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Unified Diff: src/gpu/GrReducedClip.cpp

Issue 2289363005: Improve usage of window rectangles (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_drawsinreducedclip
Patch Set: Improve usage of window rectangles Created 4 years, 3 months ago
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Index: src/gpu/GrReducedClip.cpp
diff --git a/src/gpu/GrReducedClip.cpp b/src/gpu/GrReducedClip.cpp
index dfc0a2651bd45be8ff51a637f25523f6dd1633f2..89690d3663e6049b505769cde0bb32b78612551a 100644
--- a/src/gpu/GrReducedClip.cpp
+++ b/src/gpu/GrReducedClip.cpp
@@ -28,7 +28,8 @@ typedef SkClipStack::Element Element;
* based on later intersect operations, and perhaps remove intersect-rects. We could optionally
* take a rect in case the caller knows a bound on what is to be drawn through this clip.
*/
-GrReducedClip::GrReducedClip(const SkClipStack& stack, const SkRect& queryBounds) {
+GrReducedClip::GrReducedClip(const SkClipStack& stack, const SkRect& queryBounds,
+ int maxWindowRectangles) {
SkASSERT(!queryBounds.isEmpty());
fHasIBounds = false;
@@ -94,10 +95,15 @@ GrReducedClip::GrReducedClip(const SkClipStack& stack, const SkRect& queryBounds
// Now that we have determined the bounds to use and filtered out the trivial cases, call the
// helper that actually walks the stack.
- this->walkStack(stack, tighterQuery);
+ this->walkStack(stack, tighterQuery, maxWindowRectangles);
+
+ if (fWindowRects.count() < maxWindowRectangles) {
+ this->addInteriorWindowRectangles(maxWindowRectangles);
+ }
}
-void GrReducedClip::walkStack(const SkClipStack& stack, const SkRect& queryBounds) {
+void GrReducedClip::walkStack(const SkClipStack& stack, const SkRect& queryBounds,
+ int maxWindowRectangles) {
// walk backwards until we get to:
// a) the beginning
// b) an operation that is known to make the bounds all inside/outside
@@ -156,6 +162,10 @@ void GrReducedClip::walkStack(const SkClipStack& stack, const SkRect& queryBound
skippable = true;
} else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
skippable = true;
+ } else if (fWindowRects.count() < maxWindowRectangles && !embiggens &&
+ !element->isAA() && Element::kRect_Type == element->getType()) {
+ this->addWindowRectangle(element->getRect(), false);
+ skippable = true;
}
}
if (!skippable) {
@@ -420,10 +430,88 @@ void GrReducedClip::walkStack(const SkClipStack& stack, const SkRect& queryBound
fInitialState = static_cast<GrReducedClip::InitialState>(initialTriState);
}
+static bool element_is_pure_subtract(SkRegion::Op op) {
+ SkASSERT(op >= 0);
+ return op <= SkRegion::kIntersect_Op;
+
+ GR_STATIC_ASSERT(0 == SkRegion::kDifference_Op);
+ GR_STATIC_ASSERT(1 == SkRegion::kIntersect_Op);
+}
+
+void GrReducedClip::addInteriorWindowRectangles(int maxWindowRectangles) {
+ SkASSERT(fWindowRects.count() < maxWindowRectangles);
+ // Walk backwards through the element list and add window rectangles to the interiors of
+ // "difference" elements. Quit if we encounter an element that may grow the clip.
+ ElementList::Iter iter(fElements, ElementList::Iter::kTail_IterStart);
+ for (; iter.get() && element_is_pure_subtract(iter.get()->getOp()); iter.prev()) {
+ const Element* element = iter.get();
+ if (SkRegion::kDifference_Op != element->getOp()) {
+ continue;
+ }
+
+ if (Element::kRect_Type == element->getType()) {
+ SkASSERT(element->isAA());
+ this->addWindowRectangle(element->getRect(), true);
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+ continue;
+ }
+
+ if (Element::kRRect_Type == element->getType()) {
+ // For round rects we add two overlapping windows in the shape of a plus.
+ const SkRRect& clipRRect = element->getRRect();
+ SkVector insetTL = clipRRect.radii(SkRRect::kUpperLeft_Corner);
+ SkVector insetBR = clipRRect.radii(SkRRect::kLowerRight_Corner);
+ if (SkRRect::kComplex_Type == clipRRect.getType()) {
+ const SkVector& insetTR = clipRRect.radii(SkRRect::kUpperRight_Corner);
+ const SkVector& insetBL = clipRRect.radii(SkRRect::kLowerLeft_Corner);
+ insetTL.fX = SkTMax(insetTL.x(), insetBL.x());
+ insetTL.fY = SkTMax(insetTL.y(), insetTR.y());
+ insetBR.fX = SkTMax(insetBR.x(), insetTR.x());
+ insetBR.fY = SkTMax(insetBR.y(), insetBL.y());
+ }
+ const SkRect& bounds = clipRRect.getBounds();
+ if (insetTL.x() + insetBR.x() >= bounds.width() ||
+ insetTL.y() + insetBR.y() >= bounds.height()) {
+ continue; // The interior "plus" is empty.
