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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderStringBuilder.h" | 8 #include "GrGLShaderStringBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
11 #include "SkTraceEvent.h" | 11 #include "SkTraceEvent.h" |
12 #include "SkSLCompiler.h" | |
13 #include "ir/SkSLProgram.h" | |
12 | 14 |
13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) | 15 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) | 16 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
15 | 17 |
16 // Print the source code for all shaders generated. | 18 // Print the source code for all shaders generated. |
17 static const bool c_PrintShaders{false}; | 19 static const bool c_PrintShaders{false}; |
18 | 20 |
19 static void print_shader_source(const char** strings, int* lengths, int count); | 21 static void print_shader_source(const char** strings, int* lengths, int count); |
20 | 22 |
23 static SkSL::GLCaps skslcaps_for_context(const GrGLContext& context) { | |
24 GrGLStandard standard = context.standard(); | |
25 const GrGLCaps* caps = context.caps(); | |
26 const GrGLSLCaps* glslCaps = caps->glslCaps(); | |
27 SkSL::GLCaps result; | |
28 switch (standard) { | |
29 case kGL_GrGLStandard: | |
30 result.fStandard = SkSL::GLCaps::kGL_Standard; | |
31 break; | |
32 case kGLES_GrGLStandard: | |
33 result.fStandard = SkSL::GLCaps::kGLES_Standard; | |
34 break; | |
35 default: | |
36 SkASSERT(false); | |
37 result.fStandard = SkSL::GLCaps::kGL_Standard; | |
38 } | |
39 | |
40 switch (glslCaps->generation()) { | |
41 case k110_GrGLSLGeneration: | |
42 if (kGLES_GrGLStandard == standard) { | |
43 // ES2's shader language is based on GLSL 1.20 but is version 1. 00 of the ES | |
44 // language | |
45 result.fVersion = 100; | |
46 } else { | |
47 SkASSERT(kGL_GrGLStandard == standard); | |
48 result.fVersion = 110; | |
49 } | |
50 break; | |
51 case k130_GrGLSLGeneration: | |
52 SkASSERT(kGL_GrGLStandard == standard); | |
53 result.fVersion = 130; | |
54 break; | |
55 case k140_GrGLSLGeneration: | |
56 SkASSERT(kGL_GrGLStandard == standard); | |
57 result.fVersion = 140; | |
58 break; | |
59 case k150_GrGLSLGeneration: | |
60 SkASSERT(kGL_GrGLStandard == standard); | |
61 result.fVersion = 150; | |
62 break; | |
63 case k330_GrGLSLGeneration: | |
64 if (kGLES_GrGLStandard == standard) { | |
65 result.fVersion = 300; | |
66 } else { | |
67 SkASSERT(kGL_GrGLStandard == standard); | |
68 result.fVersion = 330; | |
69 } | |
70 break; | |
71 case k400_GrGLSLGeneration: | |
72 SkASSERT(kGL_GrGLStandard == standard); | |
73 result.fVersion = 400; | |
74 break; | |
75 case k310es_GrGLSLGeneration: | |
76 SkASSERT(kGLES_GrGLStandard == standard); | |
77 result.fVersion = 310; | |
78 break; | |
79 case k320es_GrGLSLGeneration: | |
80 SkASSERT(kGLES_GrGLStandard == standard); | |
81 result.fVersion = 320; | |
82 break; | |
83 } | |
84 result.fIsCoreProfile = caps->isCoreProfile(); | |
85 result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers(); | |
86 result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShade rOutput(); | |
87 result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether(); | |
88 return result; | |
89 } | |
90 | |
21 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | 91 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
22 GrGLuint programId, | 92 GrGLuint programId, |
23 GrGLenum type, | 93 GrGLenum type, |
24 const char** strings, | 94 const char** strings, |
25 int* lengths, | 95 int* lengths, |
26 int count, | 96 int count, |
27 GrGpu::Stats* stats) { | 97 GrGpu::Stats* stats) { |
28 const GrGLInterface* gli = glCtx.interface(); | 98 const GrGLInterface* gli = glCtx.interface(); |
29 | 99 |
30 GrGLuint shaderId; | 100 GrGLuint shaderId; |
31 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); | 101 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
32 if (0 == shaderId) { | 102 if (0 == shaderId) { |
33 return 0; | 103 return 0; |
34 } | 104 } |
35 | 105 |
106 std::string sksl; | |
36 #ifdef SK_DEBUG | 107 #ifdef SK_DEBUG |
37 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); | 108 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); |
38 const GrGLchar* sourceStr = prettySource.c_str(); | 109 sksl = std::string(prettySource.c_str()); |
39 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); | |
40 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | |
41 #else | 110 #else |
42 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); | 111 for (int i = 0; i < count; i++) { |
112 sksl.append(strings[i], lengths[i]); | |
113 } | |
43 #endif | 114 #endif |
44 | 115 |
116 std::string glsl; | |
117 // creating Compiler is expensive, and we are single-threaded anyway, so jus t reuse a static one | |
118 static SkSL::Compiler compiler; | |
bsalomon
2016/09/08 19:51:37
We only allow a single GrContext to be used on one
ethannicholas
2016/09/09 16:34:54
I moved the compiler instance into GrGLContext to
bsalomon
2016/09/12 13:48:57
I don't have a problem with including SkSLCompiler
ethannicholas
2016/09/12 14:53:26
error: invalid application of ‘sizeof’ to incomple
| |
119 SkSL::GLCaps caps = skslcaps_for_context(glCtx); | |
120 SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER); | |
121 bool result = compiler.toGLSL(type == GR_GL_VERTEX_SHADER ? SkSL::Program::k Vertex_Kind | |
122 : SkSL::Program::k Fragment_Kind, | |
123 std::string(sksl.c_str()), | |
124 caps, | |
125 &glsl); | |
126 SkASSERTF(result, "SkSL errors:\n%s", compiler.errorText().c_str()); | |
127 const char* glslChars = glsl.c_str(); | |
128 GrGLint glslLength = (GrGLint) glsl.length(); | |
129 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); | |
130 | |
45 // If tracing is enabled in chrome then we pretty print | 131 // If tracing is enabled in chrome then we pretty print |
46 bool traceShader; | 132 bool traceShader; |
47 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &t raceShader); | 133 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &t raceShader); |
48 if (traceShader) { | 134 if (traceShader) { |
49 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, c ount, false); | 135 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, c ount, false); |
50 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::G LShader", | 136 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::G LShader", |
51 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY( shader.c_str())); | 137 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY( shader.c_str())); |
52 } | 138 } |
53 | 139 |
54 stats->incShaderCompilations(); | 140 stats->incShaderCompilations(); |
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96 | 182 |
97 static void print_shader_source(const char** strings, int* lengths, int count) { | 183 static void print_shader_source(const char** strings, int* lengths, int count) { |
98 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths , count, true); | 184 const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths , count, true); |
99 SkTArray<SkString> lines; | 185 SkTArray<SkString> lines; |
100 SkStrSplit(pretty.c_str(), "\n", &lines); | 186 SkStrSplit(pretty.c_str(), "\n", &lines); |
101 for (const SkString& line : lines) { | 187 for (const SkString& line : lines) { |
102 // Print the shader one line at the time so it doesn't get truncated by the adb log. | 188 // Print the shader one line at the time so it doesn't get truncated by the adb log. |
103 SkDebugf("%s\n", line.c_str()); | 189 SkDebugf("%s\n", line.c_str()); |
104 } | 190 } |
105 } | 191 } |
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