| OLD | NEW | 
|---|
| 1 STRINGIFY( | 1 STRINGIFY( | 
| 2 | 2 | 
| 3 // defines built-in interfaces supported by SkiaSL fragment shaders | 3 // defines built-in interfaces supported by SkiaSL fragment shaders | 
| 4 | 4 | 
| 5 layout(builtin=15) in vec4 gl_FragCoord; | 5 layout(builtin=15) in vec4 gl_FragCoord; | 
| 6 | 6 | 
|  | 7 // 9999 is a temporary value that causes us to ignore these declarations beyond | 
|  | 8 // adding them to the symbol table. This works fine in GLSL (where they do not | 
|  | 9 // require any further handling) but will fail in SPIR-V. We'll have a better | 
|  | 10 // solution for this soon. | 
|  | 11 layout(builtin=9999) vec4 gl_LastFragData[1]; | 
|  | 12 layout(builtin=9999) vec4 gl_LastFragColor; | 
|  | 13 layout(builtin=9999) vec4 gl_LastFragColorARM; | 
|  | 14 layout(builtin=9999) int gl_SampleMaskIn[]; | 
|  | 15 layout(builtin=9999) out int gl_SampleMask[]; | 
|  | 16 layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; | 
|  | 17 | 
|  | 18 layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; | 
|  | 19 | 
| 7 ) | 20 ) | 
| 8 |  | 
| OLD | NEW | 
|---|