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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GLBench.h" | 8 #include "GLBench.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrTest.h" | 12 #include "GrTest.h" |
13 #include "gl/GrGLContext.h" | 13 #include "gl/GrGLContext.h" |
| 14 #include "gl/builders/GrGLShaderStringBuilder.h" |
| 15 #include "SkSLCompiler.h" |
14 #include <stdio.h> | 16 #include <stdio.h> |
| 17 #include <string> |
15 | 18 |
16 const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) { | 19 const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) { |
17 // This bench exclusively tests GL calls directly | 20 // This bench exclusively tests GL calls directly |
18 if (nullptr == canvas->getGrContext()) { | 21 if (nullptr == canvas->getGrContext()) { |
19 return nullptr; | 22 return nullptr; |
20 } | 23 } |
21 GrContext* context = canvas->getGrContext(); | 24 GrContext* context = canvas->getGrContext(); |
22 GrGpu* gpu = context->getGpu(); | 25 GrGpu* gpu = context->getGpu(); |
23 if (!gpu) { | 26 if (!gpu) { |
24 SkDebugf("Couldn't get Gr gpu."); | 27 SkDebugf("Couldn't get Gr gpu."); |
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54 | 57 |
55 void GLBench::onDraw(int loops, SkCanvas* canvas) { | 58 void GLBench::onDraw(int loops, SkCanvas* canvas) { |
56 const GrGLContext* ctx = this->getGLContext(canvas); | 59 const GrGLContext* ctx = this->getGLContext(canvas); |
57 if (!ctx) { | 60 if (!ctx) { |
58 return; | 61 return; |
59 } | 62 } |
60 this->glDraw(loops, ctx); | 63 this->glDraw(loops, ctx); |
61 canvas->getGrContext()->resetContext(); | 64 canvas->getGrContext()->resetContext(); |
62 } | 65 } |
63 | 66 |
64 GrGLuint GLBench::CompileShader(const GrGLInterface* gl, const char* shaderSrc,
GrGLenum type) { | 67 GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, Gr
GLenum type) { |
| 68 const GrGLInterface* gl = context->interface(); |
| 69 std::string glsl; |
| 70 bool result = context->compiler()->toGLSL(type == GR_GL_VERTEX_SHADER |
| 71 ? SkSL::Prog
ram::kVertex_Kind |
| 72 : SkSL::Prog
ram::kFragment_Kind, |
| 73 std::string(sksl), |
| 74 GrGLSkSLCapsForContext(*context), |
| 75 &glsl); |
| 76 if (!result) { |
| 77 SkDebugf("SkSL compilation failed:\n%s\n%s\n", sksl, |
| 78 context->compiler()->errorText().c_str()); |
| 79 } |
65 GrGLuint shader; | 80 GrGLuint shader; |
66 // Create the shader object | 81 // Create the shader object |
67 GR_GL_CALL_RET(gl, shader, CreateShader(type)); | 82 GR_GL_CALL_RET(gl, shader, CreateShader(type)); |
68 | 83 |
69 // Load the shader source | 84 // Load the shader source |
70 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr)); | 85 const char* glslPtr = glsl.c_str(); |
| 86 GR_GL_CALL(gl, ShaderSource(shader, 1, (const char**) &glslPtr, nullptr)); |
71 | 87 |
72 // Compile the shader | 88 // Compile the shader |
73 GR_GL_CALL(gl, CompileShader(shader)); | 89 GR_GL_CALL(gl, CompileShader(shader)); |
74 | 90 |
75 // Check for compile time errors | 91 // Check for compile time errors |
76 GrGLint success = GR_GL_INIT_ZERO; | 92 GrGLint success = GR_GL_INIT_ZERO; |
77 GrGLchar infoLog[512]; | 93 GrGLchar infoLog[512]; |
78 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); | 94 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); |
79 if (!success) { | 95 if (!success) { |
80 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog)); | 96 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog)); |
81 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); | 97 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); |
82 } | 98 } |
83 | 99 |
84 return shader; | 100 return shader; |
85 } | 101 } |
86 | 102 |
87 GrGLuint GLBench::CreateProgram(const GrGLInterface* gl, const char* vshader, co
nst char* fshader) { | 103 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader,
|
88 | 104 const char* fshader) { |
89 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); | 105 const GrGLInterface* gl = context->interface(); |
90 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER); | 106 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER)
; |
| 107 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHA
DER); |
91 | 108 |
92 GrGLuint shaderProgram; | 109 GrGLuint shaderProgram; |
93 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); | 110 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); |
94 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); | 111 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); |
95 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); | 112 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); |
96 GR_GL_CALL(gl, LinkProgram(shaderProgram)); | 113 GR_GL_CALL(gl, LinkProgram(shaderProgram)); |
97 | 114 |
98 // Check for linking errors | 115 // Check for linking errors |
99 GrGLint success = GR_GL_INIT_ZERO; | 116 GrGLint success = GR_GL_INIT_ZERO; |
100 GrGLchar infoLog[512]; | 117 GrGLchar infoLog[512]; |
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166 bm.setPixels(readback.get()); | 183 bm.setPixels(readback.get()); |
167 | 184 |
168 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { | 185 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { |
169 SkDebugf("------ failed to encode %s\n", filename); | 186 SkDebugf("------ failed to encode %s\n", filename); |
170 remove(filename); // remove any partial file | 187 remove(filename); // remove any partial file |
171 return; | 188 return; |
172 } | 189 } |
173 } | 190 } |
174 | 191 |
175 #endif | 192 #endif |
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