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Unified Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: made req changes Created 4 years, 4 months ago
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Index: src/utils/SkShadowPaintFilterCanvas.cpp
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
index e4308709edf49ed0bd7f1c4734f0a0c1b8abfc54..33bd758a542a8d869cbb9054b0125654503444ad 100644
--- a/src/utils/SkShadowPaintFilterCanvas.cpp
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp
@@ -50,7 +50,6 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
int width, int height) {
- SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
if (light.type() != SkLights::Light::kDirectional_LightType) {
return SkISize::Make(width *2 , height * 2);
}
@@ -79,13 +78,11 @@ void SkShadowPaintFilterCanvas::updateMatrix() {
// It is up to the user to set the 0th light in fLights to
// the light the want to render the depth map with.
robertphillips 2016/08/26 17:31:29 Don't we still need the if test to eliminate point
vjiaoblack 2016/08/26 18:10:38 Done.
- if (this->fLights->light(0).type() == SkLights::Light::kDirectional_LightType) {
- const SkVector3& lightDir = this->fLights->light(0).dir();
- SkScalar x = lightDir.fX * this->getZ();
- SkScalar y = lightDir.fY * this->getZ();
+ const SkVector3& lightDir = this->fLights->light(0).dir();
+ SkScalar x = lightDir.fX * this->getZ();
+ SkScalar y = lightDir.fY * this->getZ();
- this->translate(x, y);
- }
+ this->translate(x, y);
}
void SkShadowPaintFilterCanvas::onDrawPaint(const SkPaint &paint) {
« src/core/SkShadowShader.cpp ('K') | « src/core/SkShadowShader.cpp ('k') | no next file » | no next file with comments »

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