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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_output_device.h" | 5 #include "media/audio/audio_output_device.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "base/threading/thread_restrictions.h" | 10 #include "base/threading/thread_restrictions.h" |
11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
12 #include "media/audio/audio_output_controller.h" | 12 #include "media/audio/audio_output_controller.h" |
13 #include "media/audio/audio_util.h" | 13 #include "media/audio/audio_util.h" |
14 #include "media/audio/shared_memory_util.h" | |
15 #include "media/base/limits.h" | 14 #include "media/base/limits.h" |
16 | 15 |
17 namespace media { | 16 namespace media { |
18 | 17 |
19 // Takes care of invoking the render callback on the audio thread. | 18 // Takes care of invoking the render callback on the audio thread. |
20 // An instance of this class is created for each capture stream in | 19 // An instance of this class is created for each capture stream in |
21 // OnStreamCreated(). | 20 // OnStreamCreated(). |
22 class AudioOutputDevice::AudioThreadCallback | 21 class AudioOutputDevice::AudioThreadCallback |
23 : public AudioDeviceThread::Callback { | 22 : public AudioDeviceThread::Callback { |
24 public: | 23 public: |
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238 // delete as they see fit. AudioOutputDevice should internally use WeakPtr | 237 // delete as they see fit. AudioOutputDevice should internally use WeakPtr |
239 // to handle teardown and thread hopping. See http://crbug.com/151051 for | 238 // to handle teardown and thread hopping. See http://crbug.com/151051 for |
240 // details. | 239 // details. |
241 base::AutoLock auto_lock(audio_thread_lock_); | 240 base::AutoLock auto_lock(audio_thread_lock_); |
242 if (stopping_hack_) | 241 if (stopping_hack_) |
243 return; | 242 return; |
244 | 243 |
245 DCHECK(audio_thread_.IsStopped()); | 244 DCHECK(audio_thread_.IsStopped()); |
246 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( | 245 audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback( |
247 audio_parameters_, handle, length, callback_)); | 246 audio_parameters_, handle, length, callback_)); |
248 audio_thread_.Start(audio_callback_.get(), socket_handle, | 247 audio_thread_.Start( |
249 "AudioOutputDevice"); | 248 audio_callback_.get(), socket_handle, "AudioOutputDevice", true); |
250 state_ = PAUSED; | 249 state_ = PAUSED; |
251 | 250 |
252 // We handle the case where Play() and/or Pause() may have been called | 251 // We handle the case where Play() and/or Pause() may have been called |
253 // multiple times before OnStreamCreated() gets called. | 252 // multiple times before OnStreamCreated() gets called. |
254 if (play_on_start_) | 253 if (play_on_start_) |
255 PlayOnIOThread(); | 254 PlayOnIOThread(); |
256 } | 255 } |
257 | 256 |
258 void AudioOutputDevice::OnIPCClosed() { | 257 void AudioOutputDevice::OnIPCClosed() { |
259 DCHECK(message_loop()->BelongsToCurrentThread()); | 258 DCHECK(message_loop()->BelongsToCurrentThread()); |
260 state_ = IPC_CLOSED; | 259 state_ = IPC_CLOSED; |
261 ipc_.reset(); | 260 ipc_.reset(); |
262 } | 261 } |
263 | 262 |
264 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { | 263 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { |
265 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; | 264 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; |
266 ShutDownOnIOThread(); | 265 ShutDownOnIOThread(); |
267 } | 266 } |
268 | 267 |
269 // AudioOutputDevice::AudioThreadCallback | 268 // AudioOutputDevice::AudioThreadCallback |
270 | 269 |
271 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( | 270 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( |
272 const AudioParameters& audio_parameters, | 271 const AudioParameters& audio_parameters, |
273 base::SharedMemoryHandle memory, | 272 base::SharedMemoryHandle memory, |
274 int memory_length, | 273 int memory_length, |
275 AudioRendererSink::RenderCallback* render_callback) | 274 AudioRendererSink::RenderCallback* render_callback) |
276 : AudioDeviceThread::Callback(audio_parameters, | 275 : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1), |
277 memory, | 276 render_callback_(render_callback) {} |
278 memory_length, | |
279 1), | |
280 render_callback_(render_callback) { | |
281 } | |
282 | 277 |
283 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() { | 278 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() { |
284 } | 279 } |
285 | 280 |
286 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() { | 281 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() { |
