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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_widget.h" | 5 #include "content/renderer/render_widget.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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55 #include "ui/base/ui_base_switches.h" | 55 #include "ui/base/ui_base_switches.h" |
56 #include "ui/gfx/point.h" | 56 #include "ui/gfx/point.h" |
57 #include "ui/gfx/rect_conversions.h" | 57 #include "ui/gfx/rect_conversions.h" |
58 #include "ui/gfx/size_conversions.h" | 58 #include "ui/gfx/size_conversions.h" |
59 #include "ui/gfx/skia_util.h" | 59 #include "ui/gfx/skia_util.h" |
60 #include "ui/gl/gl_switches.h" | 60 #include "ui/gl/gl_switches.h" |
61 #include "ui/surface/transport_dib.h" | 61 #include "ui/surface/transport_dib.h" |
62 #include "webkit/renderer/compositor_bindings/web_rendering_stats_impl.h" | 62 #include "webkit/renderer/compositor_bindings/web_rendering_stats_impl.h" |
63 | 63 |
64 #if defined(OS_ANDROID) | 64 #if defined(OS_ANDROID) |
| 65 #include "base/android/sys_utils.h" |
65 #include "content/renderer/android/synchronous_compositor_factory.h" | 66 #include "content/renderer/android/synchronous_compositor_factory.h" |
66 #endif | 67 #endif |
67 | 68 |
68 #if defined(OS_POSIX) | 69 #if defined(OS_POSIX) |
69 #include "ipc/ipc_channel_posix.h" | 70 #include "ipc/ipc_channel_posix.h" |
70 #include "third_party/skia/include/core/SkMallocPixelRef.h" | 71 #include "third_party/skia/include/core/SkMallocPixelRef.h" |
71 #include "third_party/skia/include/core/SkPixelRef.h" | 72 #include "third_party/skia/include/core/SkPixelRef.h" |
72 #endif // defined(OS_POSIX) | 73 #endif // defined(OS_POSIX) |
73 | 74 |
74 #include "third_party/WebKit/public/web/WebWidget.h" | 75 #include "third_party/WebKit/public/web/WebWidget.h" |
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640 | 641 |
641 GURL RenderWidget::GetURLForGraphicsContext3D() { | 642 GURL RenderWidget::GetURLForGraphicsContext3D() { |
642 return GURL(); | 643 return GURL(); |
643 } | 644 } |
644 | 645 |
645 bool RenderWidget::ForceCompositingModeEnabled() { | 646 bool RenderWidget::ForceCompositingModeEnabled() { |
646 return false; | 647 return false; |
647 } | 648 } |
648 | 649 |
649 scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { | 650 scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { |
650 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | |
651 | 651 |
652 #if defined(OS_ANDROID) | 652 #if defined(OS_ANDROID) |
653 if (SynchronousCompositorFactory* factory = | 653 if (SynchronousCompositorFactory* factory = |
654 SynchronousCompositorFactory::GetInstance()) { | 654 SynchronousCompositorFactory::GetInstance()) { |
655 return factory->CreateOutputSurface(routing_id()); | 655 return factory->CreateOutputSurface(routing_id()); |
656 } | 656 } |
657 #endif | 657 #endif |
658 | 658 |
659 uint32 output_surface_id = next_output_surface_id_++; | |
660 | |
661 // Explicitly disable antialiasing for the compositor. As of the time of | 659 // Explicitly disable antialiasing for the compositor. As of the time of |
662 // this writing, the only platform that supported antialiasing for the | 660 // this writing, the only platform that supported antialiasing for the |
663 // compositor was Mac OS X, because the on-screen OpenGL context creation | 661 // compositor was Mac OS X, because the on-screen OpenGL context creation |
664 // code paths on Windows and Linux didn't yet have multisampling support. | 662 // code paths on Windows and Linux didn't yet have multisampling support. |
665 // Mac OS X essentially always behaves as though it's rendering offscreen. | 663 // Mac OS X essentially always behaves as though it's rendering offscreen. |
666 // Multisampling has a heavy cost especially on devices with relatively low | 664 // Multisampling has a heavy cost especially on devices with relatively low |
667 // fill rate like most notebooks, and the Mac implementation would need to | 665 // fill rate like most notebooks, and the Mac implementation would need to |
668 // be optimized to resolve directly into the IOSurface shared between the | 666 // be optimized to resolve directly into the IOSurface shared between the |
669 // GPU and browser processes. For these reasons and to avoid platform | 667 // GPU and browser processes. For these reasons and to avoid platform |
670 // disparities we explicitly disable antialiasing. | 668 // disparities we explicitly disable antialiasing. |
671 WebKit::WebGraphicsContext3D::Attributes attributes; | 669 WebKit::WebGraphicsContext3D::Attributes attributes; |
672 attributes.antialias = false; | 670 attributes.antialias = false; |
673 attributes.shareResources = true; | 671 attributes.shareResources = true; |
674 attributes.noAutomaticFlushes = true; | 672 attributes.noAutomaticFlushes = true; |
