| Index: ui/views/widget/root_view.cc
|
| diff --git a/ui/views/widget/root_view.cc b/ui/views/widget/root_view.cc
|
| index c7fdffb52fcb62be5e380def892f82fb68512a96..1146494af3bd74f74a343c83be5c12de921153f8 100644
|
| --- a/ui/views/widget/root_view.cc
|
| +++ b/ui/views/widget/root_view.cc
|
| @@ -274,10 +274,26 @@ void RootView::DispatchGestureEvent(ui::GestureEvent* event) {
|
| break;
|
| }
|
|
|
| + // Terry: A runtime flag will specify whether or not fuzzing should be
|
| + // used here (and will possibly also specify an overlap percentage).
|
| + bool use_fuzzing = true;
|
| +
|
| + View* gesture_handler = NULL;
|
| + if (use_fuzzing) {
|
| + // Terry: account for any possible transformations on rect?
|
| + gfx::Rect touch_rect(event->details().bounding_box());
|
| + gfx::Point origin(touch_rect.origin());
|
| + View::ConvertPointFromScreen(this, &origin);
|
| + touch_rect.set_origin(origin);
|
| + gesture_handler = GetEventHandlerForRect(touch_rect);
|
| + } else {
|
| + gesture_handler = GetEventHandlerForPoint(event->location());
|
| + }
|
| +
|
| // Walk up the tree until we find a view that wants the gesture event.
|
| - for (gesture_handler_ = GetEventHandlerForPoint(event->location());
|
| - gesture_handler_ && (gesture_handler_ != this);
|
| - gesture_handler_ = gesture_handler_->parent()) {
|
| + for (gesture_handler_ = gesture_handler;
|
| + gesture_handler_ && (gesture_handler_ != this);
|
| + gesture_handler_ = gesture_handler_->parent()) {
|
| if (!gesture_handler_->enabled()) {
|
| // Disabled views eat events but are treated as not handled.
|
| return;
|
|
|