributes.stencil = true; |
| + |
| scoped_refptr<ContextProviderCommandBuffer> context_provider; |
| if (!fallback) { |
| context_provider = ContextProviderCommandBuffer::Create( |
| CreateGraphicsContext3D(attributes)); |
| } |
| + uint32 output_surface_id = next_output_surface_id_++; |
| if (!context_provider.get()) { |
| if (!command_line.HasSwitch(switches::kEnableSoftwareCompositing)) |
| return scoped_ptr<cc::OutputSurface>(); |
| @@ -2523,10 +2525,39 @@ RenderWidget::CreateGraphicsContext3D( |
| RenderThreadImpl::current(), |
| weak_ptr_factory_.GetWeakPtr())); |
| - if (!context->InitializeWithDefaultBufferSizes( |
| +#if defined(OS_ANDROID) |
| + // If we raster too fast we become upload bound, and pending |
| + // uploads consume memory. For maximum upload throughput, we would |
| + // want to allow for upload_throughput * pipeline_time of pending |
| + // uploads, after which we are just wasting memory. Since we don't |
| + // know our upload throughput yet, this just caps our memory usage. |
| + size_t divider = 1; |
| + if (base::android::SysUtils::IsLowEndDevice()) |
| + divider = 3; |
| + |
| + // For reference Nexus10 can upload 1MB in about 2.5ms. |
| + const size_t kMaxBytesUploadedPerMs = (2 * 1024 * 1024) / (5 * divider); |
|
jamesr
2013/09/09 19:35:37
These are not compile-time constants, they're comp
kaanb
2013/09/09 21:04:36
Done.
|
| + // Deadline to draw a frame to achieve 60 frames per second. |
| + const size_t kMillisecondsPerFrame = 16; |
|
jamesr
2013/09/09 18:34:10
not all displays are 60Hz and 60Hz isn't 16ms
|
| + // Assuming a two frame deep pipeline between the CPU and the GPU. |
|
jamesr
2013/09/09 18:34:10
yuck! this code doesn't know anything about what t
|
| + const size_t kMaxTransferBufferUsageBytes = |
| + 2 * kMillisecondsPerFrame * kMaxBytesUploadedPerMs; |
| + // We keep the MappedMemoryReclaimLimit the same as the upload limit |
| + // to avoid unnecessarily stalling the compositor thread. |
| + const size_t kMappedMemoryReclaimLimit = kMaxTransferBufferUsageBytes; |
| +#else |
| + const size_t kMappedMemoryReclaimLimit = |
| + WebGraphicsContext3DCommandBufferImpl::kNoLimit; |
|
reveman
2013/09/09 19:51:20
Oh, is this changing the behavior on non-Android?!
kaanb
2013/09/09 21:04:36
No, it doesn't change the behavior on non-Android.
|
| +#endif |
| + if (!context->Initialize( |
| attributes, |
| false /* bind generates resources */, |
| - CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)) |
| + CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE, |
| + kDefaultCommandBufferSize, |
| + kDefaultStartTransferBufferSize, |
| + kDefaultMinTransferBufferSize, |
| + kDefaultMaxTransferBufferSize, |
| + kMappedMemoryReclaimLimit)) |
| return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
| return context.Pass(); |
| } |