| Index: media/audio/audio_device_thread.h
|
| diff --git a/media/audio/audio_device_thread.h b/media/audio/audio_device_thread.h
|
| index 976f88359ba8595a627bf2f83387ec1fd31e630d..7a1a6ed8c4cb08cc943945d5f9d8108712f07c7c 100644
|
| --- a/media/audio/audio_device_thread.h
|
| +++ b/media/audio/audio_device_thread.h
|
| @@ -12,7 +12,6 @@
|
| #include "base/sync_socket.h"
|
| #include "base/synchronization/lock.h"
|
| #include "media/audio/audio_parameters.h"
|
| -#include "media/audio/shared_memory_util.h"
|
| #include "media/base/media_export.h"
|
|
|
| namespace base {
|
| @@ -74,10 +73,13 @@ class MEDIA_EXPORT AudioDeviceThread {
|
| AudioDeviceThread();
|
| ~AudioDeviceThread();
|
|
|
| - // Starts the audio thread. The thread must not already be running.
|
| + // Starts the audio thread. The thread must not already be running. If
|
| + // |sychronized_buffers| is set, the browser expects to be notified via the
|
| + // |socket| every time AudioDeviceThread::Process() completes.
|
| void Start(AudioDeviceThread::Callback* callback,
|
| base::SyncSocket::Handle socket,
|
| - const char* thread_name);
|
| + const char* thread_name,
|
| + bool synchronized_buffers);
|
|
|
| // This tells the audio thread to stop and clean up the data.
|
| // The method can stop the thread synchronously or asynchronously.
|
|
|