Chromium Code Reviews| Index: ui/views/view.cc |
| diff --git a/ui/views/view.cc b/ui/views/view.cc |
| index 81f0207bec7cfd07fc2ef3beefb6f6becada10a8..1047a0851ea7f61d776f740deb88f8fe58f6356a 100644 |
| --- a/ui/views/view.cc |
| +++ b/ui/views/view.cc |
| @@ -63,6 +63,11 @@ const bool kContextMenuOnMousePress = false; |
| const bool kContextMenuOnMousePress = true; |
| #endif |
| +// The minimum percentage of a view's area that needs to be covered by a rect |
| +// representing a touch region in order for that view to be considered by the |
| +// views fuzzing algorithm. |
| +static const float kViewsFuzzingOverlap = 0.6; |
| + |
| // Saves the drawing state, and restores the state when going out of scope. |
| class ScopedCanvas { |
| public: |
| @@ -700,6 +705,32 @@ void View::ConvertPointToTarget(const View* source, |
| } |
| // static |
| +void View::ConvertRectToTarget(const View* source, |
| + const View* target, |
| + gfx::Rect* rect) { |
| + if (source == target) |
| + return; |
| + |
| + // |source| can be NULL. |
| + const View* root = GetHierarchyRoot(target); |
| + if (source) { |
| + CHECK_EQ(GetHierarchyRoot(source), root); |
| + |
| + if (source != root) |
| + source->ConvertRectForAncestor(root, rect); |
| + } |
| + |
| + if (target != root) |
| + target->ConvertRectFromAncestor(root, rect); |
| + |
| + // API defines NULL |source| as returning the point in screen coordinates. |
| + if (!source) { |
| + rect->set_origin(rect->origin() - |
| + root->GetWidget()->GetClientAreaBoundsInScreen().OffsetFromOrigin()); |
| + } |
| +} |
| + |
| +// static |
| void View::ConvertPointToWidget(const View* src, gfx::Point* p) { |
| DCHECK(src); |
| DCHECK(p); |
| @@ -826,19 +857,65 @@ bool View::get_use_acceleration_when_possible() { |
| // Input ----------------------------------------------------------------------- |
| View* View::GetEventHandlerForPoint(const gfx::Point& point) { |
|
sky
2013/09/06 19:56:47
Is there a reason to keep this? Keep it is error p
tdanderson
2013/09/09 22:15:39
I am keeping it as a convenience so that existing
|
| - // Walk the child Views recursively looking for the View that most |
| - // tightly encloses the specified point. |
| + return GetEventHandlerForRect(gfx::Rect(point, gfx::Size(1, 1))); |
| +} |
| + |
| +View* View::GetEventHandlerForRect(const gfx::Rect& rect) { |
|
sky
2013/09/06 19:56:47
I kind of think the return value should be changed
tdanderson
2013/09/09 22:15:39
Please see my reply to your comment at line 897.
|
| + // |rect_view| represents the current best candidate to return |
| + // if rect-based targeting (i.e., fuzzing) is used. |
| + // |rect_view_distance| is used to keep track of the distance |
| + // between the center point of |rect_view| and the center |
| + // point of |rect|. |
| + View* rect_view = NULL; |
| + int rect_view_distance = INT_MAX; |
| + |
| + // |point_view| represents the view that would have been returned |
| + // from this function call if point-based targeting were used. |
| + View* point_view = NULL; |
| + |
| for (int i = child_count() - 1; i >= 0; --i) { |
| View* child = child_at(i); |
| + |
| + // Ignore any children which are invisible or do not intersect |rect|. |
| if (!child->visible()) |
| continue; |
| + gfx::Rect rect_in_child_coords(rect); |
| + ConvertRectToTarget(this, child, &rect_in_child_coords); |
| + if (!child->HitTestRect(rect_in_child_coords)) |
| + continue; |
| - gfx::Point point_in_child_coords(point); |
| - ConvertPointToTarget(this, child, &point_in_child_coords); |
| - if (child->HitTestPoint(point_in_child_coords)) |
| - return child->GetEventHandlerForPoint(point_in_child_coords); |
| + View* cur_view = child->GetEventHandlerForRect(rect_in_child_coords); |
| + |
| + if (UsePointBasedTargeting(rect)) |
| + return cur_view; |
| + |
| + gfx::Rect cur_rect(cur_view->GetLocalBounds()); |
| + ConvertRectToTarget(cur_view, this, &cur_rect); |
| + if (PercentCoveredBy(cur_rect, rect) >= kViewsFuzzingOverlap) { |
|
sky
2013/09/06 19:56:47
Doesn't this assume the view completely fills its
tdanderson
2013/09/09 22:15:39
Yes, good point... I am going to try and use the h
|
| + // |cur_view| is a suitable candidate for rect-based targeting. |
| + // Check to see if it is the closest suitable candidate so far. |
| + gfx::Point touch_center(rect.CenterPoint()); |
|
sky
2013/09/06 19:56:47
Can't you return some where in here if the view co
tdanderson
2013/09/09 22:15:39
I don't think an early return is possible by just
sky
2013/09/10 16:47:41
99% of the views don't allow overlapping children,
|
| + // Terry: change this to just use distance between center points. |
| + int cur_dist = DistanceSquaredFromCenterLineToPoint(touch_center, |
| + cur_rect); |
| + if (!rect_view || cur_dist < rect_view_distance) { |
| + rect_view = cur_view; |
| + rect_view_distance = cur_dist; |
| + } |
| + } else if (!rect_view && !point_view) { |
| + // Rect-based targeting has not yielded any candidates so far. Check |
| + // if point-based targeting would have selected |cur_view|. |
| + gfx::Point point_in_child_coords(rect.CenterPoint()); |
| + ConvertPointToTarget(this, child, &point_in_child_coords); |
| + if (child->HitTestPoint(point_in_child_coords)) |
|
sky
2013/09/06 19:56:47
HitTestPoint isn't enough, you really need to be i
tdanderson
2013/09/09 22:15:39
Done.