+ }
+
+ SkRect horzRect = SkRect::MakeLTRB(bounds.left(), bounds.top() + insetTL.y(),
+ bounds.right(), bounds.bottom() - insetBR.y());
+ this->addWindowRectangle(horzRect, element->isAA());
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+
+ SkRect vertRect = SkRect::MakeLTRB(bounds.left() + insetTL.x(), bounds.top(),
+ bounds.right() - insetBR.x(), bounds.bottom());
+ this->addWindowRectangle(vertRect, element->isAA());
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+ continue;
+ }
+ }
+}
+
+inline void GrReducedClip::addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA) {
+ SkIRect window;
+ if (!elementIsAA) {
+ elementInteriorRect.round(&window);
+ } else {
+ elementInteriorRect.roundIn(&window);
+ }
+ if (!window.isEmpty()) { // Skip very thin windows that round to zero or negative dimensions.
+ fWindowRects.addWindow(window);
+ }
+}
+
inline bool GrReducedClip::intersectIBounds(const SkIRect& irect) {
SkASSERT(fHasIBounds);
if (!fIBounds.intersect(irect)) {
fHasIBounds = false;
+ fWindowRects.reset();
fElements.reset();
fRequiresAA = false;
fInitialState = InitialState::kAllOut;
@@ -503,6 +591,11 @@ bool GrReducedClip::drawAlphaClipMask(GrDrawContext* dc) const {
// we populate with a rasterization of the clip.
GrFixedClip clip(SkIRect::MakeWH(fIBounds.width(), fIBounds.height()));
+ if (!fWindowRects.empty()) {
+ clip.setWindowRectangles(fWindowRects, {fIBounds.left(), fIBounds.top()},
+ GrWindowRectsState::Mode::kExclusive);
+ }
+
// The scratch texture that we are drawing into can be substantially larger than the mask. Only
// clear the part that we care about.
GrColor initialCoverage = InitialState::kAllIn == this->initialState() ? -1 : 0;
@@ -570,18 +663,23 @@ public:
StencilClip(const SkIRect& scissorRect) : fFixedClip(scissorRect) {}
const GrFixedClip& fixedClip() const { return fFixedClip; }
+ void setWindowRectangles(const GrWindowRectangles& windows, const SkIPoint& origin,
+ GrWindowRectsState::Mode mode) {
+ fFixedClip.setWindowRectangles(windows, origin, mode);
+ }
+
private:
- bool quickContains(const SkRect&) const final {
+ bool quickContains(const SkRect&) const override {
return false;
}
- void getConservativeBounds(int width, int height, SkIRect* devResult, bool* iior) const final {
- fFixedClip.getConservativeBounds(width, height, devResult, iior);
+ void getConservativeBounds(int width, int height, SkIRect* bounds, bool* iior) const override {
+ fFixedClip.getConservativeBounds(width, height, bounds, iior);
}
- bool isRRect(const SkRect& rtBounds, SkRRect* rr, bool* aa) const final {
+ bool isRRect(const SkRect& rtBounds, SkRRect* rr, bool* aa) const override {
return false;
}
bool apply(GrContext* context, GrDrawContext* drawContext, bool useHWAA,
- bool hasUserStencilSettings, GrAppliedClip* out) const final {
+ bool hasUserStencilSettings, GrAppliedClip* out) const override {
if (!fFixedClip.apply(context, drawContext, useHWAA, hasUserStencilSettings, out)) {
return false;
}
@@ -600,6 +698,11 @@ bool GrReducedClip::drawStencilClipMask(GrContext* context,
// We set the current clip to the bounds so that our recursive draws are scissored to them.
StencilClip stencilClip(fIBounds.makeOffset(-clipOrigin.x(), -clipOrigin.y()));
+ if (!fWindowRects.empty()) {
+ stencilClip.setWindowRectangles(fWindowRects, clipOrigin,
+ GrWindowRectsState::Mode::kExclusive);
+ }
+
bool initialState = InitialState::kAllIn == this->initialState();
drawContext->drawContextPriv().clearStencilClip(stencilClip.fixedClip(), initialState);
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