OLD | NEW |
1 STRINGIFY( | 1 STRINGIFY( |
2 | 2 |
3 // defines built-in interfaces supported by SkiaSL fragment shaders | 3 // defines built-in interfaces supported by SkiaSL fragment shaders |
4 | 4 |
5 layout(builtin=15) in vec4 gl_FragCoord; | 5 layout(builtin=15) in vec4 gl_FragCoord; |
6 | 6 |
| 7 // 9999 is a temporary value that causes us to ignore these declarations beyond |
| 8 // adding them to the symbol table. This works fine in GLSL (where they do not |
| 9 // require any further handling) but will fail in SPIR-V. We'll have a better |
| 10 // solution for this soon. |
| 11 layout(builtin=9999) vec4 gl_LastFragData[1]; |
| 12 layout(builtin=9999) vec4 gl_LastFragColor; |
| 13 layout(builtin=9999) vec4 gl_LastFragColorARM; |
| 14 layout(builtin=9999) int gl_SampleMaskIn[]; |
| 15 layout(builtin=9999) out int gl_SampleMask[]; |
| 16 layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; |
| 17 |
| 18 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; |
| 19 |
7 ) | 20 ) |
8 | |
OLD | NEW |