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Unified Diff: ui/views/view.cc

Issue 22891016: Add support for rect-based event targeting in views (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: WIP Created 7 years, 3 months ago
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Index: ui/views/view.cc
diff --git a/ui/views/view.cc b/ui/views/view.cc
index 81f0207bec7cfd07fc2ef3beefb6f6becada10a8..1047a0851ea7f61d776f740deb88f8fe58f6356a 100644
--- a/ui/views/view.cc
+++ b/ui/views/view.cc
@@ -63,6 +63,11 @@ const bool kContextMenuOnMousePress = false;
const bool kContextMenuOnMousePress = true;
#endif
+// The minimum percentage of a view's area that needs to be covered by a rect
+// representing a touch region in order for that view to be considered by the
+// views fuzzing algorithm.
+static const float kViewsFuzzingOverlap = 0.6;
+
// Saves the drawing state, and restores the state when going out of scope.
class ScopedCanvas {
public:
@@ -700,6 +705,32 @@ void View::ConvertPointToTarget(const View* source,
}
// static
+void View::ConvertRectToTarget(const View* source,
+ const View* target,
+ gfx::Rect* rect) {
+ if (source == target)
+ return;
+
+ // |source| can be NULL.
+ const View* root = GetHierarchyRoot(target);
+ if (source) {
+ CHECK_EQ(GetHierarchyRoot(source), root);
+
+ if (source != root)
+ source->ConvertRectForAncestor(root, rect);
+ }
+
+ if (target != root)
+ target->ConvertRectFromAncestor(root, rect);
+
+ // API defines NULL |source| as returning the point in screen coordinates.
+ if (!source) {
+ rect->set_origin(rect->origin() -
+ root->GetWidget()->GetClientAreaBoundsInScreen().OffsetFromOrigin());
+ }
+}
+
+// static
void View::ConvertPointToWidget(const View* src, gfx::Point* p) {
DCHECK(src);
DCHECK(p);
@@ -826,19 +857,65 @@ bool View::get_use_acceleration_when_possible() {
// Input -----------------------------------------------------------------------
View* View::GetEventHandlerForPoint(const gfx::Point& point) {
sky 2013/09/06 19:56:47 Is there a reason to keep this? Keep it is error p
tdanderson 2013/09/09 22:15:39 I am keeping it as a convenience so that existing
- // Walk the child Views recursively looking for the View that most
- // tightly encloses the specified point.
+ return GetEventHandlerForRect(gfx::Rect(point, gfx::Size(1, 1)));
+}
+
+View* View::GetEventHandlerForRect(const gfx::Rect& rect) {
sky 2013/09/06 19:56:47 I kind of think the return value should be changed
tdanderson 2013/09/09 22:15:39 Please see my reply to your comment at line 897.
+ // |rect_view| represents the current best candidate to return
+ // if rect-based targeting (i.e., fuzzing) is used.
+ // |rect_view_distance| is used to keep track of the distance
+ // between the center point of |rect_view| and the center
+ // point of |rect|.
+ View* rect_view = NULL;
+ int rect_view_distance = INT_MAX;
+
+ // |point_view| represents the view that would have been returned
+ // from this function call if point-based targeting were used.
+ View* point_view = NULL;
+
for (int i = child_count() - 1; i >= 0; --i) {
View* child = child_at(i);
+
+ // Ignore any children which are invisible or do not intersect |rect|.
if (!child->visible())
continue;
+ gfx::Rect rect_in_child_coords(rect);
+ ConvertRectToTarget(this, child, &rect_in_child_coords);
+ if (!child->HitTestRect(rect_in_child_coords))
+ continue;
- gfx::Point point_in_child_coords(point);
- ConvertPointToTarget(this, child, &point_in_child_coords);
- if (child->HitTestPoint(point_in_child_coords))
- return child->GetEventHandlerForPoint(point_in_child_coords);
+ View* cur_view = child->GetEventHandlerForRect(rect_in_child_coords);
+
+ if (UsePointBasedTargeting(rect))
+ return cur_view;
+
+ gfx::Rect cur_rect(cur_view->GetLocalBounds());
+ ConvertRectToTarget(cur_view, this, &cur_rect);
+ if (PercentCoveredBy(cur_rect, rect) >= kViewsFuzzingOverlap) {
sky 2013/09/06 19:56:47 Doesn't this assume the view completely fills its
tdanderson 2013/09/09 22:15:39 Yes, good point... I am going to try and use the h
+ // |cur_view| is a suitable candidate for rect-based targeting.
