Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(375)

Side by Side Diff: src/sksl/sksl.include

Issue 2288033003: Turned on SkSL->GLSL compiler (Closed)
Patch Set: changed <iostream> to <ostream> Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/sksl/sksl.flex ('k') | src/sksl/sksl_frag.include » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 STRINGIFY( 1 STRINGIFY(
2 2
3 // defines built-in functions supported by SkiaSL 3 // defines built-in functions supported by SkiaSL
4 4
5 $genType radians($genType degrees); 5 $genType radians($genType degrees);
6 $genType sin($genType angle); 6 $genType sin($genType angle);
7 $genType cos($genType angle); 7 $genType cos($genType angle);
8 $genType tan($genType angle); 8 $genType tan($genType angle);
9 $genType asin($genType x); 9 $genType asin($genType x);
10 $genType acos($genType x); 10 $genType acos($genType x);
(...skipping 226 matching lines...) Expand 10 before | Expand all | Expand 10 after
237 int textureQueryLevels($gsamplerCubeArray sampler); 237 int textureQueryLevels($gsamplerCubeArray sampler);
238 int textureQueryLevels(sampler1DShadow sampler); 238 int textureQueryLevels(sampler1DShadow sampler);
239 int textureQueryLevels(sampler2DShadow sampler); 239 int textureQueryLevels(sampler2DShadow sampler);
240 int textureQueryLevels(samplerCubeShadow sampler); 240 int textureQueryLevels(samplerCubeShadow sampler);
241 int textureQueryLevels(sampler1DArrayShadow sampler); 241 int textureQueryLevels(sampler1DArrayShadow sampler);
242 int textureQueryLevels(sampler2DArrayShadow sampler); 242 int textureQueryLevels(sampler2DArrayShadow sampler);
243 int textureQueryLevels(samplerCubeArrayShadow sampler); 243 int textureQueryLevels(samplerCubeArrayShadow sampler);
244 $gvec4 texture($gsampler1D sampler, float P); 244 $gvec4 texture($gsampler1D sampler, float P);
245 $gvec4 texture($gsampler1D sampler, float P, float bias); 245 $gvec4 texture($gsampler1D sampler, float P, float bias);
246 $gvec4 texture($gsampler2D sampler, vec2 P); 246 $gvec4 texture($gsampler2D sampler, vec2 P);
247 vec4 texture(samplerExternalOES sampler, vec2 P, float bias);
248 vec4 texture(samplerExternalOES sampler, vec2 P);
247 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); 249 $gvec4 texture($gsampler2D sampler, vec2 P, float bias);
248 $gvec4 texture($gsampler3D sampler, vec3 P); 250 $gvec4 texture($gsampler3D sampler, vec3 P);
249 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); 251 $gvec4 texture($gsampler3D sampler, vec3 P, float bias);
250 $gvec4 texture($gsamplerCube sampler, vec3 P); 252 $gvec4 texture($gsamplerCube sampler, vec3 P);
251 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); 253 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias);
252 float texture(sampler1DShadow sampler, vec3 P); 254 float texture(sampler1DShadow sampler, vec3 P);
253 float texture(sampler1DShadow sampler, vec3 P, float bias); 255 float texture(sampler1DShadow sampler, vec3 P, float bias);
254 float texture(sampler2DShadow sampler, vec3 P); 256 float texture(sampler2DShadow sampler, vec3 P);
255 float texture(sampler2DShadow sampler, vec3 P, float bias); 257 float texture(sampler2DShadow sampler, vec3 P, float bias);
256 float texture(samplerCubeShadow sampler, vec4 P); 258 float texture(samplerCubeShadow sampler, vec4 P);
(...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after
457 vec4 texture1D(sampler1D sampler, float coord); 459 vec4 texture1D(sampler1D sampler, float coord);
458 vec4 texture1D(sampler1D sampler, float coord, float bias); 460 vec4 texture1D(sampler1D sampler, float coord, float bias);
459 vec4 texture1DProj(sampler1D sampler, vec2 coord); 461 vec4 texture1DProj(sampler1D sampler, vec2 coord);
460 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); 462 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);
461 vec4 texture1DProj(sampler1D sampler, vec4 coord); 463 vec4 texture1DProj(sampler1D sampler, vec4 coord);
462 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); 464 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);
463 vec4 texture1DLod(sampler1D sampler, float coord, float lod); 465 vec4 texture1DLod(sampler1D sampler, float coord, float lod);
464 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 466 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
465 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 467 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
466 vec4 texture2D(sampler2D sampler, vec2 coord); 468 vec4 texture2D(sampler2D sampler, vec2 coord);
469 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
467 vec4 texture2D(sampler2D sampler, vec2 coord, float bias); 470 vec4 texture2D(sampler2D sampler, vec2 coord, float bias);
468 vec4 texture2DProj(sampler2D sampler, vec3 coord); 471 vec4 texture2DProj(sampler2D sampler, vec3 coord);
469 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); 472 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);
470 vec4 texture2DProj(sampler2D sampler, vec4 coord); 473 vec4 texture2DProj(sampler2D sampler, vec4 coord);
471 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias); 474 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);
472 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); 475 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
473 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 476 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
474 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 477 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
475 vec4 texture3D(sampler3D sampler, vec3 coord); 478 vec4 texture3D(sampler3D sampler, vec3 coord);
476 vec4 texture3D(sampler3D sampler, vec3 coord, float bias); 479 vec4 texture3D(sampler3D sampler, vec3 coord, float bias);
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
535 void barrier(); 538 void barrier();
536 void memoryBarrier(); 539 void memoryBarrier();
537 void memoryBarrierAtomicCounter(); 540 void memoryBarrierAtomicCounter();
538 void memoryBarrierBuffer(); 541 void memoryBarrierBuffer();
539 void memoryBarrierShared(); 542 void memoryBarrierShared();
540 void memoryBarrierImage(); 543 void memoryBarrierImage();
541 void groupMemoryBarrier(); 544 void groupMemoryBarrier();
542 545
543 ) 546 )
544 547
OLDNEW
« no previous file with comments | « src/sksl/sksl.flex ('k') | src/sksl/sksl_frag.include » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698