| Index: src/core/SkLights.cpp
|
| diff --git a/src/core/SkLights.cpp b/src/core/SkLights.cpp
|
| index 7d8f9ed7a58407c7a877d4089ae0741d0107a10c..962997fc31436c4a3b4428a194210b227d9cef24 100644
|
| --- a/src/core/SkLights.cpp
|
| +++ b/src/core/SkLights.cpp
|
| @@ -10,11 +10,18 @@
|
| #include "SkReadBuffer.h"
|
|
|
| sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
|
| + Builder builder;
|
| +
|
| + SkColor3f ambColor;
|
| + if (!buf.readScalarArray(&ambColor.fX, 3)) {
|
| + return nullptr;
|
| + }
|
| +
|
| + builder.setAmbientLightColor(ambColor);
|
| +
|
| int numLights = buf.readInt();
|
|
|
| - Builder builder;
|
| for (int l = 0; l < numLights; ++l) {
|
| - bool isAmbient = buf.readBool();
|
| bool isPoint = buf.readBool();
|
|
|
| SkColor3f color;
|
| @@ -22,35 +29,29 @@ sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
|
| return nullptr;
|
| }
|
|
|
| - if (isAmbient) {
|
| - builder.add(Light::MakeAmbient(color));
|
| - } else {
|
| - SkVector3 dirOrPos;
|
| - if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
|
| - return nullptr;
|
| - }
|
| - SkScalar intensity = 0.0f;
|
| - if (isPoint) {
|
| - intensity = buf.readScalar();
|
| - }
|
| + SkVector3 dirOrPos;
|
| + if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
|
| + return nullptr;
|
| + }
|
|
|
| - sk_sp<SkImage> depthMap;
|
| - bool hasShadowMap = buf.readBool();
|
| - if (hasShadowMap) {
|
| - if (!(depthMap = buf.readImage())) {
|
| - return nullptr;
|
| - }
|
| + sk_sp<SkImage> depthMap;
|
| + bool hasShadowMap = buf.readBool();
|
| + if (hasShadowMap) {
|
| + if (!(depthMap = buf.readImage())) {
|
| + return nullptr;
|
| }
|
| + }
|
|
|
| - if (isPoint) {
|
| - Light light = Light::MakePoint(color, dirOrPos, intensity);
|
| - light.setShadowMap(depthMap);
|
| - builder.add(light);
|
| - } else {
|
| - Light light = Light::MakeDirectional(color, dirOrPos);
|
| - light.setShadowMap(depthMap);
|
| - builder.add(light);
|
| - }
|
| + if (isPoint) {
|
| + SkScalar intensity = 0.0f;
|
| + intensity = buf.readScalar();
|
| + Light light = Light::MakePoint(color, dirOrPos, intensity);
|
| + light.setShadowMap(depthMap);
|
| + builder.add(light);
|
| + } else {
|
| + Light light = Light::MakeDirectional(color, dirOrPos);
|
| + light.setShadowMap(depthMap);
|
| + builder.add(light);
|
| }
|
| }
|
|
|
| @@ -58,29 +59,24 @@ sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
|
| }
|
|
|
| void SkLights::flatten(SkWriteBuffer& buf) const {
|
| + buf.writeScalarArray(&this->ambientLightColor().fX, 3);
|
|
|
| buf.writeInt(this->numLights());
|
| for (int l = 0; l < this->numLights(); ++l) {
|
| const Light& light = this->light(l);
|
|
|
| - bool isAmbient = Light::kAmbient_LightType == light.type();
|
| bool isPoint = Light::kPoint_LightType == light.type();
|
|
|
| - buf.writeBool(isAmbient);
|
| buf.writeBool(isPoint);
|
| buf.writeScalarArray(&light.color().fX, 3);
|
| - if (!isAmbient) {
|
| - if (isPoint) {
|
| - buf.writeScalarArray(&light.pos().fX, 3);
|
| - buf.writeScalar(light.intensity());
|
| - } else {
|
| - buf.writeScalarArray(&light.dir().fX, 3);
|
| - }
|
| - bool hasShadowMap = light.getShadowMap() != nullptr;
|
| - buf.writeBool(hasShadowMap);
|
| - if (hasShadowMap) {
|
| - buf.writeImage(light.getShadowMap());
|
| - }
|
| + buf.writeScalarArray(&light.dir().fX, 3);
|
| + bool hasShadowMap = light.getShadowMap() != nullptr;
|
| + buf.writeBool(hasShadowMap);
|
| + if (hasShadowMap) {
|
| + buf.writeImage(light.getShadowMap());
|
| + }
|
| + if (isPoint) {
|
| + buf.writeScalar(light.intensity());
|
| }
|
| }
|
| }
|
|
|