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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
10 | 10 |
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65 | 65 |
66 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the | 66 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the |
67 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted | 67 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted |
68 exactly once, so expressions like "idx++" are acceptable. */ | 68 exactly once, so expressions like "idx++" are acceptable. */ |
69 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; | 69 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; |
70 | 70 |
71 /** Version of above that appends the result to the shader code instead.*/ | 71 /** Version of above that appends the result to the shader code instead.*/ |
72 void appendTexelFetch(SamplerHandle, const char* coordExpr); | 72 void appendTexelFetch(SamplerHandle, const char* coordExpr); |
73 | 73 |
74 /** | 74 /** |
75 * Adds a #define directive to the top of the shader. | 75 * Adds a constant declaration to the top of the shader. |
76 */ | 76 */ |
77 void define(const char* macro, const char* replacement) { | 77 void defineConstant(const char* type, const char* name, const char* value) { |
78 this->definitions().appendf("#define %s %s\n", macro, replacement); | 78 this->definitions().appendf("const %s %s = %s;\n", type, name, value); |
79 } | 79 } |
80 | 80 |
81 void define(const char* macro, int replacement) { | 81 void defineConstant(const char* name, int value) { |
82 this->definitions().appendf("#define %s %i\n", macro, replacement); | 82 this->definitions().appendf("const int %s = %i;\n", name, value); |
83 } | 83 } |
84 | 84 |
85 void definef(const char* macro, const char* replacement, ...) { | 85 void defineConstant(const char* name, float value) { |
86 this->definitions().appendf("#define %s ", macro); | 86 this->definitions().appendf("const float %s = %f;\n", name, value); |
| 87 } |
| 88 |
| 89 void defineConstantf(const char* type, const char* name, const char* fmt, ..
.) { |
| 90 this->definitions().appendf("const %s %s = ", type, name); |
87 va_list args; | 91 va_list args; |
88 va_start(args, replacement); | 92 va_start(args, fmt); |
89 this->definitions().appendVAList(replacement, args); | 93 this->definitions().appendVAList(fmt, args); |
90 va_end(args); | 94 va_end(args); |
91 this->definitions().append("\n"); | 95 this->definitions().append(";\n"); |
92 } | 96 } |
93 | 97 |
94 /** | 98 /** |
95 * Called by GrGLSLProcessors to add code to one of the shaders. | 99 * Called by GrGLSLProcessors to add code to one of the shaders. |
96 */ | 100 */ |
97 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 101 void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
98 va_list args; | 102 va_list args; |
99 va_start(args, format); | 103 va_start(args, format); |
100 this->code().appendVAList(format, args); | 104 this->code().appendVAList(format, args); |
101 va_end(args); | 105 va_end(args); |
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254 int fCodeIndex; | 258 int fCodeIndex; |
255 bool fFinalized; | 259 bool fFinalized; |
256 | 260 |
257 friend class GrGLSLProgramBuilder; | 261 friend class GrGLSLProgramBuilder; |
258 friend class GrGLProgramBuilder; | 262 friend class GrGLProgramBuilder; |
259 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 263 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
260 friend class GrGLPathProgramBuilder; // to access fInputs. | 264 friend class GrGLPathProgramBuilder; // to access fInputs. |
261 friend class GrVkPipelineStateBuilder; | 265 friend class GrVkPipelineStateBuilder; |
262 }; | 266 }; |
263 #endif | 267 #endif |
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