|
| + point_view = cur_view; |
| + } |
| } |
| - return this; |
| + |
| + if (UsePointBasedTargeting(rect) || (!rect_view && !point_view)) |
| + return this; |
| + |
| + return rect_view ? rect_view : point_view; |
| } |
| View* View::GetTooltipHandlerForPoint(const gfx::Point& point) { |
| @@ -1269,6 +1346,52 @@ int View::GetLineScrollIncrement(ScrollView* scroll_view, |
| return 0; |
| } |
| +// Views fuzzing --------------------------------------------------------------- |
| + |
| +// static |
| +bool View::UsePointBasedTargeting(const gfx::Rect& rect) { |
| + return rect.width() == 1 && rect.height() == 1; |
| +} |
| + |
| +// static |
| +float View::PercentCoveredBy(const gfx::Rect& rect_1, const gfx::Rect& rect_2) { |
| + gfx::Rect intersection(rect_1); |
| + intersection.Intersect(rect_2); |
| + float intersection_area = intersection.size().GetArea(); |
| + float rect_1_area = rect_1.size().GetArea(); |
| + return rect_1_area ? intersection_area / rect_1_area : 0; |
| +} |
| + |
| +// The positive distance from |pos| to the nearest endpoint of the interval |
| +// [start, end] is returned if |pos| lies within the interval, otherwise |
| +// 0 is returned. |
| +int DistanceToInterval(int pos, int start, int end) { |
| + if (pos < start) |
| + return start - pos; |
| + if (pos > end) |
| + return pos - end; |
| + return 0; |
| +} |
| + |
| +// static |
| +int View::DistanceSquaredFromCenterLineToPoint(const gfx::Point& point, |
| + const gfx::Rect& target_rect) { |
| + gfx::Point center_point = target_rect.CenterPoint(); |
| + int dx = center_point.x() - point.x(); |
| + int dy = center_point.y() - point.y(); |
| + |
| + if (target_rect.width() > target_rect.height()) { |
| + dx = DistanceToInterval(point.x(), |
| + target_rect.x() + (target_rect.height() / 2), |
| + target_rect.right() - (target_rect.height() / 2)); |
| + } else { |
| + dy = DistanceToInterval(point.y(), |
| + target_rect.y() + (target_rect.width() / 2), |
| + target_rect.bottom() - (target_rect.width() / 2)); |
| + } |
| + return (dx * dx) + (dy * dy); |
| +} |
| + |
| //////////////////////////////////////////////////////////////////////////////// |
| // View, protected: |
| @@ -2014,6 +2137,27 @@ bool View::ConvertPointFromAncestor(const View* ancestor, |
| return result; |
| } |
| +bool View::ConvertRectForAncestor(const View* ancestor, |
| + gfx::Rect* rect) const { |
| + gfx::Transform trans; |
| + // TODO(sad): Have some way of caching the transformation results. |
| + bool result = GetTransformRelativeTo(ancestor, &trans); |
| + gfx::RectF r(*rect); |
| + trans.TransformRect(&r); |
| + *rect = gfx::ToFlooredRect(r); |
| + return result; |
| +} |
| + |
| +bool View::ConvertRectFromAncestor(const View* ancestor, |
| + gfx::Rect* rect) const { |
| + gfx::Transform trans; |
| + bool result = GetTransformRelativeTo(ancestor, &trans); |
| + gfx::RectF r(*rect); |
| + trans.TransformRectReverse(&r); |
| + *rect = gfx::ToFlooredRect(r); |
| + return result; |
| +} |
| + |
| // Accelerated painting -------------------------------------------------------- |
| void View::CreateLayer() { |