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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderStringBuilder.h" | 8 #include "GrGLShaderStringBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
11 #include "SkTraceEvent.h" | 11 #include "SkTraceEvent.h" |
| 12 #include "SkSLCompiler.h" |
| 13 #include "ir/SkSLProgram.h" |
12 | 14 |
13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) | 15 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) | 16 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
15 | 17 |
16 // Print the source code for all shaders generated. | 18 // Print the source code for all shaders generated. |
17 static const bool c_PrintShaders{false}; | 19 static const bool c_PrintShaders{false}; |
18 | 20 |
19 static void print_shader_source(const char** strings, int* lengths, int count); | 21 static void print_shader_source(const char** strings, int* lengths, int count); |
20 | 22 |
| 23 static SkSL::GLCaps skslcaps_for_context(const GrGLContext& context) { |
| 24 GrGLStandard standard = context.standard(); |
| 25 const GrGLCaps* caps = context.caps(); |
| 26 const GrGLSLCaps* glslCaps = caps->glslCaps(); |
| 27 SkSL::GLCaps result; |
| 28 switch (standard) { |
| 29 case kGL_GrGLStandard: |
| 30 result.fStandard = SkSL::GLCaps::kGL_Standard; |
| 31 break; |
| 32 case kGLES_GrGLStandard: |
| 33 result.fStandard = SkSL::GLCaps::kGLES_Standard; |
| 34 break; |
| 35 default: |
| 36 SkASSERT(false); |
| 37 result.fStandard = SkSL::GLCaps::kGL_Standard; |
| 38 } |
| 39 |
| 40 switch (glslCaps->generation()) { |
| 41 case k110_GrGLSLGeneration: |
| 42 if (kGLES_GrGLStandard == standard) { |
| 43 // ES2's shader language is based on GLSL 1.20 but is version 1.
00 of the ES |
| 44 // language |
| 45 result.fVersion = 100; |
| 46 } else { |
| 47 SkASSERT(kGL_GrGLStandard == standard); |
| 48 result.fVersion = 110; |
| 49 } |
| 50 break; |
| 51 case k130_GrGLSLGeneration: |
| 52 SkASSERT(kGL_GrGLStandard == standard); |
| 53 result.fVersion = 130; |
| 54 break; |
| 55 case k140_GrGLSLGeneration: |
| 56 SkASSERT(kGL_GrGLStandard == standard); |
| 57 result.fVersion = 140; |
| 58 break; |
| 59 case k150_GrGLSLGeneration: |
| 60 SkASSERT(kGL_GrGLStandard == standard); |
| 61 result.fVersion = 150; |
| 62 break; |
| 63 case k330_GrGLSLGeneration: |
| 64 if (kGLES_GrGLStandard == standard) { |
| 65 result.fVersion = 300; |
| 66 } else { |
| 67 SkASSERT(kGL_GrGLStandard == standard); |
| 68 result.fVersion = 330; |
| 69 } |
| 70 break; |
| 71 case k400_GrGLSLGeneration: |
| 72 SkASSERT(kGL_GrGLStandard == standard); |
| 73 result.fVersion = 400; |
| 74 break; |
| 75 case k310es_GrGLSLGeneration: |
| 76 SkASSERT(kGLES_GrGLStandard == standard); |
| 77 result.fVersion = 310; |
| 78 break; |
| 79 case k320es_GrGLSLGeneration: |
| 80 SkASSERT(kGLES_GrGLStandard == standard); |
| 81 result.fVersion = 320; |
| 82 break; |
| 83 } |
| 84 result.fIsCoreProfile = caps->isCoreProfile(); |
| 85 result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers(); |
| 86 result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShade
rOutput(); |
| 87 result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether(); |
| 88 return result; |
| 89 } |
| 90 |
21 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | 91 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
22 GrGLuint programId, | 92 GrGLuint programId, |
23 GrGLenum type, | 93 GrGLenum type, |
24 const char** strings, | 94 const char** strings, |
25 int* lengths, | 95 int* lengths, |
26 int count, | 96 int count, |
27 GrGpu::Stats* stats) { | 97 GrGpu::Stats* stats) { |
28 const GrGLInterface* gli = glCtx.interface(); | 98 const GrGLInterface* gli = glCtx.interface(); |
29 | 99 |
30 GrGLuint shaderId; | 100 GrGLuint shaderId; |
31 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); | 101 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
32 if (0 == shaderId) { | 102 if (0 == shaderId) { |
33 return 0; | 103 return 0; |
34 } | 104 } |
35 | 105 |
| 106 std::string sksl; |
36 #ifdef SK_DEBUG | 107 #ifdef SK_DEBUG |
37 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths,
count, false); | 108 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths,
count, false); |
38 const GrGLchar* sourceStr = prettySource.c_str(); | 109 sksl = std::string(prettySource.c_str()); |
39 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); | |
40 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | |
41 #else | 110 #else |
42 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); | 111 for (int i = 0; i < count; i++) { |
| 112 sksl.append(strings[i], lengths[i]); |
| 113 } |
43 #endif | 114 #endif |
44 | 115 |
| 116 std::string glsl; |
| 117 // creating Compiler is expensive, and we are single-threaded anyway, so jus
t reuse a static one |
| 118 static SkSL::Compiler compiler; |
| 119 SkSL::GLCaps caps = skslcaps_for_context(glCtx); |
| 120 SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER); |
| 121 SkDEBUGCODE(bool result = )compiler.toGLSL(type == GR_GL_VERTEX_SHADER |
| 122 ? SkSL::Prog
ram::kVertex_Kind |
| 123 : SkSL::Prog
ram::kFragment_Kind, |
| 124 std::string(sksl.c_str()), |
| 125 caps, |
| 126 &glsl); |
| 127 SkASSERTF(result, "SkSL errors:\n%s", compiler.errorText().c_str()); |
| 128 const char* glslChars = glsl.c_str(); |
| 129 GrGLint glslLength = (GrGLint) glsl.length(); |
| 130 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); |
| 131 |
45 // If tracing is enabled in chrome then we pretty print | 132 // If tracing is enabled in chrome then we pretty print |
46 bool traceShader; | 133 bool traceShader; |
47 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &t
raceShader); | 134 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &t
raceShader); |
48 if (traceShader) { | 135 if (traceShader) { |
49 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, c
ount, false); | 136 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, c
ount, false); |
50 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::G
LShader", | 137 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::G
LShader", |
51 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(
shader.c_str())); | 138 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(
shader.c_str())); |
52 } | 139 } |
53 | 140 |
54 stats->incShaderCompilations(); | 141 stats->incShaderCompilations(); |
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96 | 183 |
97 static void print_shader_source(const char** strings, int* lengths, int count) { | 184 static void print_shader_source(const char** strings, int* lengths, int count) { |
98 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); | 185 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths
, count, true); |
99 SkTArray<SkString> lines; | 186 SkTArray<SkString> lines; |
100 SkStrSplit(pretty.c_str(), "\n", &lines); | 187 SkStrSplit(pretty.c_str(), "\n", &lines); |
101 for (const SkString& line : lines) { | 188 for (const SkString& line : lines) { |
102 // Print the shader one line at the time so it doesn't get truncated by
the adb log. | 189 // Print the shader one line at the time so it doesn't get truncated by
the adb log. |
103 SkDebugf("%s\n", line.c_str()); | 190 SkDebugf("%s\n", line.c_str()); |
104 } | 191 } |
105 } | 192 } |
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