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Unified Diff: src/utils/SkShadowPaintFilterCanvas.cpp

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: added ambient light calculations to Raster renderer of LightingShader Created 4 years, 4 months ago
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Index: src/utils/SkShadowPaintFilterCanvas.cpp
diff --git a/src/utils/SkShadowPaintFilterCanvas.cpp b/src/utils/SkShadowPaintFilterCanvas.cpp
index e4308709edf49ed0bd7f1c4734f0a0c1b8abfc54..ef29c3709d95ba7a45c413aa922544ed2d5ff971 100644
--- a/src/utils/SkShadowPaintFilterCanvas.cpp
+++ b/src/utils/SkShadowPaintFilterCanvas.cpp
@@ -50,7 +50,6 @@ bool SkShadowPaintFilterCanvas::onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Ty
SkISize SkShadowPaintFilterCanvas::ComputeDepthMapSize(const SkLights::Light& light, int maxDepth,
int width, int height) {
- SkASSERT(light.type() != SkLights::Light::kAmbient_LightType);
if (light.type() != SkLights::Light::kDirectional_LightType) {
return SkISize::Make(width *2 , height * 2);
}
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