+ // Check to see if it is the closest suitable candidate so far.
+ gfx::Point touch_center(rect.CenterPoint());
sky 2013/09/06 19:56:47 Can't you return some where in here if the view co
tdanderson 2013/09/09 22:15:39 I don't think an early return is possible by just
sky 2013/09/10 16:47:41 99% of the views don't allow overlapping children,
+ // Terry: change this to just use distance between center points.
+ int cur_dist = DistanceSquaredFromCenterLineToPoint(touch_center,
+ cur_rect);
+ if (!rect_view || cur_dist < rect_view_distance) {
+ rect_view = cur_view;
+ rect_view_distance = cur_dist;
+ }
+ } else if (!rect_view && !point_view) {
+ // Rect-based targeting has not yielded any candidates so far. Check
+ // if point-based targeting would have selected |cur_view|.
+ gfx::Point point_in_child_coords(rect.CenterPoint());
+ ConvertPointToTarget(this, child, &point_in_child_coords);
+ if (child->HitTestPoint(point_in_child_coords))
sky 2013/09/06 19:56:47 HitTestPoint isn't enough, you really need to be i
tdanderson 2013/09/09 22:15:39 Done.
+ point_view = cur_view;
+ }
}
- return this;
+
+ if (UsePointBasedTargeting(rect) || (!rect_view && !point_view))
+ return this;
+
+ return rect_view ? rect_view : point_view;
}
View* View::GetTooltipHandlerForPoint(const gfx::Point& point) {
@@ -1269,6 +1346,52 @@ int View::GetLineScrollIncrement(ScrollView* scroll_view,
return 0;
}
+// Views fuzzing ---------------------------------------------------------------
+
+// static
+bool View::UsePointBasedTargeting(const gfx::Rect& rect) {
+ return rect.width() == 1 && rect.height() == 1;
+}
+
+// static
+float View::PercentCoveredBy(const gfx::Rect& rect_1, const gfx::Rect& rect_2) {
+ gfx::Rect intersection(rect_1);
+ intersection.Intersect(rect_2);
+ float intersection_area = intersection.size().GetArea();
+ float rect_1_area = rect_1.size().GetArea();
+ return rect_1_area ? intersection_area / rect_1_area : 0;
+}
+
+// The positive distance from |pos| to the nearest endpoint of the interval
+// [start, end] is returned if |pos| lies within the interval, otherwise
+// 0 is returned.
+int DistanceToInterval(int pos, int start, int end) {
+ if (pos < start)
+ return start - pos;
+ if (pos > end)
+ return pos - end;
+ return 0;
+}
+
+// static
+int View::DistanceSquaredFromCenterLineToPoint(const gfx::Point& point,
+ const gfx::Rect& target_rect) {
+ gfx::Point center_point = target_rect.CenterPoint();
+ int dx = center_point.x() - point.x();
+ int dy = center_point.y() - point.y();
+
+ if (target_rect.width() > target_rect.height()) {
+ dx = DistanceToInterval(point.x(),
+ target_rect.x() + (target_rect.height() / 2),
+ target_rect.right() - (target_rect.height() / 2));
+ } else {
+ dy = DistanceToInterval(point.y(),
+ target_rect.y() + (target_rect.width() / 2),
+ target_rect.bottom() - (target_rect.width() / 2));
+ }
+ return (dx * dx) + (dy * dy);
+}
+
////////////////////////////////////////////////////////////////////////////////
// View, protected:
@@ -2014,6 +2137,27 @@ bool View::ConvertPointFromAncestor(const View* ancestor,
return result;
}
+bool View::ConvertRectForAncestor(const View* ancestor,
+ gfx::Rect* rect) const {
+ gfx::Transform trans;
+ // TODO(sad): Have some way of caching the transformation results.
+ bool result = GetTransformRelativeTo(ancestor, &trans);
+ gfx::RectF r(*rect);
+ trans.TransformRect(&r);
+ *rect = gfx::ToFlooredRect(r);
+ return result;
+}
+
+bool View::ConvertRectFromAncestor(const View* ancestor,
+ gfx::Rect* rect) const {
+ gfx::Transform trans;
+ bool result = GetTransformRelativeTo(ancestor, &trans);
+ gfx::RectF r(*rect);
+ trans.TransformRectReverse(&r);
+ *rect = gfx::ToFlooredRect(r);
+ return result;
+}
+
// Accelerated painting --------------------------------------------------------
void View::CreateLayer() {
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