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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkImageEncoder.h" | 10 #include "SkImageEncoder.h" |
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107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); | 107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); |
108 } | 108 } |
109 | 109 |
110 // Passthrough position as a dummy | 110 // Passthrough position as a dummy |
111 for (uint32_t i = attribs; i < maxAttribs; i++) { | 111 for (uint32_t i = attribs; i < maxAttribs; i++) { |
112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); | 112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); |
113 } | 113 } |
114 | 114 |
115 vshaderTxt.append("}\n"); | 115 vshaderTxt.append("}\n"); |
116 | 116 |
117 const GrGLInterface* gl = ctx->interface(); | |
118 | |
119 // setup fragment shader | 117 // setup fragment shader |
120 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); | 118 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); |
121 SkString fshaderTxt(version); | 119 SkString fshaderTxt(version); |
122 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa
ps, &fshaderTxt); | 120 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa
ps, &fshaderTxt); |
123 | 121 |
124 const char* fsOutName; | 122 const char* fsOutName; |
125 if (glslCaps->mustDeclareFragmentShaderOutput()) { | 123 if (glslCaps->mustDeclareFragmentShaderOutput()) { |
126 oFragColor.appendDecl(glslCaps, &fshaderTxt); | 124 oFragColor.appendDecl(glslCaps, &fshaderTxt); |
127 fshaderTxt.append(";\n"); | 125 fshaderTxt.append(";\n"); |
128 fsOutName = oFragColor.c_str(); | 126 fsOutName = oFragColor.c_str(); |
129 } else { | 127 } else { |
130 fsOutName = "gl_FragColor"; | 128 fsOutName = "sk_FragColor"; |
131 } | 129 } |
132 | 130 |
133 for (uint32_t i = 0; i < maxAttribs; i++) { | 131 for (uint32_t i = 0; i < maxAttribs; i++) { |
134 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | 132 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
135 oVars[i].appendDecl(glslCaps, &fshaderTxt); | 133 oVars[i].appendDecl(glslCaps, &fshaderTxt); |
136 fshaderTxt.append(";\n"); | 134 fshaderTxt.append(";\n"); |
137 } | 135 } |
138 | 136 |
139 fshaderTxt.appendf( | 137 fshaderTxt.appendf( |
140 "void main()\n" | 138 "void main()\n" |
141 "{\n" | 139 "{\n" |
142 "%s = ", fsOutName); | 140 "%s = ", fsOutName); |
143 | 141 |
144 fshaderTxt.appendf("%s", oVars[0].c_str()); | 142 fshaderTxt.appendf("%s", oVars[0].c_str()); |
145 for (uint32_t i = 1; i < maxAttribs; i++) { | 143 for (uint32_t i = 1; i < maxAttribs; i++) { |
146 fshaderTxt.appendf(" + %s", oVars[i].c_str()); | 144 fshaderTxt.appendf(" + %s", oVars[i].c_str()); |
147 } | 145 } |
148 | 146 |
149 fshaderTxt.append(";\n" | 147 fshaderTxt.append(";\n" |
150 "}\n"); | 148 "}\n"); |
151 | 149 |
152 return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str()); | 150 return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str()); |
153 } | 151 } |
154 | 152 |
155 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 153 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
156 | 154 |
157 void GLVertexAttributesBench::setup(const GrGLContext* ctx) { | 155 void GLVertexAttributesBench::setup(const GrGLContext* ctx) { |
158 const GrGLInterface* gl = ctx->interface(); | 156 const GrGLInterface* gl = ctx->interface(); |
159 fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight); | 157 fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight); |
160 | 158 |
161 fProgram = setupShader(ctx, fAttribs, kMaxAttribs); | 159 fProgram = setupShader(ctx, fAttribs, kMaxAttribs); |
162 | 160 |
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261 | 259 |
262 DEF_BENCH( return new GLVertexAttributesBench(0) ) | 260 DEF_BENCH( return new GLVertexAttributesBench(0) ) |
263 DEF_BENCH( return new GLVertexAttributesBench(1) ) | 261 DEF_BENCH( return new GLVertexAttributesBench(1) ) |
264 DEF_BENCH( return new GLVertexAttributesBench(2) ) | 262 DEF_BENCH( return new GLVertexAttributesBench(2) ) |
265 DEF_BENCH( return new GLVertexAttributesBench(3) ) | 263 DEF_BENCH( return new GLVertexAttributesBench(3) ) |
266 DEF_BENCH( return new GLVertexAttributesBench(4) ) | 264 DEF_BENCH( return new GLVertexAttributesBench(4) ) |
267 DEF_BENCH( return new GLVertexAttributesBench(5) ) | 265 DEF_BENCH( return new GLVertexAttributesBench(5) ) |
268 DEF_BENCH( return new GLVertexAttributesBench(6) ) | 266 DEF_BENCH( return new GLVertexAttributesBench(6) ) |
269 DEF_BENCH( return new GLVertexAttributesBench(7) ) | 267 DEF_BENCH( return new GLVertexAttributesBench(7) ) |
270 #endif | 268 #endif |
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