Chromium Code Reviews| Index: gm/clippedbitmapshaders.cpp |
| diff --git a/gm/clippedbitmapshaders.cpp b/gm/clippedbitmapshaders.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..4c4b806cdb5866a1732d713a51398b61bfa2e30a |
| --- /dev/null |
| +++ b/gm/clippedbitmapshaders.cpp |
| @@ -0,0 +1,118 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
| +#include "SkBitmap.h" |
| +#include "SkCanvas.h" |
| +#include "SkColorPriv.h" |
| +#include "SkShader.h" |
| + |
| +namespace skiagm { |
| + |
| +// This GM draws a 3x3 grid (with the center element excluded) of rectangles |
| +// filled with a bitmap shader. The bitmap shader is transformed so that the |
| +// pattern cell is at the center (excluded) region. |
| +// |
| +// In Repeat and Mirror mode, this tests that the bitmap shader still draws |
| +// even though the pattern cell is outside the clip. |
| +// |
| +// In Clamp mode, this tests that the clamp is handled properly. For PDF, |
| +// (and possibly other exported formats) this also "tests" that the image itself |
| +// is not stored (well, you'll need to open it up with an external tool to |
| +// verify that). |
| + |
| +static SkBitmap create_bitmap() { |
| + SkBitmap bmp; |
| + bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); |
| + bmp.allocPixels(); |
| + bmp.lockPixels(); |
| + uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); |
| + pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00); |
|
vandebo (ex-Chrome)
2013/08/21 21:37:08
SkPreMultiplyColor(Sk_ColorRED)?
ducky
2013/08/21 23:05:35
Done.
|
| + pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00); |
| + pixels[2] = SkPackARGB32(0xFF, 0x00, 0x00, 0x00); |
| + pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF); |
| + bmp.unlockPixels(); |
| + |
| + return bmp; |
| +} |
| + |
| +static const SkScalar RECT_SIZE = 64; |
| +static const SkScalar SLIDE_SIZE = 300; |
| + |
| +class ClippedBitmapShadersGM : public GM { |
| +public: |
| + ClippedBitmapShadersGM(SkShader::TileMode mode) |
| + : fMode(mode) { |
| + } |
| + |
| +protected: |
| + SkShader::TileMode fMode; |
| + |
| + virtual SkString onShortName() { |
| + SkString descriptor; |
| + switch (fMode) { |
| + case SkShader::kRepeat_TileMode: |
| + descriptor = "tile"; |
| + break; |
| + case SkShader::kMirror_TileMode: |
| + descriptor = "mirror"; |
| + break; |
| + case SkShader::kClamp_TileMode: |
| + descriptor = "clamp"; |
| + break; |
| + default: |
| + SkASSERT(false); |
| + } |
| + descriptor.prepend("clipped-bitmap-shaders-"); |
| + return descriptor; |
| + } |
| + |
| + virtual SkISize onISize() { |
| + return SkISize::Make(300, 300); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) { |
| + SkBitmap bmp = create_bitmap(); |
| + SkShader* shader = SkShader::CreateBitmapShader( |
| + bmp, fMode, fMode); |
| + |
| + SkPaint paint; |
| + SkMatrix s; |
| + s.reset(); |
| + s.setScale(8, 8); |
| + s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); |
| + shader->setLocalMatrix(s); |
| + paint.setShader(shader)->unref(); |
| + |
| + SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; |
| + for (int i = 0; i < 3; i++) { |
| + SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; |
| + for (int j = 0; j < 3; j++) { |
| + SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; |
| + if (i == 1 && j == 1) { |
| + continue; // skip center element |
| + } |
| + SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin, |
| + RECT_SIZE, RECT_SIZE); |
| + canvas->save(); |
| + canvas->clipRect(rect); |
| + canvas->drawRect(rect, paint); |
| + canvas->restore(); |
| + } |
| + } |
| + } |
| + |
| +private: |
| + typedef GM INHERITED; |
| +}; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) |
| +DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) |
| +DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) |
| +} |