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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 228973003: Don't treat first touch move differently from future touch moves (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix tests. Created 6 years, 6 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 06a3a9f40f3e1113a1341b17228683afe45f76b6..719258fa02ee987a2234803d5c2e1c6226ac3777 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -1717,8 +1717,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // Now send the first touch move and associated GestureScrollBegin,
- // but don't ACK the gesture event yet.
+ // Now send the first touch move and associated GestureScrollBegin.
MoveTouchPoint(0, 0, 5);
WebGestureEvent followup_scroll;
followup_scroll.type = WebInputEvent::GestureScrollBegin;
@@ -1726,6 +1725,17 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ SendGestureEventAck(WebInputEvent::GestureScrollBegin,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+
+ // Send the second touch move and associated GestureScrollUpdate, but don't
+ // ACK the gesture event yet.
+ MoveTouchPoint(0, 0, 5);
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
// Now queue a second touchmove and verify it's not (yet) dispatched.
MoveTouchPoint(0, 0, 10);
@@ -1760,7 +1770,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
// Now mark the scroll as not consumed (which would cause future
// touchmoves in the active sequence to be sent if there was one).
- SendGestureEventAck(WebInputEvent::GestureScrollBegin,
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
// Start a new touch sequence and verify that throttling has been reset.
@@ -1770,10 +1780,19 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
MoveTouchPoint(0, 0, 5);
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
SetFollowupEvent(followup_scroll);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 0, 5);
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
MoveTouchPoint(0, 0, 10);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_TRUE(HasPendingAsyncTouchMove());
@@ -1993,6 +2012,8 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithTouchCancelAfterAck) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
EXPECT_EQ(0U, queued_event_count());
+ SendGestureEvent(WebInputEvent::GestureScrollUpdate);
+
// The async touchmove should be ack'ed immediately, but not forwarded.
// However, because the ack triggers a touchcancel, both the pending touch and
// the queued touchcancel should be flushed.
@@ -2010,7 +2031,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithTouchCancelAfterAck) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
EXPECT_EQ(1U, GetAndResetSentEventCount());
- // The ack for the asnc touchmove should not reach the client, as it has
+ // The ack for the async touchmove should not reach the client, as it has
// already been ack'ed.
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_FALSE(sent_event().cancelable);
@@ -2026,4 +2047,27 @@ TEST_F(TouchEventQueueTest, AsyncTouchWithTouchCancelAfterAck) {
EXPECT_EQ(0U, GetAndResetSentEventCount());
}
+TEST_F(TouchEventQueueTest, TouchAbsorptionWithConsumedFirstMove) {
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
+
+ // Queue a TouchStart.
+ PressTouchPoint(0, 1);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 20, 5);
+ SendGestureEvent(blink::WebInputEvent::GestureScrollBegin);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(2U, GetAndResetSentEventCount());
+
+ // Even if the first touchmove event was consumed, we should be able to
+ // scroll if we receive unconsumed touchmove events.
+ MoveTouchPoint(0, 60, 5);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+}
+
} // namespace content

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