675 attributes.depth = false; | 673 attributes.depth = false; |
676 attributes.stencil = false; | 674 attributes.stencil = false; |
| 675 |
| 676 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); |
677 if (command_line.HasSwitch(cc::switches::kForceDirectLayerDrawing)) | 677 if (command_line.HasSwitch(cc::switches::kForceDirectLayerDrawing)) |
678 attributes.stencil = true; | 678 attributes.stencil = true; |
| 679 |
679 scoped_refptr<ContextProviderCommandBuffer> context_provider; | 680 scoped_refptr<ContextProviderCommandBuffer> context_provider; |
680 if (!fallback) { | 681 if (!fallback) { |
681 context_provider = ContextProviderCommandBuffer::Create( | 682 context_provider = ContextProviderCommandBuffer::Create( |
682 CreateGraphicsContext3D(attributes)); | 683 CreateGraphicsContext3D(attributes)); |
683 } | 684 } |
684 | 685 |
| 686 uint32 output_surface_id = next_output_surface_id_++; |
685 if (!context_provider.get()) { | 687 if (!context_provider.get()) { |
686 if (!command_line.HasSwitch(switches::kEnableSoftwareCompositing)) | 688 if (!command_line.HasSwitch(switches::kEnableSoftwareCompositing)) |
687 return scoped_ptr<cc::OutputSurface>(); | 689 return scoped_ptr<cc::OutputSurface>(); |
688 | 690 |
689 scoped_ptr<cc::SoftwareOutputDevice> software_device( | 691 scoped_ptr<cc::SoftwareOutputDevice> software_device( |
690 new CompositorSoftwareOutputDevice()); | 692 new CompositorSoftwareOutputDevice()); |
691 | 693 |
692 return scoped_ptr<cc::OutputSurface>(new CompositorOutputSurface( | 694 return scoped_ptr<cc::OutputSurface>(new CompositorOutputSurface( |
693 routing_id(), | 695 routing_id(), |
694 output_surface_id, | 696 output_surface_id, |
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2516 if (CommandLine::ForCurrentProcess()->HasSwitch( | 2518 if (CommandLine::ForCurrentProcess()->HasSwitch( |
2517 switches::kDisableGpuCompositing)) | 2519 switches::kDisableGpuCompositing)) |
2518 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2520 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
2519 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( | 2521 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context( |
2520 new WebGraphicsContext3DCommandBufferImpl( | 2522 new WebGraphicsContext3DCommandBufferImpl( |
2521 surface_id(), | 2523 surface_id(), |
2522 GetURLForGraphicsContext3D(), | 2524 GetURLForGraphicsContext3D(), |
2523 RenderThreadImpl::current(), | 2525 RenderThreadImpl::current(), |
2524 weak_ptr_factory_.GetWeakPtr())); | 2526 weak_ptr_factory_.GetWeakPtr())); |
2525 | 2527 |
2526 if (!context->InitializeWithDefaultBufferSizes( | 2528 |
| 2529 // If we raster too fast we become upload bound, and pending |
| 2530 // uploads consume memory. For maximum upload throughput, we would |
| 2531 // want to allow for upload_throughput * pipeline_time of pending |
| 2532 // uploads, after which we are just wasting memory. Since we don't |
| 2533 // know our upload throughput yet, this just caps our memory usage. |
| 2534 #if defined(OS_ANDROID) |
| 2535 size_t divider = 1; |
| 2536 if (base::android::SysUtils::IsLowEndDevice()) |
| 2537 divider = 3; |
| 2538 |
| 2539 // For reference Nexus10 can upload 1MB in about 2.5ms. |
| 2540 const size_t kMaxBytesUploadedPerMs = (2 * 1024 * 1024) / (5 * divider); |
| 2541 #else |
| 2542 // For reference Chromebook Pixel can upload 1MB in about 0.5ms. |
| 2543 const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2; |
| 2544 #endif |
| 2545 |
| 2546 // Deadline to draw a frame to achieve 60 frames per second. |
| 2547 const size_t kMillisecondsPerFrame = 16; |
| 2548 // Assuming a two frame deep pipeline between the CPU and the GPU. |
| 2549 const size_t kMaxTransferBufferUsageBytes = |
| 2550 2 * kMillisecondsPerFrame * kMaxBytesUploadedPerMs; |
| 2551 |
| 2552 // We keep the MappedMemoryReclaimLimit the same as the upload limit |
| 2553 // to avoid unnecessarily stalling the compositor thread. |
| 2554 const size_t kMappedMemoryReclaimLimit = kMaxTransferBufferUsageBytes; |
| 2555 |
| 2556 if (!context->Initialize( |
2527 attributes, | 2557 attributes, |
2528 false /* bind generates resources */, | 2558 false /* bind generates resources */, |
2529 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)
) | 2559 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE, |
| 2560 kDefaultCommandBufferSize, |
| 2561 kDefaultStartTransferBufferSize, |
| 2562 kDefaultMinTransferBufferSize, |
| 2563 kDefaultMaxTransferBufferSize, |
| 2564 kMappedMemoryReclaimLimit)) |
2530 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); | 2565 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); |
2531 return context.Pass(); | 2566 return context.Pass(); |
2532 } | 2567 } |
2533 | 2568 |
2534 } // namespace content | 2569 } // namespace content |
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