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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/interpreter/bytecode-array-builder.h" | 7 #include "src/interpreter/bytecode-array-builder.h" |
8 #include "src/interpreter/bytecode-array-iterator.h" | 8 #include "src/interpreter/bytecode-array-iterator.h" |
9 #include "src/interpreter/bytecode-label.h" | 9 #include "src/interpreter/bytecode-label.h" |
10 #include "src/interpreter/bytecode-register-allocator.h" | 10 #include "src/interpreter/bytecode-register-allocator.h" |
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266 builder.OsrPoll(1); | 266 builder.OsrPoll(1); |
267 | 267 |
268 // Emit throw and re-throw in it's own basic block so that the rest of the | 268 // Emit throw and re-throw in it's own basic block so that the rest of the |
269 // code isn't omitted due to being dead. | 269 // code isn't omitted due to being dead. |
270 BytecodeLabel after_throw; | 270 BytecodeLabel after_throw; |
271 builder.Throw().Bind(&after_throw); | 271 builder.Throw().Bind(&after_throw); |
272 BytecodeLabel after_rethrow; | 272 BytecodeLabel after_rethrow; |
273 builder.ReThrow().Bind(&after_rethrow); | 273 builder.ReThrow().Bind(&after_rethrow); |
274 | 274 |
275 builder.ForInPrepare(reg, reg) | 275 builder.ForInPrepare(reg, reg) |
276 .ForInDone(reg, reg) | 276 .ForInContinue(reg, reg) |
277 .ForInNext(reg, reg, reg, 1) | 277 .ForInNext(reg, reg, reg, 1) |
278 .ForInStep(reg); | 278 .ForInStep(reg); |
279 builder.ForInPrepare(reg, wide) | 279 builder.ForInPrepare(reg, wide) |
280 .ForInDone(reg, other) | 280 .ForInContinue(reg, other) |
281 .ForInNext(wide, wide, wide, 1024) | 281 .ForInNext(wide, wide, wide, 1024) |
282 .ForInStep(reg); | 282 .ForInStep(reg); |
283 | 283 |
284 // Wide constant pool loads | 284 // Wide constant pool loads |
285 for (int i = 0; i < 256; i++) { | 285 for (int i = 0; i < 256; i++) { |
286 // Emit junk in constant pool to force wide constant pool index. | 286 // Emit junk in constant pool to force wide constant pool index. |
287 builder.LoadLiteral(factory->NewNumber(2.5321 + i)); | 287 builder.LoadLiteral(factory->NewNumber(2.5321 + i)); |
288 } | 288 } |
289 builder.LoadLiteral(Smi::FromInt(20000000)); | 289 builder.LoadLiteral(Smi::FromInt(20000000)); |
290 Handle<String> wide_name = factory->NewStringFromStaticChars("var_wide_name"); | 290 Handle<String> wide_name = factory->NewStringFromStaticChars("var_wide_name"); |
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854 iterator.Advance(); | 854 iterator.Advance(); |
855 } | 855 } |
856 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); | 856 CHECK_EQ(iterator.current_bytecode(), Bytecode::kReturn); |
857 iterator.Advance(); | 857 iterator.Advance(); |
858 CHECK(iterator.done()); | 858 CHECK(iterator.done()); |
859 } | 859 } |
860 | 860 |
861 } // namespace interpreter | 861 } // namespace interpreter |
862 } // namespace internal | 862 } // namespace internal |
863 } // namespace v8 | 863 } // namespace v8 |
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