287 CHECK_EQ(total_segments_, 1); | 282 CHECK_EQ(total_segments_, 1); |
288 CHECK(shared_memory_.Map(TotalSharedMemorySizeInBytes(memory_length_))); | 283 CHECK(shared_memory_.Map(memory_length_)); |
289 | 284 |
290 // Calculate output and input memory size. | 285 // Calculate output and input memory size. |
291 int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_); | 286 int output_memory_size = AudioBus::CalculateMemorySize(audio_parameters_); |
292 int input_channels = audio_parameters_.input_channels(); | 287 int input_channels = audio_parameters_.input_channels(); |
293 int frames = audio_parameters_.frames_per_buffer(); | 288 int frames = audio_parameters_.frames_per_buffer(); |
294 int input_memory_size = | 289 int input_memory_size = AudioBus::CalculateMemorySize(input_channels, frames); |
295 AudioBus::CalculateMemorySize(input_channels, frames); | |
296 | 290 |
297 int io_size = output_memory_size + input_memory_size; | 291 int io_size = output_memory_size + input_memory_size; |
298 | 292 |
299 DCHECK_EQ(memory_length_, io_size); | 293 DCHECK_EQ(memory_length_, io_size); |
300 | 294 |
301 output_bus_ = | 295 output_bus_ = |
302 AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory()); | 296 AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory()); |
303 | 297 |
304 if (input_channels > 0) { | 298 if (input_channels > 0) { |
305 // The input data is after the output data. | 299 // The input data is after the output data. |
306 char* input_data = | 300 char* input_data = |
307 static_cast<char*>(shared_memory_.memory()) + output_memory_size; | 301 static_cast<char*>(shared_memory_.memory()) + output_memory_size; |
308 input_bus_ = | 302 input_bus_ = AudioBus::WrapMemory(input_channels, frames, input_data); |
309 AudioBus::WrapMemory(input_channels, frames, input_data); | |
310 } | 303 } |
311 } | 304 } |
312 | 305 |
313 // Called whenever we receive notifications about pending data. | 306 // Called whenever we receive notifications about pending data. |
314 void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) { | 307 void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) { |
315 if (pending_data == kPauseMark) { | 308 // Negative |pending_data| indicates the browser side stream has stopped. |
316 memset(shared_memory_.memory(), 0, memory_length_); | 309 if (pending_data < 0) |
317 SetActualDataSizeInBytes(&shared_memory_, memory_length_, 0); | |
318 return; | 310 return; |
319 } | |
320 | 311 |
321 // Convert the number of pending bytes in the render buffer | 312 // Convert the number of pending bytes in the render buffer into milliseconds. |
322 // into milliseconds. | |
323 int audio_delay_milliseconds = pending_data / bytes_per_ms_; | 313 int audio_delay_milliseconds = pending_data / bytes_per_ms_; |
324 | 314 |
325 TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback"); | 315 TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback"); |
326 | 316 |
327 // Update the audio-delay measurement then ask client to render audio. Since | 317 // Update the audio-delay measurement then ask client to render audio. Since |
328 // |output_bus_| is wrapping the shared memory the Render() call is writing | 318 // |output_bus_| is wrapping the shared memory the Render() call is writing |
329 // directly into the shared memory. | 319 // directly into the shared memory. |
330 int input_channels = audio_parameters_.input_channels(); | 320 int input_channels = audio_parameters_.input_channels(); |
331 size_t num_frames = audio_parameters_.frames_per_buffer(); | 321 if (input_bus_ && input_channels > 0) { |
332 | 322 render_callback_->RenderIO( |
333 if (input_bus_.get() && input_channels > 0) { | 323 input_bus_.get(), output_bus_.get(), audio_delay_milliseconds); |
334 render_callback_->RenderIO(input_bus_.get(), | |
335 output_bus_.get(), | |
336 audio_delay_milliseconds); | |
337 } else { | 324 } else { |
338 num_frames = render_callback_->Render(output_bus_.get(), | 325 render_callback_->Render(output_bus_.get(), audio_delay_milliseconds); |
339 audio_delay_milliseconds); | |
340 } | 326 } |
341 | |
342 // Let the host know we are done. | |
343 // TODO(dalecurtis): Technically this is not always correct. Due to channel | |
344 // padding for alignment, there may be more data available than this. We're | |
345 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename | |
346 // these methods to Set/GetActualFrameCount(). | |
347 SetActualDataSizeInBytes( | |
348 &shared_memory_, memory_length_, | |
349 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); | |
350 } | 327 } |
351 | 328 |
352 } // namespace media. | 329 } // namespace media. |
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